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Need for Speed Rivals


Daft

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Coming to the PS4 and the XOne, as well as current gen consoles (not including the Wii U).

 

91

 

How Far Cry 3 and UK racing veterans are helping bring Need for Speed to the next generation

 

Need for Speed Rivals, Gothenberg-based developer Ghost Game's debut effort, is bringing together Far Cry 3's lead designer with veterans from Bizarre, Black Rock and Criterion for a new open world racer that's coming out later this year for the next generation of consoles.

 

Built on the Frostbite 3 engine, Need for Speed Rivals takes place in Redview County, an open word map that's host to scraps between cops and robbers. Both factions will be playable as Ghost reintroduces several features last seen in 2010's Hot Pursuit - including gadgets such as EMPs, shockwaves and the ability to call in roadblocks.

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Eurogamer

 

Need for Speed Rivals, Gothenberg-based developer Ghost Game's debut effort, is bringing together Far Cry 3's lead designer with veterans from Bizarre, Black Rock and Criterion for a new open world racer that's coming out later this year for the next generation of consoles.

 

Built on the Frostbite 3 engine, Need for Speed Rivals takes place in Redview County, an open word map that's host to scraps between cops and robbers. Both factions will be playable as Ghost reintroduces several features last seen in 2010's Hot Pursuit - including gadgets such as EMPs, shockwaves and the ability to call in roadblocks.

 

Criterion, developer of Hot Pursuit and last year's Most Wanted, is now steering the course of the Need for Speed series, and creative director of that pair Craig Sullivan has joined Ghost Games to oversee development of Rivals.

 

Sullivan is surrounded by a team comprised of experts in the racing genre. "We've got people from Bizarre, Black Rock, more recently from Playground and Turn 10 - and obviously from Criterion and Dice," Ghost Games' founder and Rivals producer Marcus Nilsson told Eurogamer. "We have picked people very deliberately - obviously they need to be good at what they do, but also to fit into a team that adapts quite rapidly. And we've gone after individuals who can help with the kind of game that we're making."

 

Nilsson's looked outside the genre, too, recruiting an expert in open world design with Jamie Keen, the lead designer on Ubisoft's Watch Dogs and Far Cry 3. "I really liked what he did on Far Cry 3 in the sense that you always had something to do," Nilsson explains. "Having him and Craig work together is creating a mix that's really interesting for Need for Speed."

"There's going to be a bigger experience on the new consoles, simply down to the fact that there's more computational power - there'll be more players and so on that you can support."

 

Rival's big new feature, AllDrive, feeds into the open world design as it removes the distinction between single and multiplayer racing. "Imagine that you're playing Rivals, you're driving around as a cop or as a racer, playing through the progression of the game," described Nilsson.

 

"When I join, and you and me are friends, and I'll be put into your world. The world is big, though, so I could be playing my single player game in a different part of the world. What could happen is that the two experiences merge, so if you're playing as a cop and I'm playing as a cop and you're in a pursuit and I'm in a pursuit, all of a sudden if that pursuit goes into the same world you'll be playing a co-op experience where you're working on the same pursuit. What that does is totally destroy the line between single player and multiplayer."

 

It's a feature that sounds inspired by Eden Game's much-loved Test Drive Unlimited, and Nilsson acknowledges the debt. "Yes, we've obviously played Test Drive a lot. I'm a big fan of the earlier ones - I'm not sure about the later ones. But this is taking it further. You will not have a single player or multiplayer option. You'll simply have this game world and you choose how to explore it."

 

Both Xbox One and PlayStation 4 will benefit from a game that supports more players, although the feature still exists on the Xbox 360 and PlayStation 3 versions. "You'll be able to play this on current gen consoles but on a more minor scale," Nilsson said. "There's going to be a bigger experience on the new consoles, simply down to the fact that there's more computational power - there'll be more players and so on that you can support."

 

Nilsson wouldn't be drawn on the numbers of players that will be supported on each platform, nor whether Xbox One and PlayStation 4 would be targeting 1080p60, but did say the world of Redview County would be the most detailed in the series to date. "The way I talk about this, to the team, is that I want the world to feel as alive as a game with pedestrians and stuff. Obviously there'll be no pedestrians - it's just cars driving fast - but the world you're seeing, the weather effects, rain, snow, storms, it's going to make the world feel alive in a much bigger sense than any other Need for Speed game. That will be clear."

 

And what about the new Kinect and the PlayStation 4's camera, two peripherals that are key to both consoles and give the pair some common ground in the world of motion control? "We are looking at those two peripherals," Nilsson confirmed. "But I want to do the stuff that makes sense. When you're playing a racing game you play in a certain way. I'm not a believer in pretending you have a steering wheel in your hand, I'm not a believer in releasing in the hand control something that's not the optimal way. Having said that, we'll use both those peripherals in ways that will make sense for that game."

 

There won't, however, be a Wii U version of Need for Speed Rivals, and Nilsson is sticking to the company line that the Frostbite engine doesn't play nice with Nintendo's console. "Yeah, Frostbite is not really set up for Wii U. I don't have all the information, so it wouldn't be right for me to speak about it. Frostbite 3 is a really capable engine, it's scalable and it gives us a big advantage on the next generation to support the Xbox One and the PS4, but it's not being developed on the Wii U."

 

As one relationship falters, another is being rekindled as Rivals brings the Ferrari brand back to the Need for Speed series for the first time in seven years. The mid-engined F12 Berlinetta, last year's replacement for the Ferrari 599, will be featuring in-game, with other Maranello models set to join it.

 

Need for Speed Rivals already has a release date for current generation platforms, where it'll be coming out on November 19. Xbox One and PlayStation 4 versions are confirmed, although the release date on those platforms is yet to be announced.

 

Not sure why they felt they needed to add that information but there you go.

 

No Wii U version does sux but going forward I’m going to have to make a decision with the games that are getting current gen and next gen releases. Get them on Wii U/360 or wait for next gen? Once I start seeing the screenshots and video of the next gen versions it’s going to be difficult to go with current gen.

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Features

 

AllDrive - An innovative new feature that allows gamers to seamlessly transition from playing alone, to playing with friends, destroying the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same

 

Next-Gen Racing - Redview County is brought to life with stunning, next-generation detail

 

Need for Speed Network Powered by Autolog - Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.

 

Personalization - Drivers customize their ride with fresh paintjobs, custom license plates, liveries decals and rims, as well as performance upgrades.

 

Pursuit and Evasion Tech - White-knuckle racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.

Edited by Daft
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Why couldn't they just leave all of the game development to Criterion?

 

The only acceptable answer to this is if Criterion are instead working on something else (which I believe they are) or if they are making another Burnour game on the quiet as well as other projects.

 

For now I'm happy with NFS:MW anyway, plenty of dlc to play on that!

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Seconding the want for more Burnout; Most Wanted is fun and all but there just isn't enough chaos and destruction - Burnout's much better!

 

Exactly, I just hope that whatever Criterion are working on right now which they have gone on record to say is... 'not Burnout and not a sequel to Black' is something... spectacular, which hopefully it will be.

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