LegoMan1031 Posted January 14, 2012 Posted January 14, 2012 These are obviously made as a "tribute" or something to the originals. You're not going to see many newer ideas here. It's kinda why this is most likely going to fall on it's arse like episode 1. I would agree that Ep 1 was very tribute like with new levels but a lot of ideas taken from retro sonic games but I still loved it and wouldn't say it fallen on it's arse. I'm guessing this game will use the Sonic CD engine so it'll play exactly like the originals. Here's hoping they add more levels cause Sonic 4.1 felt too short.. Sega have stated that it will be a brand new graphics engine (apparantly) during the reveal interview and have meant to have fixed the physics issues people had. Sonic 4 did feel short in terms of new levels but I replayed them several times etc and getting all achievements which racked up my play time. Same with generations really, play time was racked up on replays etc other than new levels. Here is the interview if you want to see it:
Will Posted January 15, 2012 Posted January 15, 2012 Sega have stated that it will be a brand new graphics engine (apparantly) during the reveal interview and have meant to have fixed the physics issues people had This. It's totally unrelated to Sonic CD.
CoolFunkMan Posted February 14, 2012 Posted February 14, 2012 First screenshots! Didn't copy them all, I'm too lazy for that. They can be found here though: http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/ It looks way better than Episode 1 already!
Ike Posted February 14, 2012 Posted February 14, 2012 (edited) Yep looks real nice, especially the snowy area. They're using Sonic 2 style special stages for this one (expected really). And Is that Little Planet? Edited February 15, 2012 by Ike
f00had Posted February 14, 2012 Posted February 14, 2012 I wonder if it's actually 3D or is it just really good 2D graphics? Either way this looks PHENOMENAL and I can't wait to get it
Debug Mode Posted February 14, 2012 Posted February 14, 2012 So, Aquatic Ruin Zone, Carnival Night zone and Ice Cap zone and one zone which I don't recognise as being based off the old games. Are we really going down this route again Sega? Mixing old with new doesn't work well and the fans don't receive it very well, leading to poor ratings. I really hope the physics are solid this time round because there's no excuse to abandon the classic Sonic controls from Generations 3DS. Still, after Advance 3, I'm not looking forward to this 'two characters at once' idea.
Jimbob Posted February 15, 2012 Posted February 15, 2012 The "mystery" zone looks like that Oil zone from Sonic 2, can't remember that name though. Still, everything looks great so far.
LegoMan1031 Posted February 15, 2012 Posted February 15, 2012 The "mystery" zone looks like that Oil zone from Sonic 2, can't remember that name though. Still, everything looks great so far. Oil Ocean is the name your thinking of! Definitely being based off that one, what with showing them oil pumping things in the background.
Shorty Posted February 15, 2012 Posted February 15, 2012 Yep looks real nice, especially the snowy area. They're using Sonic 2 style special stages for this one (expected really). And Is that Miracle Planet? You might be right there, at first I thought it was the Death Egg but then I noticed the continents. Plus, Metal Sonic, so it makes sense... The special stages look much better I'm so obviously going to buy this, despite the undoubtedly high price/my annoyance about the episodic format/my overall reaction to the first episode. Damn you Sega, you sadists.
Jimbob Posted February 15, 2012 Posted February 15, 2012 Oil Ocean is the name your thinking of! Definitely being based off that one, what with showing them oil pumping things in the background. Thats the one. I know it's been said countless times, but it seems Sega are simply re-working classic levels from Sonic 1 (episode 1), Sonic 2 (episode 2). Wonder what ideas they'll re-use for episodes 3 and 4??
LegoMan1031 Posted February 15, 2012 Posted February 15, 2012 I know it's been said countless times, but it seems Sega are simply re-working classic levels from Sonic 1 (episode 1), Sonic 2 (episode 2). Wonder what ideas they'll re-use for episodes 3 and 4?? Well it's a little bit more than that... Metal Sonic (appears to be styled from Sonic CD rather than Sonic 3) The Carnaval and ice cap looking one would be from Sonic 3, Aqua, oil ocean and special stages are from sonic 2. They haven't just based it on Sonic 2 this time around. I loved Ep one and I have probably said it before but I am fine with what they were doing but it isn't Sonic 4, you would expect a game with a 4 at the end to be all new themes etc, not a kind of re-imagining of old ones. So they should have called these something else imo. I'm sure I will love it nun the less!
Shorty Posted February 15, 2012 Posted February 15, 2012 I wonder if the screen will split for local. Co-op in the original Sonic 2/3 was hardly worth playing.
flameboy Posted February 15, 2012 Posted February 15, 2012 Online Co-Op REALLY?! I wonder if the screen will split for local. Co-op in the original Sonic 2/3 was hardly worth playing. I used to love co-op on Sonic 3! I love these new screen shots much prefer this graphically style than Episode 1 it looks slightly different and I like what they've done. I am much happier with the apparent choice of zones as well than I was with Sonic 4 Ep 1. Playing through Generations at the moment and loving it so this is nice news to see more 2D Sonic is well on its way.
Shorty Posted February 15, 2012 Posted February 15, 2012 I used to love co-op on Sonic 3! You must've been playing as Sonic. Player 1: "Give me a lift up there! Right... see ya!!" Player 2:
Dog-amoto Posted February 15, 2012 Posted February 15, 2012 Meh. *patiently awaits the inevitable James Pond reboot*
Grazza Posted February 15, 2012 Posted February 15, 2012 Meh. *patiently awaits the inevitable James Pond reboot* That's odd, I was thinking of the 2nd game, Robocod, within the last few days. Must admit I didn't like the first game, but Robocod was magical, highly indicative of what the Megadrive was all about. When I turned on that cartridge, I was entering another world. Higher and higher, level after level... it seemed to never stop. I've never had the same feeling of literally such a "tall" game world to explore.
Ike Posted February 15, 2012 Posted February 15, 2012 Microsoft apparently had the release date down for 16th May before it got taken down.
f00had Posted February 17, 2012 Posted February 17, 2012 Some more screenshots are available here + a new trailer will be released on Thursday at 5PM GMT http://www.sonicstadium.org/2012/02/sega-officially-releases-nine-more-sonic-4-episode-2-screenshots/
f00had Posted February 23, 2012 Posted February 23, 2012 The stages look cool but I can't tell if they've improved the controls or if it's as bad as Episode 1.
Debug Mode Posted February 23, 2012 Posted February 23, 2012 Ooooh, they did some good work with that trailer. Very subtle little exhibitions on the improved physics, I'm liking it a lot! What I'm not liking is Dimps not letting go of their ridiculous level design. Come on guys, you're so close! Maybe they're waiting until Episode 3 to iron that out? Bitching aside, it's good to see that they're improving, this can only mean good things in the long run.
LegoMan1031 Posted February 23, 2012 Posted February 23, 2012 It looks awesome! I noticed a Sonic Generations style sign of a death drop at one point. Feels like we have been waiting forever for this but at least it shall be out in the Spring!
James McGeachie Posted February 24, 2012 Posted February 24, 2012 Physics look extremely similar to 4. Very floaty. Doesn't look like it'll "feel" different than 4 to play, it'll just have less obvious glitches/broken physics. As in, I expect the stupid problems with the physics with 4 that have been widely mocked to be fixed, but the underlying feeling of mediocrity of gameplay will retain.
Recommended Posts