Dog-amoto Posted December 9, 2011 Posted December 9, 2011 http://uk.xbox360.ign.com/articles/121/1214365p1.html Dead Rising 3 will bring the Zombie Apocalypse to the fictional Californian town of Los Perdidos. After the deteriorating corpses shamble in, the town is locked down and put under martial law. But a group of survivors, led by Rick, attempt to escape. This news comes a day after Capcom teased that a new installment of the franchise could be on its way. The report comes from Siliconera, who have also posted what is believed to be concept art for Rick, the protagonist of Dead Rising 3: An auto-mechanic by trade, Rick's plan is to fix a plane and escape Los Perdidos before a bomb detonates and destroys the city. Restoring the plane is said to be a major objective in the game. Another piece of information is that Dead Rising 3, in the grand tradition of classic zombie movies, will not be without sociological subtext, dealing with the underlying issue of illegal immigration. A character called Red, for instance, leads a group of 'illegals', a term used to denote infected people who haven't been identified and registered by the government. If accurate, what do you think about Dead Rising's new character and new location? Let us know in the comments below.
Cube Posted December 9, 2011 Posted December 9, 2011 So will there be two remakes of this, with the characters from 1 and 2?
Magnus Posted December 9, 2011 Posted December 9, 2011 So will there be two remakes of this, with the characters from 1 and 2? I like how this was exactly my first thought, too.
Retro_Link Posted December 9, 2011 Posted December 9, 2011 This sounds like they've just taken the story from Resident Evil 2, the concept art is also the same as you'd get from the early games!
flameboy Posted December 10, 2011 Posted December 10, 2011 Really need to go back to Dead Rising 2 and try and get a better ending....like most though feel this isn't needed but for Capcom outside of their fighters I think its a big seller so they are gonna keep churning them out.
Daft Posted December 10, 2011 Posted December 10, 2011 Oh my. Zombies. More zombies. I'm so excited. Hold me back. Someone. Please.
Dog-amoto Posted June 10, 2013 Author Posted June 10, 2013 So, he wasn't called Rick, but Nick instead! They got the name of the town right though. Trailer looked good, but I hope it has more of the wacky humour that was in the first two games. Otherwise it'll be just another zombie game.
Retro_Link Posted June 10, 2013 Posted June 10, 2013 It did seem to have lost it's humour from the trailer. Maybe because the second didn't do so well.
Fierce_LiNk Posted June 10, 2013 Posted June 10, 2013 Was there meant to be humour in this? I didn't get that. There didn't seem to be much of anything, apart from zombies as far as the eye could see. It didn't seem like a "horror" or a "dark comedy". It seemed a bit brainless and repetitive. I loved the setting for the first. An ode to George Romero's shopping mall setting from Dawn of the Dead. This is just generic in comparison.
Dante Posted June 10, 2013 Posted June 10, 2013 (edited) Information: A darker story of survival in a massive open world “Dead Rising 3” takes the celebrated series in a new direction by introducing a cinematic storyline with darker humor and more personable characters fighting to survive in the new city of Los Perdidos. Featuring a massive and dynamic world bigger than the first two titles combined, “Dead Rising 3” represents a new benchmark for open-world gameplay. Powered by Xbox One, “Dead Rising 3” allows you to explore the vast city of Los Perdidos seamlessly with fast load times, keeping you immersed in the action and stunning next-generation visuals. Overwhelming zombie hordes with intelligent AI and shared awareness will challenge you like never before, forcing you to employ all your cunning, combat skills and creativity to stay alive. The ultimate zombie sandbox In “Dead Rising 3,” anything and everything is a weapon. You can create your own tools of zombie destruction with the virtually limitless variety of combo weapons — anytime, anywhere. A regular sledgehammer or a table saw might not be enough to hold off the zombie horde, but fuse them together and you’ll do massive damage with the fearsome Sledge Saw — just one of hundreds of potential weapon combinations. “Dead Rising 3” also places new emphasis on vehicles that are critical to survival. But watch out — zombies cling to cars, affecting the steering physics, and attack you while driving! Easy to play, hard to master “Dead Rising 3” features a gameplay experience that’s both deep and immediately accessible to anyone who loves open-world action games. With the ability to explore the game at your own pace without time constraints, a new streamlined save system and other improvements, “Dead Rising 3” is the most accessible and intuitive title in the series yet. At the same time, hardcore players will face tough-as-nails zombies in Nightmare Mode with classic “Dead Rising” rules, where time is the enemy and the countdown clock never stops running. The city of Los Perdidos offers near-limitless zombie encounters and missions in a multitude of settings, and as you progress, weapon combinations become more deadly. Unlimited co-op action “Dead Rising 3” lets you team up with a buddy for endless zombie-killing mayhem through online co-op over Xbox Live, with asynchronous matchmaking that allows you to jump in or out of the game at any time.3 Not only will you help your friend advance, you’ll also contribute to your own story progression and earn experience points that will carry back into your own game. Immersive Xbox SmartGlass and Kinect integration “Dead Rising 3” introduces pioneering Xbox SmartGlass features that will expand the dual-screen experience and reimagine couch co-op gaming on Xbox One. “Dead Rising 3” and Xbox SmartGlass transform your compatible tablet or phone into a Zombie Defense and Control PDA. Swamped by the zombie horde from all sides? You or your buddy on the couch next to you can call in an airstrike to bail you out. Ready to start a new mission? Incoming in-game calls and text messages deliver “live” briefings through your Xbox SmartGlass-enabled phone or tablet. Xbox SmartGlass also allows you to keep track of your progress with a mission checklist and a map that helps locate hidden items and locations, and even features a news ticker of real-time updates on the zombie outbreak in Los Perdidos. In addition, with Kinect, the zombie horde can hear beyond the screen and respond to noises inside your living room for a more immersive experience. Use motion controls to fight your way out of grapples and use voice commands to control your survivor posse and even taunt your enemies! Edited June 10, 2013 by Dante
Retro_Link Posted June 10, 2013 Posted June 10, 2013 Was there meant to be humour in this?No I don't think there was, which is a mistake really, as it's the one thing that set the series apart before.
Dante Posted June 12, 2013 Posted June 12, 2013 Dead Rising 3 created "to go after the Call of Duty player" Capcom Vancouver presented Dead Rising 3 behind closed doors, walking us through the demonstration that debuted during the Microsoft press conference while answering questions about the direction that they've taken. The changes that you can see in images were not a fluke. Capcom is pointedly trying to appeal to a wider audience in this latest iteration, saying it's going after the Call of Duty player. Gone is the cartoonish visual design, replaced by a more "realistic" interpretation of a viral apocalypse. That change is part of the maturation. By shifting the art style, the combat can be "more visceral" than in previous versions, with "real gore." Another notable shift is to the pacing. The urgency that defined Dead Rising has been turned off in the demo we were shown. Time created "extreme pressure" in the original games, and Capcom wants the zombies to be your biggest threat this time around. In Dead Rising 2, you now run around broken-down neighborhoods, killing zombies in horrific ways without real motivation to push forward. Because of the shift in artistic tone and the nonstop combat, this Xbox One launch game now looks like any other open-world game. The team is confident that the ability to create unique weapons will separate Dead Rising 3 from the crowd, but that spark of originality was absent in the demo we were shown. There are some additions to the expected zombie slaying. The Kinect is used to communicate to zombies (a loud noise is enough to get their attention), and there are motion controls as well. You know how games often force you to wiggle the stick when enemies grab you? Well, in Dead Rising 3, you can shake your arms to get them off. SmartGlass is also implemented. By using your phone or tablet, you can call in an airstrike or locate items on the map. It will be handy to find a sledgehammer whenever you need one, but it clashes with how Dead Rising used to familiarize you with environments. Before, you would play and replay until you learned the layout. Now? Everything is handed to you. Another series that Capcom has sucked out the life of it and ignore the gamers that support the series in the first place.
Happenstance Posted June 12, 2013 Posted June 12, 2013 Was there meant to be humour in this? According to people who have seen more of it, the humour is there. I guess they just didnt want to show it during the press conference.
Hero-of-Time Posted November 12, 2013 Posted November 12, 2013 Digital Foundry gives a breakdown of the game. HERE Sounds like it needed more time in the oven.
Hero-of-Time Posted November 14, 2013 Posted November 14, 2013 Megaman suit is back in the game. Happy it's X rather than another the basic suit.
flameboy Posted November 21, 2013 Posted November 21, 2013 I just watched that quick look and man it looks amazing.....
Hero-of-Time Posted June 10, 2014 Posted June 10, 2014 The new DLC is absolutely amazing. So many nods to classic Capcom franchises, from the characters to the music. So much better than all the other DLC they put out for this.
flameboy Posted June 12, 2014 Posted June 12, 2014 The new DLC is absolutely amazing. So many nods to classic Capcom franchises, from the characters to the music. So much better than all the other DLC they put out for this. Did you play the other DLC? None of it interested me because of a lack of new weapon combos and no heightening of the level cap. Doubt there are many people coming to the Dead Rising franchise for it's deep narrative and that's all it seemed those previous DLC offerings had going for them.
Hero-of-Time Posted June 12, 2014 Posted June 12, 2014 Did you play the other DLC? None of it interested me because of a lack of new weapon combos and no heightening of the level cap. Doubt there are many people coming to the Dead Rising franchise for it's deep narrative and that's all it seemed those previous DLC offerings had going for them. Yeah, played them all and they weren't worth it at all. The story for each one was very brief and the rest of it was padded out with an insane amount of collectables to get. Each of the DLC was like this. By the way.... HAPPY BIRTHDAY!
flameboy Posted June 12, 2014 Posted June 12, 2014 Yeah, played them all and they weren't worth it at all. The story for each one was very brief and the rest of it was padded out with an insane amount of collectables to get. Each of the DLC was like this. By the way.... HAPPY BIRTHDAY! Thanks very much. Also glad to hear I didn't miss much in the others.
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