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I think I'm at the end now, though I honestly don't want to finish!

 

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The Skyward Sword story was good (Not as good as TP imo) but it wasted a lot of potential, seriously. The moment I heard your companion was part of the sword, I instantly thought 'Shit this could be like Baten Kaitos Origins in they way that I would never be able to look at the master sword the same way again even in the old games' yet her personality was dull and boring.

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I've played this for a few hours now...

 

I absolutely hate that motion controls are enforced. It adds nothing, in fact it subtracts. Riding the bird during that race was the single most retarded thing I have ever done on a games console, it felt so ridiculously imprecise and awkward that it drained the fun.

 

It feels so patronising sometimes, the way they want you to correlate the direction your wave the wii remote with the weak point of the enemy. Oh look, the Deku Baba has opened its mouth horizontally, slash it the same! It's almost like where a baby has to put a triangular shape into a triangle shaped hole!

 

This is really negative I know, the game will probably turn out all right. But Christ.

Posted
  killer kirby said:
The Skyward Sword story was good (Not as good as TP imo) but it wasted a lot of potential, seriously.

 

How? The Skyward Sword storyline was complex, interesting and things were going on throughout. What was Twilight Princess' story exactly? Zant/Ganon infected Hyrule with twilight, for god knows what reason, so you dissolve it and restore Hyrule as it was. Then you collect mirror pieces, meet up with Zant who's just sitting there, then you meet up with Ganon, who's just sitting there, waiting for fuck knows what.

 

Skyward Sword involved you throughout and kept you interested, with mystery and plot twists. Twilight Princess was a mess in terms of storyline. Midna was handled well, but apart from that, it was totally wtf.

 

  killer kirby said:
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obviously you and I look at Zelda in a different ways, I look at the Zelda series not for the core story but more of the characters around you, becoming part of the world and loving what is around you, and the minor details you could only see in a Nintendo game, that's what I love the most, it's one of the main reasons I rate MM as part of my top 3 zelda games, the amount of stories that are told in game is incredible. TP to me was one story focused all on Midna, following her story, not the story about saving Hyrule but more so saving her.

Posted

LMAO @darksnowman...! :heh:

 

For what it's worth (not much), I think Skyward Sword has a slightly better story than Twilight Princess. The villain is more intimidating and the scenes he is in feel natural. Zelda herself is superb and I really cared about what would happen with one of the other characters. In Twilight Princess, I did like how affectionate Midna became towards you.

 

Ah well, I guess it just goes to show that story doesn't really count for much!

Posted

It's kind of funny that, as I'm playing through Skyward Sword over the days, my girl is playing Windwaker when she's at my place, and the differences are so very striking.

What's more, I'd say Windwaker is even more stunning in terms of visuals and colours than Skyward Sword, ...after at least 10 years!

 

Using this as a bridge, I had a small question regarding the Windwaker:

 

Earth Temple has everything to do with the Zora's and the Rito's (Water and Air)

and

Wind Temple has everything to do with the Kokiri's and the Korok's (Earth and Plant life)

....

See what I'm getting at, ....is it possible that the translation team mixed up the names?

Posted
  Fused King said:
Using this as a bridge, I had a small question regarding the Windwaker:

 

Earth Temple has everything to do with the Zora's and the Rito's (Water and Air)

and

Wind Temple has everything to do with the Kokiri's and the Korok's (Earth and Plant life)

....

See what I'm getting at, ....is it possible that the translation team mixed up the names?

 

That's a good point. I think it's just because a lot of the Korok gameplay involved the Deku Leaf, and therefore wind. Then again, as I type this I remember much of the game involved wind, including sailing (of course), but also launching the Ruto girl up to the ledge and the Rutos' flying game.

 

Short answer: I don't know. :heh:

Posted

I disagree about Fi.

 

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To anyone saying that Skyward Sword had a great story, here are some games you may want to check out:

 

Planescape: Torment

Grim Fandango

Ghost Trick

999: Nine Hours, Nine Persons, Nine Doors

 

I mean, I love Zelda as much as the next guy, but let's not kid ourselves here. :heh:

Posted
  Ronnie said:
How? The Skyward Sword storyline was complex, interesting and things were going on throughout. What was Twilight Princess' story exactly? Zant/Ganon infected Hyrule with twilight, for god knows what reason, so you dissolve it and restore Hyrule as it was. Then you collect mirror pieces, meet up with Zant who's just sitting there, then you meet up with Ganon, who's just sitting there, waiting for fuck knows what.

 

Skyward Sword involved you throughout and kept you interested, with mystery and plot twists. Twilight Princess was a mess in terms of storyline. Midna was handled well, but apart from that, it was totally wtf.

 

 

 

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Yay for Fi love! I thought she was brilliant to be honest. I didn't use her that much, and that's what was so great. Yeh, she held your hand sometimes and stated the obvious, i dont know why, but it wasn't that often, and so for the most-part you had a choice to use her information on enemies and such. I only really used this on bosses as i liked her percentages and info on them.

 

Loved the ending about her too. Definitely pulled my heart-strings. Only bad thing about her to me was the singing cut-scenes.

Posted
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Posted
  Fused King said:

Using this as a bridge, I had a small question regarding the Windwaker:

 

Earth Temple has everything to do with the Zora's and the Rito's (Water and Air)

and

Wind Temple has everything to do with the Kokiri's and the Korok's (Earth and Plant life)

....

See what I'm getting at, ....is it possible that the translation team mixed up the names?

 

The Rito evolved from the Zora to live on the land and whilst they do resemble birds, the Rito cannot fly naturally. They get around Dragon Roost using Grappling Hooks and it's only once they've been blessed by Valoo after scaling the mountain that they get the ability to fly. The Zora's prayed to survive and they did it by learning to live on the land - the flying part came later.

 

The Kokiri wouldn't have faired too much better in the water and they would have been stuck in their place. They evolved into the Koroks and rely on the Wind to survive since it's how they get around. It allows them to travel far and wide and create new life across the sea.

 

At least, that's one of the more common theories explaining the naming used though it could very well just be a mix up.

Posted

At the 4th dungeon now, but I have a question regarding the end of dungeon 3:

 

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A question about between the last dungeon and the end

 

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Posted (edited)

Right, finished this game now. I dread finishing Zelda as I know there won't be anything as good as this for another few years!

 

May even check out the spoilers thread seeing as this one has gone dead.

Edited by Dog-amoto
Posted

Picked this back up from where I left off over Christmas...

 

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  Fused King said:
At the 4th dungeon now, but I have a question regarding the end of dungeon 3:

 

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Posted

I thought the desert part felt very same old same old. We'd had those puzzles throughout the game.

 

LOVED the return to Eldin. The whole atmosphere and visuals of that part was a series highlight IMO.

 

Enjoyed the tadtone hunt personally, dunno why it seems universally hated. The transformation in that area looked beautiful.


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