Josh64 Posted June 21, 2011 Posted June 21, 2011 I'm expecting good things from this after Sonic Colours last year and I'm especially happy that classic Sonic has returned! (Even if he is just shorter and fatter) And it seems I'm the only one who was incredibly excited at the City Escape music being in the game?
LegoMan1031 Posted June 21, 2011 Posted June 21, 2011 I'm expecting good things from this after Sonic Colours last year and I'm especially happy that classic Sonic has returned! (Even if he is just shorter and fatter) And it seems I'm the only one who was incredibly excited at the City Escape music being in the game? I'm excited abot the whole game and that includes the City Escape music!
Ike Posted June 22, 2011 Author Posted June 22, 2011 Demo is going up tomorrow on the PSN! Can't find anything about XBL yet but it should do.
Cube Posted June 22, 2011 Posted June 22, 2011 Demo is going up tomorrow on the PSN! Can't find anything about XBL yet but it should do. Should be on both, and it expires after 20 days. It only includes Classic Green Hill Zone.
Shorty Posted June 22, 2011 Posted June 22, 2011 Demo is going up tomorrow on the PSN! Can't find anything about XBL yet but it should do. Wow that was a quick leap from announcement to demo Will be checking this out tomorrow. (but won't hold my breath)
Josh64 Posted June 22, 2011 Posted June 22, 2011 Demo tomorrow?! Oh man, I can't wait! It had better be on XBLA anyway, if it's not I will have to endure hours of sorrow. Green Hill Zone looked stunning in the trailer but then I'm still fairly new to the PS360 scene after only getting a 360 a month ago so maybe I'm still just used to the ways of Wii. Either way... Head explosion! (Penis head obvz)
flameboy Posted June 22, 2011 Posted June 22, 2011 Hoping the demo is good. I've really got my fingers crossed for this one. I'd take average 3D modern versions of the levels if the 2D classic versions are top notch
Captain Falcon Posted June 22, 2011 Posted June 22, 2011 Hoping the demo is good. I've really got my fingers crossed for this one. I'd take average 3D modern versions of the levels if the 2D classic versions are top notch I'm more the other way around. I'm looking forward to the 3D stages much more than the 2D ones just because I prefer my Sonic that way. I love the intensity of it all as the scenery whizzes by and even though the paths can be narrow at times, I think that the games often create the illusion that the levels/world is much bigger than it actually is. I wonder if they might have another trailer ready to go tomorrow as well. I know they only showed the City Escape one the other week but it is the big day after all and they got into the phase of releasing Unleashed trailers every week at one point showcasing the levels.
Ike Posted June 23, 2011 Author Posted June 23, 2011 Demo is up on Xbox Live Gotta wait until after work though to play it
Emerald Emblem Posted June 23, 2011 Posted June 23, 2011 Downloading the demo for it on Playstation as well.
Hero-of-Time Posted June 23, 2011 Posted June 23, 2011 I had a quick blast of it before, the demo is stupidly short. I have to say while it looks stunning it took a while for my eyes to get adjusted as there is alot going on, especially when Sonic's at full speed.
Emerald Emblem Posted June 23, 2011 Posted June 23, 2011 Who else here aced their first run through the level? Few close calls though, classic Sonic almost how you remember it. As H-o-T said, little bit of eye adjustment is needed at times.
Happenstance Posted June 23, 2011 Posted June 23, 2011 I had a quick blast of it before, the demo is stupidly short. I have to say while it looks stunning it took a while for my eyes to get adjusted as there is alot going on, especially when Sonic's at full speed. Just played it and I see what you mean about having to adjust your eyes, I think by the end I was still having a bit of trouble. Also I think ive played Sonic 4 too much as I tried a couple of time to use a homing attack during the demo.
LegoMan1031 Posted June 23, 2011 Posted June 23, 2011 I'm just downloading the demo now, will hopefully get to have a quick blast before i have to go work.
Ryan Posted June 23, 2011 Posted June 23, 2011 Two things I don't like: 1. Why is it a timed demo? 2. Why can't you play as Modern Sonic?
bryanee Posted June 23, 2011 Posted June 23, 2011 Its toooooooooooooooo fast for classic Sonic it felt like my eyes were going to puke at one point and Sonics jumping physics are way off. It does look very nice though with maybe abit to much going on and Sonic himself is really short in comparison to the world. Its still a ways off so I hope they slow down abit and sort out that jumping.
Captain Falcon Posted June 23, 2011 Posted June 23, 2011 Just so people are aware, the demo is only up for 20 days so don't hang around if you are interested... though you'd have to think they'll put it up again come November.
Cube Posted June 23, 2011 Posted June 23, 2011 I think this is why Classic Sonic is lighter in colour:
Aneres11 Posted June 23, 2011 Posted June 23, 2011 I agree with needing to adjust your eyes loads. I found myself looking for Sonic through the level Question: Does this game support 3d? Coz it certainly looks that way with all of the background layers - I think that's part of the reason it is so difficult to focus on Sonic? I'm sure it will look good if you can view it in 3d - but not many have 3d tv support so seems a bit pointless?! Edit: Just read this: http://www.eurogamer.net/articles/2011-06-23-sonic-generations-xbox-360-demo-is-3d Now it makes sense :p
Shorty Posted June 23, 2011 Posted June 23, 2011 I really enjoyed it, had a couple of goes. I wish that Sonic 4 had been a bit closer to this, it's so much better without the homing jump, it's incredibly fast and wonderfully old-school. Couple of gripes, feels like the gravity's too strong on the jump! You don't go as high and you come down faster. Also the sheer detail in the foreground, they've really outdone themselves, but to the point where you can actually lose Sonic with the speed. Also, anyone else trip up on that slope with the spikes at the top? Same as in STH4, I'm a constant-forward-holder, and Sonic Team don't seem to cater for that anymore!
Captain Falcon Posted June 23, 2011 Posted June 23, 2011 (edited) Some clever bods have taken a particularly close look at the demo and managed to extract a level list for the full game beyond the 3 already shown (GHZ, City Escape, Roof Top Run) I'll put them in a spoilers box because I'm kind. Green Hill Zone (S1) Chemical Plant (S2) Sky Sanctuary (S3&K) Speed Highway (SA1) - Emerald Coast seemed the obvious choice but luckily they didn't go there. City Escape (SA2) Seaside Hill (SH) Crisis City (S'06) Roof Top Run (Unleashed) Planet Wisp (Colours) Casino Night will appear as DLC. Taken from here - they also confirm a list of bosses. Personally, I'm quite happy with that list. The only one I'd perhaps change is from Sonic Heroes and it's not because it's a bad level (I think SH gets a particularly harsh deal) but because there were better in there. And to not include Ice Cap from Sonic 3 is just criminal... hopefully it will turn up in the 3DS version instead. Edited June 23, 2011 by Captain Falcon
Cube Posted June 23, 2011 Posted June 23, 2011 Some clever people have been breaking into the demo. First is a level list Green Hill zone (Sonic 1) Chemical Plant Zone (Sonic 2) Sky Sanctuary (Sonic3) Speed Highway (Sonic Adventure) City Escape (Sonic Adventure 2) Seaside Hill (Sonic Heroes) Crisis City (Sonic 2006) Spagonia Rooftop Run (Sonic Unleashed) Planet Wisp (Sonic Colors) DLC: Casino Night Zone. Each level is 1 Classic Act, 1 Modern Act and 3 Side Mission Acts. Boss fights Metal Sonic Shadow Silver "Death Egg" Perfect Chaos Egg Dragoon Time Eater And interesting things found in the demo: Full files for: - Classic Green Hill - Modern Green Hill - Classic City Escape - Modern City Escape Are all in here. Perhaps they'll be unlocked as the 20 days progress. There's also a Mega Drive emulator somewhere in the code.
Captain Falcon Posted June 23, 2011 Posted June 23, 2011 And interesting things found in the demo: I didn't see that on my travels.. interesting... Out of interest, how big is the download (file size)?
Cube Posted June 23, 2011 Posted June 23, 2011 I didn't see that on my travels.. interesting... Out of interest, how big is the download (file size)? It was about 600-700MB. Even more leaks Wisps! Those Japanese words translate to Tails, Knuckles, Amy, Cream, Rouge, Espio, Charmy, Vector and Blaze. - see Mission Mode for more info. Warehog life icon...oh no! 5 missions per act. Full list: CLASSIC GREEN HILL ZONE Mission 1: Sonic Ghost (beat the time attack ghost) Mission 2: Beaton (that's the fish badniks) Mission 3: Vs Knuckles Mission 4: Swings (likely involving the Green Hill swings) Mission 5: High Speed (*shrugs*) MODERN GREEN HILL ZONE: Mission 1: Ordered Dash Ring Mission 2: VS Tails (....wut) Mission 3: Sonic ghost Mission 4: Jump Jump Jump! (...) Mission 5: 300% Boost CLASSIC CHEMICAL PLANT ZONE Mission 1: Co-Op Tails (tails co-op partner?) Mission 2: Recue the Animals Mission 3: Aqua Barrier (Bubble shield~) Mission 4: Sonic Ghost Mission 5: Invincibility MODERN CHEMICAL PLANT ZONE Mission 1: One Ring Mission 2: Sonic Ghost Mission 3: Co-Op Amy Mission 4: Grabber (those spider robots from Chemical Plant) Mission 5: Sprinkler in Water CLASSIC SKY SANCTUARY ZONE Mission 1: Sonic Ghost Mission 2: Eggrobo Mission 3: Round Platform Mission 4: Enemy Rings (WHAT!? Likely has to do with Motobug monitor) Mission 5: VS. Amy MODERN SKY SANCTUARY ZONE Mission 1: VS Knuckles Mission 2: 200% Boost Mission 3: Balloon Mission 4: Sonic Ghost Mission 5: Fast Tempo CLASSICSPEED HIGHWAY Mission 1: VS Cream (...) Mission 2: Keep Moving! Mission 3: High Speed Mission 4: Many Copspeeders (those race-car robot monkies from Adventure) Mission 5: Sonic Ghost MODERN SPEED HIGHWAY Mission 1: Drift Mission 2: Keep Moving! Mission 3: Sonic ghost Mission 4: Driller (?) Mission 5: VS Espio CLASSIC CITY ESCAPE Mission 1: Sk8Board Mission 2: Thunder Barrier Mission 3: VS Rouge Mission 4: Sonic ghost Mission 5: Half a Spring (oui?) MODERN CITY ESCAPE Mission 1: Vs Cream (...wut, Cream doesn't seem to want to be your friend, why fight her twice?) Mission 2: Ordered Dash Ring Mission 3: Truck Mission 4: Fast Tempo Mission 5: Sonic Ghost CLASSIC SEASIDE HILL Mission 1: Rescue Animals Mission 2: Sonic Ghost Mission 3: Co-op Espio Mission 4: Fast Tempo Mission 5: In Water MODERN SEASIDE HILL Mission 1: Co-Op Rouge Mission 2: Sonic ghost Mission 3: Rainbow rings Mission 4: Sea Turtle in the Sky (...) Mission 5: Giant Batabata CLASSIC CRISIS CITY Mission 1: Sonic Ghost Mission 2: Goal Plate Juggling Mission 3: Co-Op Vector Mission 4: Flame Barrier Mission 5: Enemy Rings MODERN CRISIS CITY Mission 1: Stomping Mission 2: Sonic ghost Mission 3: Switch Mission 4: Co-Op Blaze Mission 5: Select Canon CLASSIC ROOFTOP RUN Mission 1: Sonic Ghost Mission 2: Egg Fighter Mission 3: Ordered Dash Ring Mission 4: VS Charmy Mission 5: High Speed MODERN ROOFTOP RUN Mission 1: Rolling Barrel Mission 2: Sonic Ghost Mission 3: Sk8Board (so it returns in this stage?) Mission 4: Endless Boost Mission 5: VS Vector CLASSIC PLANET WISP Mission 1: Fast Temp Pink Spike Mission 2: Sonic Ghost Mission 3: Goal Plate Juggling Mission 4: Vs Blaze Mission 5: Sprinkler (those were the things in Planet wisp that spewed either spikes or rings) MODERN PLANET WISP Mission 1: Sonic Ghost Mission 2: Tram Mission 3: Co-Op Charmy Mission 4- Every Skill Mission 5: Orange Rocket The "Co-op" levels have special controls including "Partner's attack", "Change Characters", "Hold Hands", etc. (This is all stolen from a topic on SonicStadium but is all backed up - the code for the mission mode was posted in full). Also, when this game with out I'll certainly be constantly swapping between the 360 controller and SSFIV pad (the one that looks like a Mega Drive controller).
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