nekunando Posted January 7, 2011 Share Posted January 7, 2011 Only problem is that we Nintendo fans without an Xbox feel pretty left out. ¬_¬ Definitely.. but, at the same time, I'm thankful that we got all the Rare goodness when they were at their peak, not what they've been reduced to today.. Link to comment Share on other sites More sharing options...
Dyson Posted January 7, 2011 Share Posted January 7, 2011 Only problem is that we Nintendo fans without an Xbox feel pretty left out. ¬_¬ ...so buy an Xbox! Link to comment Share on other sites More sharing options...
Retro_Link Posted January 7, 2011 Share Posted January 7, 2011 That explanations all well and good, but it doesn't really reveal what the original unlockables were, other than perhaps the new move. I doubt they were thinking about an unlockable character for Banjo Tooie's multiplayer, whilst creating the first game. And the Nut's & Bolts stuff isn't relevant either. Maybe they had absolutely no clue what the eggs and Key were going to unlock when they created Banjo Kazooie, but I'd find that a bit strange. Link to comment Share on other sites More sharing options...
Cube Posted January 7, 2011 Share Posted January 7, 2011 Only problem is that we Nintendo fans without an Xbox feel pretty left out. ¬_¬ You didn't miss anything other than an Xbox gamerpic and theme. The other unlockables were already unlockable in the original Banjo-Tooie and you had the codes to grab the eggs and ice key in Banjo-Kazooie (although it took ages to enter them). Well, you did miss out on the brilliant ports of BK, BT and PD (much better than a Virtual Console release). That explanations all well and good, but it doesn't really reveal what the original unlockables were, other than perhaps the new move.I doubt they were thinking about an unlockable character for Banjo Tooie's multiplayer, whilst creating the first game. The unlockables (Jinjo in multiplayer, extra move and dragon Kazooie) were in Banjo-Tooie: You could find the two eggs and ice key in the original Banjo-Tooie to unlock them. I would presume that everything that was planned for the other eggs were simply implemented into the main game. Link to comment Share on other sites More sharing options...
Happenstance Posted February 23, 2011 Author Share Posted February 23, 2011 Look everyone, its a new episode! http://www.gametrailers.com/video/episode-9-pop-fiction/710815 Link to comment Share on other sites More sharing options...
Retro_Link Posted February 23, 2011 Share Posted February 23, 2011 Well that one was a bit 'who cares!' Link to comment Share on other sites More sharing options...
The Peeps Posted February 23, 2011 Share Posted February 23, 2011 They probably just changed it because it sounded horrible Link to comment Share on other sites More sharing options...
Jonnas Posted February 23, 2011 Share Posted February 23, 2011 They probably just changed it because it sounded horrible The video fails to mention they also changed the Turkish moon that appeared in the Mirror Shield and blocks in the Spirit Temple. It was definitely done because of religious controversy, I'm guessing they had those versions ready to go in case the inevitable happened. Either that, or they cheated on the dates on the cartridge Link to comment Share on other sites More sharing options...
Dannyboy-the-Dane Posted February 23, 2011 Share Posted February 23, 2011 They probably just changed it because it sounded horrible Granted, it might get annoying in the long run, but I actually think it adds to the atmosphere of the temple. Anyway, I found that they ran just a wee bit fast through the info for me to properly keep up with it. They needed to tell a number of important details, but had to keep in within a narrow time frame, it seems. Not the most interest myth, but still interesting. I love this series. Link to comment Share on other sites More sharing options...
Cube Posted February 23, 2011 Share Posted February 23, 2011 So they're saying that Nintendo knew about all the other bugs/glitches, had already fixed them prior to release but decided to release the buggy versions anyway? It sounds more likely that the debug dates are simply not accurate. Link to comment Share on other sites More sharing options...
Ike Posted February 23, 2011 Share Posted February 23, 2011 They probably just changed it because it sounded horrible +1. I found it annoying only from listening to those short clips from the video, glad I didn't have to hear it during the whole temple. Link to comment Share on other sites More sharing options...
Diageo Posted February 23, 2011 Share Posted February 23, 2011 So they're saying that Nintendo knew about all the other bugs/glitches, had already fixed them prior to release but decided to release the buggy versions anyway? It sounds more likely that the debug dates are simply not accurate. Where did they say that? Link to comment Share on other sites More sharing options...
Cube Posted February 24, 2011 Share Posted February 24, 2011 Where did they say that? They didn't specifically mentioned it, but they're claiming that all the versions they tested were made quite a bit before the game was released. The earlier versions contain quite a few bugs and glitches, so it seems strange that Nintendo fixed them all yet decided to not use the fixes for ages. Link to comment Share on other sites More sharing options...
Diageo Posted February 24, 2011 Share Posted February 24, 2011 Did they actually fix the bugs, I don't really follow. Link to comment Share on other sites More sharing options...
Cube Posted February 24, 2011 Share Posted February 24, 2011 Did they actually fix the bugs, I don't really follow. In later versions, the bugs were fixed. However, Gametrailers are claiming that the versions with the fixed bugs (and non-chanting music) were completed quite a while before the game was even released. Which just makes no sense (just like having both versions of music done before release). It just makes more sense that the dates in the cartridges are simply wrong. Link to comment Share on other sites More sharing options...
flameboy Posted February 24, 2011 Share Posted February 24, 2011 well that episode was a big meh compared to others...all it made me want to do was play OoT for the umpteenth time Link to comment Share on other sites More sharing options...
Emasher Posted February 24, 2011 Share Posted February 24, 2011 In later versions, the bugs were fixed. However, Gametrailers are claiming that the versions with the fixed bugs (and non-chanting music) were completed quite a while before the game was even released. Which just makes no sense (just like having both versions of music done before release). It just makes more sense that the dates in the cartridges are simply wrong. Or that they had all the cartridges ready to ship and didn't want to have to make a bunch of new ones for the launch date. Link to comment Share on other sites More sharing options...
mcj metroid Posted February 26, 2011 Share Posted February 26, 2011 ouch pop fiction is kinda running out of ideas. Link to comment Share on other sites More sharing options...
flameboy Posted February 26, 2011 Share Posted February 26, 2011 ouch pop fiction is kinda running out of ideas. you'd like to think there are plenty of other oddities out there but mayhaps not Link to comment Share on other sites More sharing options...
Cube Posted February 27, 2011 Share Posted February 27, 2011 you'd like to think there are plenty of other oddities out there but mayhaps not There are hundreds of things in OoT alone. Every one is a thousand times more interesting than "why did they change the music?..well, there's one speculated reason...we've just proven that reason wrong...so we're left with the same question we had originally". Link to comment Share on other sites More sharing options...
mcj metroid Posted February 27, 2011 Share Posted February 27, 2011 I'd love to have one about the missing dungeons in Wind Waker and OOT. Very interested in where exactly they were supposed to be.. Link to comment Share on other sites More sharing options...
flameboy Posted February 27, 2011 Share Posted February 27, 2011 I'd love to have one about the missing dungeons in Wind Waker and OOT. Very interested in where exactly they were supposed to be.. Isn't one in OoT near one of the villiages (kariko sp) theres like a row of bamboo/reeds that you can see into the distance...but not get there...be interesting to see if there is still stuff on the cart from that. Link to comment Share on other sites More sharing options...
Goron_3 Posted February 27, 2011 Share Posted February 27, 2011 I'd love to have one about the missing dungeons in Wind Waker and OOT. Very interested in where exactly they were supposed to be.. Pretty sure the temple of time was supposed to be have a dungeon in the back there, as opposed to you know, just grabbing the master sword. Link to comment Share on other sites More sharing options...
Cube Posted February 27, 2011 Share Posted February 27, 2011 And the destroyed island seemed like it was a dungeon at one point. Zelda is a goldmine for this show. They could probably have a feature-length show and still not comment on everything. Link to comment Share on other sites More sharing options...
Jonnas Posted February 28, 2011 Share Posted February 28, 2011 What about that entrance at the top of the windmill? And that odd cave at the bottom of Zora's Domain? Speaking of which, it never defrosted in the Adult world, which is probably related. OoT had a ton of things cut from it. It's just that nobody has the answers, unfortunately. Link to comment Share on other sites More sharing options...
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