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Dead Rising: Chop Til You Drop (BEST NAME EVER?!)


Boomstick

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Lol, in relation to those screen shots, I was just skimming down GoNintendo and this caught my eye:

 

The cut-scenes in Dead Rising: Chop Till You Drop are the same ones from the original Dead Rising. That means that both screens above are from the 360 cut-scenes. It just so happens that Isabella was caught during an awkward transition for this screen cap.
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Looked quite interesting, I do wonder if this is a sort of trend we may expect, PS360 games being completely redesigned on the Wii but being the same game, of sorts?

 

I'd rather just see this come to the PS3 to be honest :(. Always gutted I've not been able to get it, the Wii version looks alright mind you.

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Considering they say they completely rebuilt the game for Wii off of the Resi 4 engine; I think it's a pretty shoddy job!

 

Yeah, it looks very poor, low res and uneventful. For a mall full of zombies it doesn't look too exciting! I can remember sections in RE4 that seemed far more claustropobic and action packed than anything I've seen in Deadrising on the Wii so far. I might just buy the Wii version of RE4 instead.

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I've just read this over on GoNintendo

 

This snippet comes from Nintendo Power…

 

On the other hand, there are far fewer items strewn throughout the mall with which to bludgeon zombies, and you can now carry only one melee weapon at a time. A much great emphasis is placed on firearms and collecting ammunition, making the whole affair feel less visceral. Perhaps the strangest difference, though, is Frank can no longer jump. We’ll see if Dead Rising still lives up to its billing as “zombie paradise action†when we review the game in a future issue.â€

 

So Frank can't jump now?! Are they intentionally trying to sabotage this game?

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  • 2 weeks later...

GameDaily: Give it a Fair Shake

For the past year, every time Capcom showed either Resident Evil 5 or Street Fighter 4, we were asked the same question:

 

"Is this game coming out for the Wii?"

 

However, the moment we announce that one of our newest major franchises, Dead Rising, is on its way to the Wii, we've been met with some negativity from some hardcore gaming sites. We've been forced to take a step back and reevaluate our strategies. Is it confusion on the part of those clamoring for Wii games? Have we really been working hard on a game no one wants? Or is there something else going on, something that hasn't happened in our industry before?

 

Whenever a game gets brought from one console to another -- whether it's a port or, in the case of Dead Rising: Chop till You Drop (DR:CTYD), a complete reworking of the original -- the Internet gets riled up. In their thinking, they feel that any other version is a "betrayal." There are also those that get angry at new versions of a title because they think it's just another way for the publishers to make money.

This has been the case since the dawn of the game industry. Older gamers might remember Intellivision commercials of the early '80s that featured George Plimpton (of the Paris Review) comparing Intellivision games to their Atari 2600 counterparts. While some of his comments on the amazing graphics of the Intellivision are humorous today, the content is much the same as any modern-day graphical comparison. In that console generation and every generation since, graphical comparisons have been commonplace between the major consoles.

 

However, this generation has added a new twist. This is the first generation where the best selling system is, in terms of graphics, much less powerful that the other two. Did you know that the Nintendo Wii is not as powerful as the Xbox 360? One would assume this was common knowledge among gamers, especially the hardcore players. However, the moment you say it out loud, the Internet descends en masse to shut you down.

 

The Wii is the best selling console of this generation. On par with the PS2 of last generation, it is the primary system that the mass market is buying and playing today. It has not only tapped into the existing game market, but has also expanded the market to casual gamers who haven't bought a game system since the days of the Atari 2600, or ever. Even the mass media has countless stories of the Nintendo Wii being popular in nursing homes, an audience that never has played any sort of video game. How Nintendo accomplished this is quite remarkable.

 

The Wii is a different system with a much different focus. Where the 360 and PS3 focused on graphics and processor power, the Wii's focus is accessibility and control. Dead Rising on the 360 took advantage of the 360's hardware prowess and presented a beautiful game with tons of highly detailed undead shuffling slowly toward you. DR:CTYD adopts the same underlying premise, but the game itself has been completely reworked to take advantage of the Wii.

 

Let's get this out of the way: Will DR:CTYD look as beautiful on the Wii as Dead Rising did on the Xbox 360? No. Will it have the same number of zombies on screen at the same time? No. Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall? The answer is, obviously, no.

 

Completely rebuilt from the ground up, DR:CTYD was not designed for side-by-side graphics comparisons with the 360; it was designed to be a fun Wii game. With a brand-new engine created for the Wii, we've changed just about everything but the overall story. The save system, the weapons, the point of view and even the mission design have all been touched in order to make them ideal for the Wii audience. Fans of the original may like some of the changes and may not like some of the others, but we believe that we are creating a fun game for an entirely new audience made up of numerous Wii fans.

 

This is not to say that we don't listen to criticism. In fact, in response to the initial online reaction to DR:CTYD, we became quite concerned. Unbeknownst to all the Dead Rising fans out there, we commissioned some focus tests, bringing in Wii gamers who had never played or seen Dead Rising before. We let them play the game for a little over an hour -- only scratching the surface of all the content the game has -- and their reactions were recorded and analyzed by a third party, with a report fed back to Capcom.

 

The results? The Wii gamers we tested totally enjoyed the game for many of the same reasons that people loved the 360 version. The humor, weapons, tension and giant mall setting were just as important to the Wii owners as they were to the 360 gamers. They loved the look of the game and stated several times that "nothing like this is on the Wii." We had them rate various features on a 1-10 scale, covering everything from the zombies to the weapons. They were asked what features they most cared about. While zombies only got an average response, the weapons and especially the humor were ranked very high. As a side note, their one main complaint was that they were tired of hearing about "Wii-focused" controls. They have a Wii, they know what it can do, now they just want to play some great games.

 

Those who feel betrayed that we would bring "their" game to another system might want to reevaluate why they enjoy playing games. Do they love playing games or do they love playing games on only their game system? Critics and some gamers are in the lucky minority, in that they have all three systems, or at least two, so that they can experience every game regardless of system. However, especially in these troubled economic times, many gamers have only one system they can afford.

 

The game industry is bigger than ever now and with a more diverse offering of game titles than any other moment in its history. Only a few people would disagree that it's a great time to be a gamer. After this holiday season, there are suddenly millions of new gamers in the market and only a tiny fraction of them own a 360 as well as a Wii. DR:CTYD will be much different than the 360 version, but should we allow a small group of critics dictate how the game should be experienced by everyone else? Should Capcom deny the Dead Rising game experience to a Wii owner because they do not have a 360?

 

To that end, some claim that the only reason we brought Dead Rising to the Wii was to make money... You're right, we've been caught: We're guilty of being a business. In fact, as a gamer, you should want a brand that you love to be successful, because that increases the chance that we'll make more games. The games business is filled with titles that people love that simply did not make money: Viewtiful Joe. Okami. Zack and Wiki. Capcom as a company has decided to embrace a path that brings our entertainment to as many people as possible. This is why we are, for the most part, following a multi-platform strategy (which has also riled up some folks on the Internet in the past). When Capcom creates a good game, shouldn't we try to let as many gamers experience the game as possible? This question is not talking about the quality of the game made, just whether or not the game SHOULD be made.

 

In the end, Capcom will continue to make the games we believe people will love to play, whether they are unique titles such as Zack & Wiki and We Love Golf or reworked versions of existing titles like Resident Evil 4, Okami, and Dead Rising. While the graphical abilities of the Wii make direct comparisons to other consoles difficult and somewhat misleading, everyone, regardless of the system they own, are looking for games that are fun. Capcom has worked hard on what we believe is a fun game and ultimately, it will be our consumers, not the critics or the Internet, for whom we make our games. It is that audience that will have the final say. We stand behind Dead Rising Chop till You Drop; we think it's a great, entertaining title for the Wii and we hope that Nintendo Wii owners everywhere have a chance to enjoy the game as well.

 

— —

 

Colin Ferris has been working in the video game industry since 1996. He was a Co-Founder and Community Editor for GameRevolution.com until 2001, and Product Manager for several video game companies. He is currently a Product Marketing Manager at Capcom's offices in San Mateo focusing on the Dead Rising and Monster Hunter brands.

 

This version has no jump, no ability to take pictures and Zombies now drop ammo and money so that you can buy weapons from Cletus. :blank:

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Yeah what do they expect. We've seen what Capcom were able to achieve with Resi 4 and that was on the GC!

The Wii is supposedly a GC 1.5 [or whatever, who cares... it's more powerful]! and yet it looks far worse and is having loads of features removed!

 

Yeah, you're telling me! I got the Wii version of RE4 and I'm loving it, I actually think it looks better on the Wii than on the GC because of the 480p and true widescreen modes being added. I was actually shocked at how good it looked, the models, the environments and the textures.

 

Yet looking at DR:CTYD you'd think RE4 had never existed, it looks bland and lifeless. It's not a matter of me comparing DR:CTYD to the 360 version, it's about me comparing it to RE4 which was made for the GC. If DR:CTYD doesn't look better than RE4 that's not the end of the world, but if it doesn't look AS good, then there is an issue. When it looks as much worse as it currently does then I'm not going to get it.

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I can't say that I have paid too much attention to this game since it was announced.. but I have seen all the negativity about it in this thread since the first screens were shown..

 

I see that it hasn't got amazing graphics (though they are by no means awful, to be fair to it!) but having just watched a video of it there from a while back I saw enough to make me think that the game could be fun.. and that's what it's all about really :heh:

 

I'll wait to see how the final product turns out before I judge it :eek:

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Oh God, because.... because.... because you character doesn't have a camera in the game... it's reflected by the fact that he's saying "Where's my camera?"!!! THERE ISN'T ONE LOL!!!! And it's just genius the way they've put "May contain disappointment" on the box.... DOES NO1 ELSE GET IT???!!

 

Are we sure Oscar Wilde didn't have a hand in this masterpiece of biting satire?

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Ahahahaha, butthurt?

I accept that you don't think he's not right, but this is without any doubt the funniest shit EVAH

 

Besides, its fucking VG Cats, you don't criticize VG Cats

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Ahahahaha, butthurt?

I accept that you don't think he's not right, but this is without any doubt the funniest shit EVAH

 

Besides, its fucking VG Cats, you don't criticize VG Cats

 

But VG Cats is shit. If you can't criticize it what am I to do with it print it off and use it as toilet roll?

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Oh God, because.... because.... because you character doesn't have a camera in the game... it's reflected by the fact that he's saying "Where's my camera?"!!! THERE ISN'T ONE LOL!!!! And it's just genius the way they've put "May contain disappointment" on the box.... DOES NO1 ELSE GET IT???!!

 

Are we sure Oscar Wilde didn't have a hand in this masterpiece of biting satire?

 

I laughed at this. :)

 

Anyway, is this half arsed, or not? I'll reserve judgement for when I get the chance to play it. That's if I do decide to get it. There's probably other games higher up in the pecking order that I'll think about before this.

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I laughed at this. :)

 

Anyway, is this half arsed, or not? I'll reserve judgement for when I get the chance to play it. That's if I do decide to get it. There's probably other games higher up in the pecking order that I'll think about before this.

 

I think if Dead Rising didn't come out on the 360 then the game would have been more acceptable. Yeah we know the Wii wouldn't be able to pull off the graphics and hordes of zombies but if you compare it to R Evil 4 Wii Edition like many have done you can clearly see Capcom seemed to have lost the plot with this one. Im a huge fan of the 360 version so I will be picking this up to see how it compares.

 

THAT is AWESOME, I loled!

 

Me too :)

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I think if Dead Rising didn't come out on the 360 then the game would have been more acceptable. Yeah we know the Wii wouldn't be able to pull off the graphics and hordes of zombies but if you compare it to R Evil 4 Wii Edition like many have done you can clearly see Capcom seemed to have lost the plot with this one. Im a huge fan of the 360 version so I will be picking this up to see how it compares.

 

 

 

Me too :)

 

Is this title a port, or is it a new game specifically for the system, built from the ground up?

 

The problem is, they seemed to have started off with a finished product (Dead Rising 360) and then looked at the Wii's hardware:

 

"Ok, we know that the Wii is a weaker system. So, it can't handle...this...this and this. We'll take out this as well, just to let it run better."

 

The problem with that mindset is that the majority of projects that are done this way are doomed to failure. A lot of comparisons have been made to the Resident Evil 4: Wii Edition, but the problem with this comparison is that the Wii is a stronger system than the PS2 and Gamecube, both of which featured Resident Evil 4.

 

The Wii edition received an "upgrade" of an already great game. In essence, it would have been nigh on impossible to bugger that one up, unless the controls weren't nailed spot on (which, thankfully, they were).

 

This is almost the polar opposite. It's a downgrade. No matter how awesome this game is on another system, we are still receiving an inferior product. Now, if the developers are trying to push forth the idea that this is a different gaming experience to the one gamers had on the 360, then they need to promote this more heavily. Look at Ghostbusters for the Wii when compared to the 360 or PS3 versions. It's a different experience, but that is fine in it's own right, as long as the end goal is clear, and as long as the gamer's know that before they purchase it.

 

I haven't played the 360 version of this, so if I ever do get around to purchasing this, I won't have anything to compare it to. However, I am very worried by this mindset. As a gamer, I welcome having a different gaming experience to another game, that I can quite happily deal with. But, I would not be happy to receive a downsized version of a game, which seems to offer nothing new when compared to its other version. It doesn't seem to offer a new experience, it's looking almost like an inferior one.

 

For those reasons alone, that is why I am unconvinced to purchase this. There are probably other Wii games out there, third party titles that deserve our attention more so than this.

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