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Posted

IGN Preview:

 

-> http://wii.ign.com/articles/867/867498p1.html

 

Images:

 

theconduit2008041703365kr5.jpg

 

theconduit2008041703365je4.jpg

 

theconduit2008041703365uu1.jpg

 

theconduit2008041703365mg6.jpg

 

theconduit2008041703365gl6.jpg

 

theconduit2008041703270ex6.jpg

 

theconduit2008041703364kd1.jpg

 

theconduit2008041703271vm3.jpg

 

theconduit2008041703271zi9.jpg

 

theconduit2008041703271wy7.jpg

 

theconduit2008041703270rh4.jpg

 

theconduit2008041703270dk0.jpg

 

theconduit2008041703270at5.jpg

 

theconduit2008041703270kv9.jpg

 

theconduit2008041703265bp5.jpg

 

theconduit2008041703265bt7.jpg

 

theconduit2008041703265su7.jpg

 

theconduit2008041703265bn5.jpg

 

theconduit2008041703265wz8.jpg

 

theconduit2008041703265ql9.jpg

 

theconduit2008041703265dg1.jpg

 

theconduit2008041703264pc4.jpg

 

 

Engine tech demo:

 

-> http://wii.ign.com/dor/objects/14248157/the-conduit/videos/hightechwii.html

 

General Features:

 

Multiplatform via HW abstraction layer

Object-oriented, modular design

100% streaming resources

Integrated profiling

Full save/load system

String DB for game text localization

Integrated fast XML parser

 

Scripting:

 

C-like syntax

Bytecode compiled

Local and remote debugging

Material scripting

Hierarchical state machines

Object templates

 

Built in Editors:

 

GUI based, full featured world editor

Navigation/pathing tools

Visibility management

Full audio scripting

GUI authoring via Flash

VFX composer

Cinema tool

Script debbuger/profiler

 

Lighting/Shadows:

 

Global illumination

Per-vertex lightmapping

Projected shadow casting

Self shadowing

Soft shadows

Light/dark maps

Dynamic omni, directional point, spot and projected texture lights

 

Rendering:

 

Fixed function or shader driven processing

Render to texture

True type font support

Native Flash content rendering

Bump, environment, detail mapping

Multi-pass, multitexture

Deferred rendering

Alpha blending, masking and chromakey

Decal system

 

Scene Management:

 

Cell and portal engine

LOD

Seamless streaming environments

Full collision detection and raycasting

Auto generated hierarchical colision volumes

Real-time reflection generator

Picking support

 

Animation:

 

Skeletal, keyframe based animation

Morphing

Translation/rotation extraction

Scriptable, multi-channel blending

Variable bone weight skinning

Facial animation

 

Special Effects:

 

Screen aligned quads (billboards)

Advanced sprite based particle system

Volume particles (atoms)

Animated skydomes

Interactive water

Linear, height and volumetric fog

Scriptable materials

Texture animation

Alpha masking

Native Flash content rendering

Projected textures

Motion blur, heat distortion

Bloom

Full screen post-processing

 

Networking System:

 

Peer-to-peer

UDP based data packets

Bit level stream and message packing

Full lobby services

Joining mid-game, host drop support

 

Sound & Video:

 

2D Sound

3D sound with panning, attenuation, DSP

Streaming audio

Multi-channel prioritized SFX manager

FMV rendering, full screen or to texture

 

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Top Posters In This Topic

Posted

Impressive...

 

Most impressive...

 

Let's hope this game A. turn out to good and B. it gets the attention it then deserves.

 

 

Why? Here's why:

 

The argument, going on in the board rooms of major third-parties around the globe, is that adult-oriented Wii software doesn't sell. That there's no market for it. Developers on the other side of the fence assert that there's no such proof since only a handful of quality games with an edgier style have even made their way to Wii, most of them ports. Several studios have flat-out told IGN that their attempts to make darker software for Wii have been politely declined by a host of big-name publishers.

 

This game better finds a publisher soon... :hmm:

Posted

This came out of nowhere. Props for High Voltage to even try and put the effort in it. It's not perfect by any means, but it certainly looks good.

The theme isnt very original, but if they aim for a triple A game and manages to come close to it, I'm in.

 

I think it's time for some more diversity in the Wii lineup. Somebody, pick this game up!

Posted

I know! Publish it ourselves! Let's put our £'s 'n €'s together, and form N-Europe Publishing"!

 

The Conduit

Developed by High Voltage

Published by N-Europe Publishing

 

How hard can it be?! :wink:

 

Meanwhile, in the real world...

 

It looks dang promising. It's good to see a developer taking a risk on Wii, and I truely hope it pays off. As for the engine, that looks mighty fine! Let's hope it's up to the task and that other developers try to obtain a license. Yes, it's not overly original, but it gives me that good feeling in my belly. Oh wait, it's just lunchtime.

Posted

I just saw this on IGN and came here immediatley here to post it, but was beaten.

Some of the pictures look mint, the pistol one on the train for example, then there's a couple of PS2 screens.

I hope it is a solid shooter, otherwise I don't mind too much on the graphics front.

Posted

Third party FPS that looks decent and has online?

 

Lets hope the gameplay is good, too.

 

Some of the pictures look mint, the pistol one on the train for example, then there's a couple of PS2 screens.

 

Some areas are unfinished, for example:

 

theconduit2008041703265bn5.jpg

 

The lamp posts have no textures yet.

Posted

Are we seeing a single player experience, a multiplayer experience, or an online experience?

I think multiplayer, because the weapons just look like they are made for blowing the crap out of people in death matches. Online maybe, but I think we'll struggle to see smooth framerate online as a first real venture in making a brilliant FPS on Wii.

They say they want it to look like a 360 game... Im not sure about that.

 

Agent Ford looks bad-ass.

Posted
Wait wait wait, am I seeing shit?

 

I mean...a FPS title...made by a third party company...that has effort put into it....I'm confused.

 

LOL! My thoughts exactly. Let's hope that a) it's good and therefore b) it sells well. Then hope there'll be a lot of development houses swayed by this to produce more 'mature' titles.

Posted

Hmm, not a "dark" game eh??

 

Screens are looking nice and its good to see that at this stage, it looks like they are putting a decent level of effort in.

 

From those screens I'm seeing:

 

- The World is Not Enough: MI6 building level

- Turok 2

- Timesplitters 2

- Duke Nukem: Hollywood Holocaust/ Redlight District

- GoldenEye: Control

- Perfect Dark

 

So my first impressions from seeing the screens are a nice blend of past shooters!

Posted

I really hope they get a publisher.. If they do, I promise they've got my money (even now with so little info). Now if only someone would do this for the RPG genre..


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