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Posted

If you want obscene numbers, play with the console in L4D. Unless they fixed it, I remember people being able to summon upwards of 1000 zombies....usually crashed the game though.

  • 4 weeks later...
Posted

Steam pwning our wallets again.

 

Quakecon pack, (nearly) every game Bethesda and id have released (missing at least Arena and Daggerfall of TES series.) for $70.

 

 

I am $70 poorer and this was the first day of sales.

Posted

Played through KotoR for the first time. A whopping 28 hours to complete it - and that didn't include the 5 or so hours it took to get it running properly on my PC (Install XP, sort out dual boot, find unofficial drivers for wireless card and graphics card, install it, modify it so I can play in 1080p). It was a bit of a risk of spare time as I usually don't like games like that.

 

But I loved almost every second of it. There were a few parts which were very annoying. And the twist was brilliant. It's also very interesting playing it after Mass Effect - you can see how a lot of it's gameplay started.

Posted

Now go back even further and play Baldur's Gate 2 to see where the gameplay in Knights of the Old Republic got started. ;)

 

I was going to suggest the first Baldur's Gate, but it's not as good and the parallels are more obvious in the sequel.

Posted (edited)

I've been playing through New Vegas for my second (I say that, but I never finished it the first time) time and I'm enjoying it a lot more on the PC. I've got to say, the Project Nevada mod is excellent.

 

I can't wait to see what Bethesda can do with the Skyrim engine in Fallout 4 a few years down the road.

Edited by Emasher
Posted

So cube have you realized yet that mass effect is actually rather bad in terms of bioware games? If not yes, go to Baldur's Gate 2 next.

Posted

Baldur's Gate 2, like Dragon Age, just doesn't appeal to me. KotoR had the whole Star Wars thing going for it.

 

Mass Effect 2 is easily in my top 5 games.

Posted
From Dust is apparently out in a few days. Is anyone else interested in this?

 

I am, although I'm not going to get it until I see other people's reactions, looks pretty interesting!

Posted

Lets talk DRM for a moment.

 

What is it that honest, paying customers dislike about DRM? I don't get the fuss.

 

Must always be online to play? Don't think I've been on a computer that wasn't online for about 10 years.

Posted

What if it was an MMO, or Team Fortress 2? :p I'd just find something else to play for a week. I know, it's the principle, but it doesn't seem like a big deal to me. PC piracy has totally killed it as a gaming market, there aren't many viable options.

Posted

I dont think its even the principle. If its a game that has a single player then you should be able to play it offline. MMOs and TF2 need the internet to play.

 

I do get what you are saying about PC piracy being so bad but I personally think things like only being able to play while you are online is too far.

Posted (edited)

In principle, I don't think that "always on" DRM is a bad thing. It sucks having to be online for a singleplayer game, yes. But it also sucks that publishers and devs are so afraid of their game being pirated, that they prefer platforms where the self service mentality isn't as widespread. "Just make good enough games so people will want to pay for it" simply doesn't work. The better the game, the more people will want it without paying for it. Who wants to pirate a bad game?

 

What counts though, is the implementation. When losing the connection for some seconds (which is completely out of the player's control, e.g. general congestion at the ISP for whatever reason) renders the game unplayable while you're already playing, something is wrong. When the publisher is unable to provide sufficiently reliable servers for these types of DRM, than everything falls apart. The DRM has to be fair. And fairness might also include loosening or removing the "always on"-DRM once the game is a couple of years old.

 

Ideally, while they're already demanding constant connections, they could also provide services that exploit this connection and offer value to the player like cloud saving, friendlists to chat with people currently in other games (e.g. SC2 & WoW or Steam's friendlist), their own achievement systems etc..

 

Penny arcade had a nice strip about the always on DRM in Diablo 3 ;)

 

i-bMtwfTg-L.jpg

 

Don't know if directly linking their strips is advisable, but I wanted the strip on the page without uploading it to imageshack myself. :heh:

Edited by Burny
Posted
What is it that honest, paying customers dislike about DRM? I don't get the fuss.

The major issue is that pirates have a better quality of experience due to not having to put up with the pitfalls of DRM whilst paying customers are automatically treated with mistrust. It's all stick, no carrot.

 

Rather than discourage people from pirating it's more worthwhile encouraging them to buy.

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