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Posted
  Diageo said:
who's the blond chick?

 

Yeah, who is it?

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Posted
  EchoDesiato said:
AARRRAAGGGH I need to stay the fuck out of this thread, I don't like all these spoilers!

 

Seconded! I'm just going to avoid this thread for a while. See y'all after I've completed RE5. ^^

Posted
  CoolFunkMan said:
Seconded! I'm just going to avoid this thread for a while. See y'all after I've completed RE5. ^^

 

Thirded. The spoiler wasn't hid at all when I checked!!

 

*shakes angry fist at Dante*

Posted
  EchoDesiato said:
AARRRAAGGGH I need to stay the fuck out of this thread, I don't like all these spoilers!

 

Not all are major spoilers and the spoilers are in spoilers tags.

 

  Hero-of-Time said:
Thirded. The spoiler wasn't hid at all when I checked!!

 

*shakes angry fist at Dante*

 

Sorry about that, the spoilers tags dont work without cap letters.

 

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Posted

I was going to get this on release date but don't think i will now. Bought HoTD: Overkill, Killzone 2, Sega Ultimate Collection and Rainbow six vegas 2 in a very short space of time (2 weeks).... Don't think i need a new game yet.

 

Although knowing me i could see it in a shop and just kinda buy it... lol.

Posted

Blech! just read the IGN preview, apparently mercenaries mode if definitely NOT online but there is local co-op but split screen, this wouldn't be a problem but I just hope that it's proper split screen and not that crappy two small windows with a huge black background from the demo. >>

 

Personally I think it'd be nice if it at least supported system link, but then it would add even more fuel to the fire of why not online? maybe they will add it as dlc at a later date... if so I would pay for it, just seems like a missed opportunity is all. :/

Posted
  S.C.G said:
Blech! just read the IGN preview, apparently mercenaries mode if definitely NOT online but there is local co-op but split screen, this wouldn't be a problem but I just hope that it's proper split screen and not that crappy two small windows with a huge black background from the demo. >>

 

Personally I think it'd be nice if it at least supported system link, but then it would add even more fuel to the fire of why not online? maybe they will add it as dlc at a later date... if so I would pay for it, just seems like a missed opportunity is all. :/

 

IGN are wrong about that you can play mercenaries mode co-op online.

 

IGN Review

 

UK Verison

 

USA Verison

 

AU Verison

 

9.5 Presentation

Some of its core mechanics are a little unrefined but it's a feature-rich and gloriously presented offering.

9.5 Graphics

It's an absolutely gorgeous game, with simply staggering character animations, environments and sheer attention to detail.

9.5 Sound

In terms of blockbuster calibre production, it sounds as good as it looks. From atmospherics to voice and music, it's a sublime cacophony.

8.5 Gameplay

It mightn't be much of a step up from Resi 4 but the relentless variety and staggering set-pieces are irresistible. Single-player suffers from AI issues though and co-op's where it's at.

8.5 Lasting Appeal

You'll breeze through in 12 hours on Normal but co-op, Veteran and the mighty Mercenaries extend life tremendously.

9.0

Outstanding OVERALL

(out of 10 / not an average)

 

IGN comparison:

 

Presentation

 

Still, there are some small differences worth noting. The PS3 presents more brightly, and this helps to bring out more visual detail in dark areas. In comparison, the blacks in the 360 version tend to wash out some of the finer details. In brightly lit areas, however, the PS3's brightness adds a slight haziness to the image that makes brighter colors look a touch washed out. The PS3 takes a hit in the framerate department, with noticeable dips into the low 20's in some especially hectic scenes. It's also worth noting the PS3 version appears slightly more aliased than the 360 version. You won't see this without looking closely because environments generally have so much polygonal detail that straight lines never stand out. Still, you'll notice a slight jagginess on gun models and some simpler environmental objects in the PS3 version.

 

The PS3 version requires a hefty 4.8GB installation that took me upwards of fifteen minutes. Once the game is running, the PS3 version loaded into levels just a second or two more quickly than the 360. The PS3 will have you loaded in from the level select menu in 10-11 seconds while this takes 12-13 seconds on the 360. It's a small difference and shouldn't be an issue either way.

 

The biggest factor for most hardcore gamers will be the framerate. If you know in advance that framerate drops are an issue for you than the 360 version should be the one to get. Otherwise, both versions look just as good as one another. The 360 gets the win here because of its more stable framerate, but the PS3 version shouldn't be considered inferior by any stretch of the imagination. Both versions look better than almost any other game out there.

 

The Verdict

 

Resident Evil 5 is a lavish production and it's clear that Capcom has put a lot of emphasis on delivering an equivalent experience on the PS3 and 360. Both versions are technically polished and have a level of production value that few games can match. With a wealth of modes, bonuses, and unlockables, you'll be getting a terrific product on both the PS3 and 360. There are some small graphical differences that might matter to some hardcore fans. The PS3's framerate is more prone to dips and has some slight aliasing that's not as noticeable on the 360. The 360 loses some detail with its black levels, but, again, the same happens for the PS3 in brightly lit areas.

 

While I'm hesitant to say that one version is legitimately "better" than the other, I'm going to recommend the 360 over the PS3. The framerate dips on the PS3 weren't an issue for me, but they might be irritating to some hardcore gamers with a trained eye. If you don't care about framerate, both versions are equally good.

 

Overall

1. Xbox 360

2. PS3

 

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Posted
  Retro_Link said:
Yeah why is that when the PS3 is supposedly slightly superior?

Simply put, the PS3 is more of a bastard to work with. Its architecture is rather eccentric whereas the 360 is far more like a traditional PC, meaning it's much easier to get things up and running on the Xbox. As the 360 is the lead development platform for the majority of multi-format games, there's a tendency for the PS3 version to end up rather lacking as it's far easier to port things the other way due to the PlayStation's more convoluted RAM distribution and other technical differences that I'd rather avoid knowledge of if I can help it.

 

Games that are built from the ground up for the PS3 can debatably look better than the 360's output — Killzone 2, Uncharted 2, Heavy Rain, etcetera — as the technology behind them takes the machine's flaws and bottlenecks into account so as to work around them. Unfortunately for Sony it's much easier to get results from the 360 and it has the larger install base so even though the PS3 may have more potential waiting to be tapped, for many developers there isn't much impetus to spend the time or the money fulfilling it.

 

Anyway, I'm not sure which version I'll be buying. For some reason I find the DualShock 3 more comfortable for RE5 than the 360 pad, but on the other hand framerate drops really grate with me; give me a fluid game over super hi-res textures any day. But then the 360 version has some really annoying screen tearing if the machine is set to 1080p, so I'd have to keep switching resolutions when I wanted to play it... Honestly I don't know how I cope with having to make these highly important decisions.

Posted

Sorry Choze, I forgot you have trouble with objectivity. Here, I'll do a different post just for you:

 

The slowdown in the PS3 version just makes things more dramatic, like slow motion! It let's you take in all the details of the graphics that are only made possible due to the Power Of PlayStation, unlike on the 360 where everything's just black. Also having to install the game means that you have some time to read the manual and brush up on some important information; I bet none of the Xbots know that Sheva Alomar's blood type is AB!

Posted
  Aimless said:
Sorry Choze, I forgot you have trouble with objectivity. Here, I'll do a different post just for you:

 

The slowdown in the PS3 version just makes things more dramatic, like slow motion! It let's you take in all the details of the graphics that are only made possible due to the Power Of PlayStation, unlike on the 360 where everything's just black. Also having to install the game means that you have some time to read the manual and brush up on some important information; I bet none of the Xbots know that Sheva Alomar's blood type is AB!

 

Just when I thought you had doused the burning embers that were about to burst forth, you type something that just heads it in a different direction :nono: Well I guess choze sorta started, or continued it with his post.

Posted

[PS3] Resident Evil 5 (Capcom) - 222k

[360] Resident Evil 5 (Capcom) - 56k

 

Apparently Japan doesnt mind a little framerate dip

 

Good to see this and SFIV doing well on PS3, now can i have Breath of Fire VI por favor?

Posted
  Pit-Jr said:
[PS3] Resident Evil 5 (Capcom) - 222k

[360] Resident Evil 5 (Capcom) - 56k

 

Apparently Japan doesnt mind a little framerate dip

 

Apparently Japanese people don't have 360s...

Posted

The interesting thing is that if you snip away a paragraph or two and change a few numbers, it could well be a review of RE4.

 

Anyway, I've had more fun with the demo than the entirety of Gears of War 2 so it's fair to say that I'm going to enjoy the full game. And I can't believe people are still complaining that you can't move and shoot at the same time; it's a rule the game is built around, just like not being able to pick up the ball in football.

Posted
  Aimless said:
Simply put, the PS3 is more of a bastard to work with. Its architecture is rather eccentric whereas the 360 is far more like a traditional PC, meaning it's much easier to get things up and running on the Xbox. As the 360 is the lead development platform for the majority of multi-format games, there's a tendency for the PS3 version to end up rather lacking as it's far easier to port things the other way due to the PlayStation's more convoluted RAM distribution and other technical differences that I'd rather avoid knowledge of if I can help it.

 

Games that are built from the ground up for the PS3 can debatably look better than the 360's output — Killzone 2, Uncharted 2, Heavy Rain, etcetera — as the technology behind them takes the machine's flaws and bottlenecks into account so as to work around them. Unfortunately for Sony it's much easier to get results from the 360 and it has the larger install base so even though the PS3 may have more potential waiting to be tapped, for many developers there isn't much impetus to spend the time or the money fulfilling it.

 

Agreed for example Burnout Paradise developers Criterion have stated that Burnout Paradise is better on the PS3 as it was developed initially for that system.


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