Guest Jordan Posted January 27, 2009 Posted January 27, 2009 Do you really need to look for a co-op buddy. :P YOU'RE NEVER AROUND Anti love from Domstercool. ANTI LOVE.
Shorty Posted January 27, 2009 Posted January 27, 2009 I really enjoyed co-op on split-screen In the slums it lets you split up a bit, making good use of Sheva's sniper rifle which is good.
EchoDesiato Posted January 27, 2009 Posted January 27, 2009 So this demo's out on PSN next week then?
Hero-of-Time Posted January 27, 2009 Posted January 27, 2009 Has anyone been able to bring down the massive axe guy yet? Me and my mate were playing the demo in co-op over Live ( fantastic addition ) and we unleashed clip after clip into him and he just smiled and kept on coming! The controls/aiming dont bother me that much but I will say the way the wiimote is used in R Evil 4 is far superior.
Guest Jordan Posted January 27, 2009 Posted January 27, 2009 You can't kill him with the weapons in the demo. You have to get extracted.
Hero-of-Time Posted January 27, 2009 Posted January 27, 2009 You can't kill him with the weapons in the demo. You have to get extracted. That explains it then Cheers. EDIT: Just read many a peoples replies on G-Faqs and apparently he can be killed. Im gonna give this a shot.
Zell Posted January 27, 2009 Posted January 27, 2009 Got the demo yesterday, enjoyed it a lot! Tried the normal setting, felt awkward so I switched back to RE4 controls (type A). Felt like normal again, except it seems far slower and stiffer than before. Turned the sensitivity up in the options but didn't seem to make much difference. Also, didn't like the new menu too much. But yeah, still can't wait for it to be released.
Guest Jordan Posted January 27, 2009 Posted January 27, 2009 That explains it then Cheers. EDIT: Just read many a peoples replies on G-Faqs and apparently he can be killed. Im gonna give this a shot. Wow, that's pretty surprising. I threw so many grenades and he was hit by a couple of exploding barrels.
Hero-of-Time Posted January 27, 2009 Posted January 27, 2009 Wow, that's pretty surprising. I threw so many grenades and he was hit by a couple of exploding barrels. I killed him! I switched my shotgun for the bints rifle and just aimed at his head, he staggered and then I gave him an uppercut. Rinse and repeat.
Ganepark32 Posted January 27, 2009 Posted January 27, 2009 Spent some time on the demo. Have to agree that the controls aren't great, even comparing it to RE4 on the GC as I haven't played it on the Wii. I did find that control type D suited me best but i had to crank up the sensitivity to the highest as it was far to slow. It still is on that setting. I can't remember if I've said it prior to the demo coming out but after playing it it confirmed my fears. The AI controlling Sheva sucks and the whole co-op thing, while interesting and will probably provide some interesting bits, just feels awkward and pretty damn terrible. She's so bloody useless at the bits when you are separated. I'm not holding my breath on them improving this in the final game seeing as it's pretty close now. I'm hoping the two player is better than playing it in single player though because that AI for Sheva really annoyed me. Constantly in the way, always standing in front of you when you're trying to shoot. Might try the co-op later but I'm seriously doubting it's gonna be as good. Oh and the inventory thing sucks as well. Yes, they've done it so that you are doing things in real time so there's a sense of urgency to changing weapons/healing/etc. but it's just pretty poor compared to RE4. I know it's a demo and that they say it may not reflect the finished product but with something like this, it's pretty close to what the final product will turn out like and as such, I'm not entirely sure I want to buy it anymore, well not at £40 at least.
Ramar Posted January 27, 2009 Posted January 27, 2009 The only demo I've downloaded off Xbox Live. It is visually stunning, but apart from that it feels almost identical to Resi4. The controls like many have said are plain bad, and I really hope they are improved. The movement feels so square and slow. Loads of ammo about, great, no, because I have to give it to the woman who's crap. Shooting seems poor too, doesn't feel like you've actually shot them. Having noticed a few bugs in the way enemies die I'm hoping Capcom will sort this issue. Bit underwhelmed if I was honest, but I'm going to keep an open mind because it's only a demo.
Portlett Posted January 27, 2009 Posted January 27, 2009 I thought it was pretty damn good, the controls do seem a bit slow compared to resi4 wii but the sensitivity can be changed. It is a demo and one which has been around for a long time as its been out in japan for ages so the bugs etc will be taken care of im sure. I cant wait personally.
Dante Posted January 27, 2009 Posted January 27, 2009 A developer from the company CD Projekt announced on a Polish games show that Resident Evil 5 PC will be out in the second half of 2009.
Mundi Posted January 28, 2009 Posted January 28, 2009 Played the demo last night, after dying a couple of times trying to get used to the controls I got trough it and I liked it. Shiva sucked tough and what´s the deal with the chainsaw guy not killing you in one hit? Most of the suspense of having a guy with a chainsaw chasing you was the dying part...
McPhee Posted January 28, 2009 Posted January 28, 2009 A developer from the company CD Projekt announced on a Polish games show that Resident Evil 5 PC will be out in the second half of 2009. CD Projekt Red are handling the PC port? I'm not sure if that's a good thing or a bad thing :p Great developer but they've had some trouble getting their games bug-free... Gonna try the demo this afty Cannae wait!
Cube Posted January 28, 2009 Posted January 28, 2009 CD Projekt Red are handling the PC port? I'm not sure if that's a good thing or a bad thing :p Great developer but they've had some trouble getting their games bug-free... At least it's not UbiSoft.
Mundi Posted January 28, 2009 Posted January 28, 2009 So any bets that the PC version will not have an exit button? just like in near every Capcom console to PC game :Þ
Goron_3 Posted January 28, 2009 Posted January 28, 2009 Going to download the demo off live tomorrow night..have to admit feeling a bit nervous about it because RE4 is one the best games I've ever played and I really have been quite shocked by what people have thought of the demo..
Shorty Posted January 28, 2009 Posted January 28, 2009 Well RE4 was probably my favourite GC game and one of my fav ever, and I love the RE5 demo - to me it controls just fine, feels exactly like a natural progression from RE4. As if you would want to aim with the left stick, what is this, Goldeneye on the N64?
Mundi Posted January 28, 2009 Posted January 28, 2009 Just had my second playtrough, had a way better time with it now that I had my friend playing with me, making Shiva not suck. It felt like there was more lack of ammo now that we were two sharing it making it more intense. Speaking of intense, I love those moments where your aiming near point blank with a rifle or shotgun at the axeman or the chainsaw guy and you start reloading. Panickus Majorus.
... Posted January 30, 2009 Posted January 30, 2009 Think i've settled on D. Tried A ( basic resi 4 setting ? ) & it didn't feel right. Hope they have more choice in the final game Type A controls are exactly like RE4 on the Gamecube. I have a 360 since November, so I'm used to playing Gears of War 1 & 2, so after trying out Type A (for nostalgia sake ) I went for the default setting, which is Type D and is very much 99% like Gears of War. In fact, I think the only difference might be the reloading. In Gears you reload by hitting RB and in RE5 it's LT+A (they did this to be consistent with RE4's R+B, surely). Return of RE4's quick 180º turn is welcomed and helps a lot in maneuvering the character. As for the aim speed thing, it's ajustable in the options and if you set it to "Fastest" it's pretty much the same as RE4. And whenever I mention RE4, I'm talking about the Gamecube, not the Wii. Even though Sheva is supposed to look after herself, shes a little... Dependant on you when you're around. This game will be FAR better in co-op. Now I just need to find a co-op buddy Well, if you're referring to Sheva's shitty AI, I agree, but I don't agree on the general point that Resident Evil is better in co-op. IMO RE is a single player game. Having someone on the other side talking into your ear doesn't help the sensation of fear you're supposed to feel playing a survival horror game. Yes, it's more action oriented these days, but it's still survival horror. Even in solo play, I think Sheva should not be there. In RE4 Ashley was there only about 20% of the time, maybe less. Anyway, I loved the demo, just too short, expected longer. But at roughly 450 MB I should have expected it. The game is going to be the bomb, RE4 all over again. I hope the game has something in it that looks as nice or better (artistically) than the Castle from RE4.
Gio001 Posted January 30, 2009 Posted January 30, 2009 Type A controls are exactly like RE4 on the Gamecube.I have a 360 since November, so I'm used to playing Gears of War 1 & 2, so after trying out Type A (for nostalgia sake ) I went for the default setting, which is Type D and is very much 99% like Gears of War. In fact, I think the only difference might be the reloading. In Gears you reload by hitting RB and in RE5 it's LT+A (they did this to be consistent with RE4's R+B, surely). Return of RE4's quick 180º turn is welcomed and helps a lot in maneuvering the character. As for the aim speed thing, it's ajustable in the options and if you set it to "Fastest" it's pretty much the same as RE4. And whenever I mention RE4, I'm talking about the Gamecube, not the Wii. Yeah, don't know if it's what i've been playing lately but when i tried type A (Resi 4 setting) it just didn't feel right, which, as i said in my full post, i couldn't understand as i thought the Resi 4 controls on the cube were perfect & i did also have it on the fastest setting & i settled on type D but when i went on the following day & gave type A another go, Type A feels spot on & natural.... Wierd !!! Don't know about everybody else but i've always got to invert Y Axis, i.e push up on stick to look down.
S.C.G Posted January 30, 2009 Posted January 30, 2009 Don't know about everybody else but i've always got to invert Y Axis, i.e push up on stick to look down. Invert Y Axis just... feels... wrong. :/
Gio001 Posted January 30, 2009 Posted January 30, 2009 Invert Y Axis just... feels... wrong. :/ Another bad habit to add to my list
flameboy Posted January 30, 2009 Posted January 30, 2009 I always have to invert as well.....can't wait till next week when the PS3 demo hits.
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