Jump to content
N-Europe

Recommended Posts

Posted
You calling night-time boat attack at the end grey-time?
Well you can certainly see a lot of the sea! Compared to when you had to cross back across the El Gigante lake in Resi 4 and you could see only what the lit torches and lightning allowed you to see.

 

And anyways, that's just a boss fight section that'll last for about 10 minutes. You know what I'm saying; with next-gen hardware + the Resi series, the entire game should be edge of the seat scary!

  • Replies 1.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
So the BBFC gave it an 18 eh? I'd say it was more 15 from what I've seen in videos but oh well.

 

We only saw alot Japanese gameplay footage.

Posted

look, retro, i think your being to hasty to decide that resi 5 is going in the wrong direction. you mention the light isnt scary, or that theres no night in the game. am i missing somthing and you've actualy seen the whole game already?

 

when i first saw resi 4, i thought "i'll not be able to play that, it looks like you'l get a firght every few seconds!" but turned out it didnt relly on the shocks at all. one of the most tense/scary scenes in the game was the cabbin fight with lewis. yes, it was at night, but it wasnt the night that made it scary the cabin was pretty well lit, it was the relentless, overwhelming and seemingly endless enemys, the dwindeling ammo and the hoplessness of the situation.

 

im not debating that darkness can make things creepy. im just saying, its not the be all and end all of fear. i havent been afraid of the dark in years.

 

 

and solo, i guess it has some rather grissely bits later on.

Posted
look, retro, i think your being to hasty to decide that resi 5 is going in the wrong direction. you mention the light isnt scary, or that theres no night in the game. am i missing somthing and you've actualy seen the whole game already?

 

when i first saw resi 4, i thought "i'll not be able to play that, it looks like you'l get a firght every few seconds!" but turned out it didnt relly on the shocks at all. one of the most tense/scary scenes in the game was the cabbin fight with lewis. yes, it was at night, but it wasnt the night that made it scary the cabin was pretty well lit, it was the relentless, overwhelming and seemingly endless enemys, the dwindeling ammo and the hoplessness of the situation.

 

im not debating that darkness can make things creepy. im just saying, its not the be all and end all of fear. i havent been afraid of the dark in years.

 

 

and solo, i guess it has some rather grissely bits later on.

I'm just quite surprised that every scene so far shown of the game is within daylight hours.

I think it'll be an enjoyable game, but I just think given the potential of these next gen systems they could be delivering something so much more and potentially redefining the genre yet again.

Posted

I think it's a clever move to start the game of in the day. Makes it all the scarier when the sun goes down.

 

I'm going to give this a chance. I think a lot of people are being overly critical over minor things, when overall the game still looks extremely solid, and it's blatantly obvious they are putting a lot of effort in. All the same i'll be waiting for the final product to make a judgement.

Posted

this talk of light not being scary is bullshit. You know what is pretty well lit? that scene in Aliens when thexenomorphs attack the survivours. That scene is insanely tense.

Posted
this talk of light not being scary is bullshit. You know what is pretty well lit? that scene in Aliens when thexenomorphs attack the survivours. That scene is insanely tense.

 

IMO, the bigger issue (in the demo) is that you fight what seems to be normal people with tiny tentacles in their mouth. In RE4 they still seemed zombified.

Posted

The darkness thing could actually be the fact that most of the enemy are Black, if you've got a long night scene, it wouldn't really be 'tense' but just annoying. Remember these 'zombies' move as fast as Hunters, now imagine hearing a Hunter approaching but you can't see a damn thing... annoying. You should look at the continent of Africa during night and see how many little lights there are lol.

 

Anyway Capcom wanted to make sharp contrast with light and darkness so I'm sure there will be a lot of shadow usage.

Posted

I think if they hadn't evolved the storyline, setting & zombies people would still complain. ie:- Why is it always at night, in a scary mansion/village/town & why are the zombies so old fashioned, slow & shuffling, why can't they be like the zombies out of 28 days later. Why don't they try something new?? Same old tired formula etc.. etc..

 

I'm a big Resi fan & am going to give this a chance before i'm qualified to pass opinion. If it's anything like as playable & enjoyable as Resi 4 i'll be happy.

 

If i remember rightly a lot of people wern't happy with the setting & zombies in Resi 4

 

Just downloaded the new video for this on XBLM, (TGS 2008 video ) Wow it's got me hyped for this game.

Posted

U.S. Resident Evil 5 Collectors Edition

 

The Resident Evil 5 Collector's Edition comes with:

 

* Chris Redfield Figurine

* Tricell Messenger Bag

* BSAA Patch

* Kijuju Keychain

* Bonus Disc

* The game and bonus disc come packed in a Special Collector's Steel Book Case.

 

270301_bonusLG.jpg

200572_bonusLG.jpg

Posted
Is Tricell Weskers company? the new Umbrella he talks about creating in Resi 4; or are they Weskers opposition? the company Ada was actually working for.

 

Wesker:

Researcher for Umbrella Corporation (1978-1995)

STARS Alpha Team Captain (1996-1998)

Operative of The Agency (1998-2002)

Operative of "S" Corporation (2002-200?)

Operative of TriCell Pharmaceutical (200? - Present)

 

 

Info:

 

Albert Wesker

 

The Agency

 

S Corporation

 

TriCell Pharmaceutical Company

Posted
I meant the 4th game sorry.
Wesker features briefly in Assignment Ada.

 

But in the other versions with Ada's Seperate Ways he features much more; always from his secret headquarters.

 

Here are all the cutscenes from Seperate Ways. Worth a watch if you haven't played it, as it shows how Leon and Ada's stories connect throughout the game; such as an answer to why the bell rang at the start of the game; and it wasn't for Bingo!...

 

 

Ada's report... her story... and the true ending...

 


×
×
  • Create New...