flameboy Posted December 20, 2006 Posted December 20, 2006 The latest issue of Nintendo Power confirms that the Transformers game based on the upcoming Michael Bay film will be coming to the Nintendo Wii. It also reveals that the DS is getting not one, but two Transformers games next year. No word on why the handheld is getting two titles, but I'm not going to complain. One of the is bound to be somewhat playable, right? "Based on the upcoming Michael Bay flick, Transformers will let you play as either the heroic Autobots or evil Decepticons. Each 'bot will come equipped with unique weapons, moves, and transformations. Activision is planning a Wii version and two DS versions of the game." This makes 4 Transformers console versions, with the 360 version confirmed by Activision at Botcon 06. I've not seen any definite word on a PS3 or PS2 version for that matter, but Activision isn't normally one to skip consoles when it comes to big licensed games. I know, I know. Michael Bay is the devil. I thought so too, but looking at the newly released trailer we might be in for a surprise Sorry if this has been posted before couldn't find it tho! anyway hope this is as good as the fairly recent PS2 game as it was pretty good.
Ten10 Posted December 20, 2006 Posted December 20, 2006 That ps2 game was solid. Although the final boss was a bit hard. But it is also kind of a movie based game, and also Activision are doing this one, so I don't think Atari's Transformers is anything to go by.
flameboy Posted December 20, 2006 Author Posted December 20, 2006 That ps2 game was solid. Although the final boss was a bit hard. But it is also kind of a movie based game, amd also Activision are doing this one, so I don't think Atari's Transformers is anything to go by. yeah I know but was just saying was hoping it would be as good. anyone else really looking forward to film?! I am but abit cautious about what Micheal Bay will do to the franchise...
Hero-of-Time Posted December 21, 2006 Posted December 21, 2006 The PS2 game was/is awesome. I played it non-stop when I bought it while having the Transformers: The Movie soundtrack blazing in the background, The Touch FTW!
Retro_Link Posted December 21, 2006 Posted December 21, 2006 I hope it's a great game like the PS2 game looked to be! Maybe there are two DS versions of the game because one is an Autobots version and the other a Decepticons version and they link up?
flameboy Posted December 21, 2006 Author Posted December 21, 2006 Maybe there are two DS versions of the game because one is an Autobots version and the other a Decepticons version and they link up? yeah I thought that Pokemon style...
Zechs Merquise Posted December 21, 2006 Posted December 21, 2006 Bring on the Transformers games! I loved the toys soooo much, generation 1 of course, after that they went a little poop. Can't wait for the film.
blender Posted December 21, 2006 Posted December 21, 2006 the film trailers on the net. Looks like Xmen stylee. hmm
solitanze Posted December 22, 2006 Posted December 22, 2006 Free SD card should come with this game...
fanman Posted December 22, 2006 Posted December 22, 2006 The PS2 game was/is awesome. Really? I couldn't get into it at all...
Zechs Merquise Posted December 22, 2006 Posted December 22, 2006 Free SD card should come with this game... Why would a free SD card come with this game? Why should it???
solitanze Posted December 22, 2006 Posted December 22, 2006 Why would a free SD card come with this game? Why should it??? Fitting in the theme of TRANSFORMERS, transform your Wii into a machine with super memory capacity (in comparison to unit without SD card).
Dante Posted February 10, 2007 Posted February 10, 2007 It's been exactly a year since Activision last said anything about its game based on Michael Bay's upcoming robot movie, Transformers -- and even then, explicit information about the title was closely guarded (specific consoles hadn't been named; the developers weren't identified, etc). But after 52 weeks of nothing, our contacts at Activision have finally come clean and given us a couple of details to work with. Officially known as Transformers: The Game, the Traveller's Tales-developed actioner is scheduled for just about every platform out there (PC, PS2, PS3, Wii, and Xbox 360) and will come out this summer with nearly identical content. Its storyline will follow the movie closely, giving players control over both the Autobots and the Decepticons as they choose to either protect the earth or pimp slap it. The final number of playable characters is still unknown, but Activision has confirmed that Optimus Prime, Megatron, Starscream, Bumblebee, and Ironhide are among them. Each bot has their own set of special skills and abilities too, and gamers will be able to switch between robot and vehicle form at any time. Fully destructible environments (including entire buildings and vehicles) and the ability to use wreckage as weapons are also expected. Combat mechanics still aren't very clear, but developers do say that each character's scale and weight affects how they fight. Both ranged and melee battles are possible as well, and there are a few other elements that haven't been expanded on yet. Handheld fans should also take note that PSP and DS versions are in the works from Savage and Vicarious Visions respectively. No details about the Dual Screen edition were made public, wowever, we do know that the PSP edition boasts 20 playable Autobots and Decepticons and follows an expanded telling of the movie's storyline (complete with bot customization and ad hoc/ infrastructure multiplayer modes). In addition to the info above, we also managed to uncover a couple of other tidbits when we spoke with the game's producer in an email Q&A session. To read it, follow this link and be sure to check back later today for hands-on impressions of the build that will make a public debut at the New York Toy Fair this coming weekend. Traveller's Tales producer answers questions in a quick Q&A. LEGO Star Wars fans should know the name "Traveller's Tales" pretty well. The Cheshire-based studio developed both titles in the popular videogame series and is also responsible for such projects as The Chronicles of Narnia, Crash Twinsanity, and most of the Saturn-based Sonic the Hedgehogs. The team's latest venture is Transformers: The Game, Activision's licensed homage to this summer's upcoming (and incredibly expensive) motion picture. To get the 411 on how things are turning out, we sent a number of email questions to producer Andy Burrows a few weeks back. And while some of the details released today weren't yet known at the time, he still managed to shed some light on what we can expect in the finished product... IGN: What can you tell us about the ability to play as either the Autobots or Decepticons? Will there be two distinct campaigns? Andy Burrows: Yes, there will be two distinct campaigns for each of the different factions. The Autobot campaign follows the plot of the movie. The Decepticon campaign puts a spin on some of the critical moments in the film. You'll be able to take control of most of the Transformers from the movie as you play through the missions, so you'll be able to reenact all those cool movie moments that you saw on the big screen. IGN: How will the destructible environments affect gameplay? Are they really 100% destructible, or just certain, pre-designated spots? Burrows: It is really important for us to convey a real sense of scale with the game and in order to do that we made everything destructible and interactive - buildings can be smashed, objects such as lampposts can be ripped from the ground and used as weapons, cars and buses can be picked up and thrown at attacking helicopters. It's quite easy to cause a massive amount of havoc, but you'll run the risk of ticking off the police, the military or other forces. IGN: How will players be able to take advantage of each Transformer's two forms? Is there any point to fighting a boss battle as a car or boombox? Burrows: We set out to design the robot functionality in such a way that the player wouldn't think of the vehicle and robot forms as being different components of the game. We wanted the ability to transform from a robot into a vehicle and back to be as intuitive and as useful as a punch, a run or a jump. So, for example, if you're slugging it out in combat with a thirty-foot robot and he transforms into a heavily armed jet, you have the option of switching to a car and darting for cover. Likewise, you could be the one to fly into combat and turn into your robot mode for a surprise attack! IGN: Will you feature the ability for some Transformers to be able to join together and create a "master" Transformer, like how the Constructicons can form Devastator? Burrows: Most of the characters in our game are based on the characters in the movie. However, we do have a couple that we've created specifically for the game. When you see some of the characters, you'll notice we pay homage to some popular G1 stars throughout the game. IGN: Will you be able to accurately portray Starscream's punk-ass bitch attitude? Burrows: All of the characters are based on their movie counterparts and their individual personalities will definitely shine in the game. IGN: Will humans play a part in the game at all? Burrows: A couple of human characters from the film will make appearances in the game, though they won't be playable. IGN: How will the game take advantage of the different platforms that it's set to ship on? For example, will it make use of the PS3's motion sensing, the Wiimote to great extent or anything else along those lines? Burrows: The core game mechanics are the same across platforms, even if the game plays differently due to the control mechanics. The next-gen platforms also allow us to push the visuals further and increase the complexity of the background systems such as AI, physics and destruction. IGN: How closely will the game tie into the movie? Will the film's voice actor's provide the voiceover work? Burrows: The game will tie closely to the movie. Having the talent from the film is great for adding a sense of consistency between the movie and the video game and we hope to tap some of the movie talent. IGN: Lastly, will the transformation sound be taken directly from the old cartoon? That sound is seriously awesome. Burrows: You'll have to wait and see. IGN & Interview
Gaijin von Snikbah Posted February 10, 2007 Posted February 10, 2007 Cool, its beein made by the same people who made Lego Star Wars.
gaggle64 Posted February 10, 2007 Posted February 10, 2007 If I recall correctly, that would be the same team who also, somehow, managed to make a genuinely half-decent Bioncle game so it would be difficult to imagine anything less then at least highly competent game play experience. Promising all round.
Zechs Merquise Posted February 10, 2007 Posted February 10, 2007 The fact the Wii is closer to the PS2 than the PS3 is actually proving to be a good thing, as more developers are interested in the PS2 than the PS3, so the Wii is getting the ports. It does a lot to build a credible catalogue.
Retro_Link Posted February 10, 2007 Posted February 10, 2007 I expect the Wii version will be graphically very similar to the PS2 game, which again is a shame, but this game has the potential to be fantastic!
Goron_3 Posted February 10, 2007 Posted February 10, 2007 I expect the Wii version will be graphically very similar to the PS2 game, which again is a shame, but this game has the potential to be fantastic! So true. It will have a few better looking explosions but seriously, we can all expect a ps2 port.
darkjak Posted February 11, 2007 Posted February 11, 2007 Well, hope it'll be as good, or better than the Transformers that got released for the PS2 a few years back (y'know, when all the PS2 mags wrote that it looked as good as farcry and yadayadayada)
mcj metroid Posted February 11, 2007 Posted February 11, 2007 That ps2 game was solid. Although the final boss was a bit hard. But it is also kind of a movie based game, and also Activision are doing this one, so I don't think Atari's Transformers is anything to go by. you're right it's likely to be better! Atari suck in all fairness.im sure it will turn out all right
Retro_Link Posted June 9, 2007 Posted June 9, 2007 Trailer (360/PS3 version) http://www.gametrailers.com/player.php?id=20418&type=wmv&pl=game It's the 360/PS3 trailer, so it looks better than the Wii version will, but it shows what to expect from the gameplay. Looks pretty cool IMO!
Konfucius Posted June 9, 2007 Posted June 9, 2007 Trailer (360/PS3 version) http://www.gametrailers.com/player.php?id=20418&type=wmv&pl=game It's the 360/PS3 trailer, so it looks better than the Wii version will, but it shows what to expect from the gameplay. Looks pretty cool IMO! Looks very good indeed. I only hope the Models of the Wii version will look as good as well, because it's very likely we'll get the PS2 version. However what bothers me more are the controls. There are planes, helicopters, cars, "beasts" and robots. Now all of these need individual control schemes on Wii to work well and I wonder if they'll have the time and money to do that. At least Wii controls are somewhat familiar to PC and since it's coming to PC as well there's hope we'll get something fairly decent.
Jamba Posted June 10, 2007 Posted June 10, 2007 Thing that bothers me is the graphics. Why is everything so goddamn brown!!!!! I thought we'd done with that last gen. The actual movie looks really colourful.
DCK Posted June 10, 2007 Posted June 10, 2007 Thing that bothers me is the graphics. Why is everything so goddamn brown!!!!! I thought we'd done with that last gen. The actual movie looks really colourful. Really though, I think it's not that bad. I'd consider that game if I had a 360 or PS3. Hopefully the Wii game will be more than a PS2 port.
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