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jayseven

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Everything posted by jayseven

  1. Ah, thanks! My @heroicjanitoring in my last post reads more sarcastic than it was meant to - I genuinely didn't see it. I'm from the Pirate Mafia. Which one you from, @Yvonne? It might help me with my nothing.
  2. @heroicjanitor oh does it? Where? I seem to have missed that.
  3. Shorty made an epic 10k thread and I wanted to do somethign similar. Only I totally missed it. So I promised I'd do a great 11,111 post -- missed that through inattention, too! I think I was on 11,135 when I noticed >_< For a while posts on the playground didn't count towards your post count - they do now I think, but they weren't retroactive so technically, dannyboy, you have probably greatly exceeded 10k!
  4. You look like you could be the fifth chuckle brother, bob.
  5. Hello Vote: Yvonne, is this a new thing? Communicating only by voting? Cool. I was in --- waitasec! What if you have a power that requires identifying which mafia everyone is from, so that you can lock 'em back up in the correct thread? No reason why you had to vote for me, so there's no logical reason why I should tell you anything.
  6. I know someone's posted that vid here before but I watched it all the way through, and was just so beautiful
  7. I was given The Lost Thing to watch - an Australian illustrated book turned Oscar-winning Short (ft. Tim Minchin, no less), and I was struck by it far more than I thought I would possibly be. I've found it on youtube in two pieces - it's 15 minutes long but just play the first part to see, if you want. I've never really paid much attention to short movies (animated or otherwise), so this was, in the very least, a good exercise in analysis. Does anyone have anything to share?
  8. Well, I'm glad I liked The Avengers!
  9. I legitimately think that @Iun is on to something here. It's a half-miracle that we don't have old men asking "DAE have one lower than the other?" as well.
  10. It's pretty cool - I'll check it out. Feel free to post this again on the wii boards to get more attention from a suited audience In fact, I'll move it for you.
  11. I don't know @cliffordrepsh, could you tell me more? Perhaps post a link to the perfect website for all our discounting needs!
  12. I have been under the impression to not burst burn blisters as you'll have a higher chance of infection. I've burst both burn blisters and regular rub blisters and the burn ones have been far... gloopier I burst a cigarette burn blister once (cigarette stubbed out on my wrist). It was hugely messy and I think in retrospect I was very lucky not to get an infection as it was took absolutely ages to fully heal, and was pretty gross (it smelt so maybe it WAS infected...). I burst it because it was like a pea sitting on my wrist.
  13. I understand the concept of fashion, and I am not fashionable. It isn't just about following trends it is about interpreting those trends and being able to arrange an outfit from default parts that combine to make a unique take on the current trends. To the untrained eye the recurring traits or themes are spotted but the overall effect is not. I appreciate that people can do this and I respect that they choose to. I think it is short sighted to just say that fashion is what a bunch of people say it is. Fashion is a constantly evolving wave that builds upon or purposfully subverts the previous trend. It is a process that is not restricted to clothing, but found in computer games, book covers, website layouts, packaging, brands themselves. Pretty much anything that needs to appeal to human beings has to evolve over time. For the same reason that new words come into teenage parlance and old 'hip' things to say become dated, connotations change with time and with usage. I totally get fashion, I just don't get being fasionable. I can't do it, but that's ok.
  14. Saving your favourite part of the dish to last is definitely something loads of people do. My cousin doesn't like mixing his food and will eat all the pasta first, then the sauce. I used to be the same BUT I had to have abitofeverythinginonego too - i.e. eat a full english and at some point I need to have egg, bacon, sausage, tomato, beans, toast and hash brown all on one forkful.
  15. My game boy camera picture was printed in one of teh N64 issues. I think it was issue #69 but I can't really guarentee this off the top of my head. I recently had to do a clear out of my mags from issue #17 up to when they changed to NGC, then they made the mags smaller (the massive size never made sense). The free gifts tehy did with N64 were amazing - fridge magnets, trumps cards, posters by mumblemumblemumble who went to work with Rare... The orange VHS with GC footage of eternal darkness (my friends couldn't believe the [cg] graphics of teh bit with the flies) and luigi's mansion and kameo and that Silicon Knights game that they were doing alongside eternal darkness... I would read it from beginning to end religiously each month.
  16. NOBODY IS ANSWERING MY QUESTION IT IS A SERIOUS MATTER. TOUCH A WRINKLY BALLOON.
  17. I move away and get drawn back to various items in my wardrobe that I probably wear for subconscious reasons, but for months at a time I'll avoid completely. My wardrobe is made up of two camps; the clothes I bought when i was 17, and the clothes my girlfriend bought for me/with me. Admittedly these clothes are largely the latter camp now. Typically when I buy a new item of clothing I love it in the shop, then hate it and don't wear it for ages then wear it all the time. I have a yellow Burton tee that my girlfreind's mum bought back from the US that I loved for ages until i saw myself in a mirror on Manly beach and the downlighting made me feel rather fat and shitty and now I try to avoid wearing it altogether. As a teenager my 'style' was basically "I'm going to wear shitty clothes that look stupid so that I know that people think I look stupid" -- because I didn't know how to look good. I still return to this i.e. wear camo shorts with tartan top and gridded shoes. Clash all over the place. I do occasionally accidentally coordinate my dress really well but in general I fail. I generally hate shopping, except for some of the cheap shops here (Jay Jay's is one, ironically!) where sometimes they have a table with a literal messy pile of tees on for $5 (£3.20) so you get to go treasure hunting. I hate fashion shows on TV and I hate that my girlfriend and my impressionable cousin watch them.
  18. I really want to say that I agree that maximising an addiction [in order to increase profits] is morally wrong, but I can't in this instance because of the importance of maintaining a distinction between the extreme end of the addictive scale and the, for want of a better word, casual. You say you are focusing on the severity of an addiction and the morality of maximising that addiction. I think you are focusing not on the severity of the addiction, just the morality of maximising an addiction. This element of your argument is where I fight, for the spectrum of behaviours that can be attributed to addiction are not all bad, are not all damaging. If someone is trying to maximise their profits by preying on the defenseless or the weak or those that cannot help themselves then yes, that is immoral. But the majority of gamers -- i.e. the target demographic -- are not addicted to the external reward system that we are fighting over. The target demographic may well indeed be addicted to gaming as a whole, but by and large it is the same kind of addiction that others have for TV, exercise and work. It is not the debilitating addiction that smokers or gamblers have. Can you say tobacco companies' core demographic isn't the addict? Which is why I stress the idea that those who might become incidental prey to a achievements would have to have a severe amount of tendencies in the first place, because it is important to highlight this factor. Failing to recognise this causality-ish element means the argument becomes dangerously similar to the whole "video games make people violent" and that must be steered from. In terms of my own stance on teh morality; I think it is certainly questionable when achievements exist as little other than promotion tools i.e. Army of Two's Create a Mask achievement, which requires the gamer to visit a location external to the gaming rig. I dislike achievements that are for online games because (for 360) you have to purchase something extra in order to get them (a Live gold account) but I do not think these are immoral. Maybe it's not a moral issue, but it's more just not the nicest thing that could be done - but then again it's a business. I dislike advertising and marketing but I understand that it exists. I think it could be fun to draw parallels between the achievement systems of games and maybe a nefarious drug dealer (I'm thinking Requiem for a Dream) - but it would be dangerous to believe your own hyperbole and forget that they are still different things.
  19. Yeah touch the wrinkly part TOUCH IT Mmmmmmmyeah.... then the wrinkles disappear!!
  20. Yes, but there's a reason reddit is tired of people asking DAE questions - because reddit has enough users to ensure that anything thought of as forgotten is remembered somewhere. Which is why I didn't post it there So shh.
  21. F2P games aren't supported solely by people with OCD that is serious enough to warrant help; OCD that is serious enoough to impact on the lives of them and of others. You say this. So it is held up by other people with "[OCD] tendencies lying dormant" you say. My point here would be that these tendencies are in no way harmful, in no way damaging to the individual or society as a whole. I would also argue that it is entirely normal to have 'ocd tendencies'. I also argue that F2P games is not what we were arguing about and is instead a facet of the facet that you were arguing about previously. There are no F2P games on PS3/360 so those external reward systems would therefore be irrelevant to your new point. I argue that it is a big leap between grouping these elements together, and comparing them to gambling, too. Gambling is regulated because it harms lives, because people with addiction problems end up losing jobs, houses, partners, children to their inability to function regularly; to their compulsions. I feel that you are moving away from the role of achievement unlocking and towards the role of farmville et al in mentioning F2P. Ultimately, to reiterate; if someone has an underlying OCD tendency that is of severity strong enough that their lives or the lives of others are affected, then it will be exhibited in other ways, and will not be something that the game exclusively is responsible for. In Australia, gambling is a huge problem. I attended a serious university open evening which concluded with a raffle. There are large social clubs that are funded entirely by one-armed bandit machines. I'm sure I could find millions of people who would rather someone they knew switched from gambling to achievement hunting. Not sure I could find so many to go the other way.
  22. Rediscovered something yesterday; when a tired old balloon has started to shrink and it gets all wrinkly, I like to gently place my finger or hand on the wrinkles and let the rubber tighten up. Lol. My cousins - NEITHER COULD DO IT. Whadafuq? I'm not the only one who can do it eh?
  23. @Agent Gibbs perhaps that is exactly what happened but marvel didn't want to share any of its profits. I think it's fair enough, just silliness on Marvel's part.
  24. OOoooh exciting! Vote: no lynch
  25. @Dcubed I disagree that games need warning labels. Peanut allergies can result in death. Achievement hunting cannot. I still motion that if you have warnings for game's complusiveness or addictiveness then you're labelling every single game. I also think that there are larger bodies of 'vulnerable' that exist. You have recognised a form of behaviour that exists in gaming, and you have recognised that the industry is aware of it and takes it into account when designing games. You state that there are those extreme cases where this form of behaviour affects their day-to-day lives. You demand that they be considered by the industry. I state that those with serious behavioural issues need further and more serious care, and I do not believe that it is the responsibility of the industry to cater for them. There is no huge issue about this. You have cited many 'journals' that talk about the link between gaming and addictions but it is not the same as other addictions which affect entire economies. In the US alone: Source What damage does an external reward system actually have? On society, nothing. People with the sort of crippling OCD that would be needed in order for achievements of trophies to be debilitating to their working life would be utterly inable to work anyway, for their compulsions would be found elsewhere and already a driving force in their life. On the self? As is already obvious - if they suffer here, then they are suffering anyway. It is often stated that everyone has a vice. We can call them hobbies, we can call them urges. It is when an addiction impacts upon that person's ability to lead a 'normal' life that it becomes a problem. Gaming addiciton certainly exists but again, it is not the role of the industry itself to cater for someone who has an addictive personality - if there were no games they'd be addicted to something else. I disagree that we need to label games "warning: addictive" (I'm sure some games have used that as a selling point). Where would you draw the line? "Warning: jokes about dead babies" to protect those who miscarried? "warning: spiders" for those arachnophobic? "Warning: Contains scenes of an outdoor nature" for the agoraphobic? You speak about 'sweeping it all under the carpet' as if it's a giant mess affecting billions already.
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