-
Posts
15652 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Everything posted by Sheikah
-
Seriously though, that might be worth a check up.
-
Why did they make the plastic on the top corrugated? Looks so fugly. The first still looks the best, despite it being bigger.
-
Subscribed to get these every 2 months. Buying back my childhood, piece by piece. Oh and a PS Plus 1 year topup since it's on sale.
-
Brilliant, that video is what the 80s was all about.
-
Well they can re-brand it all they want. As the saying goes, you can't polish a turd.
-
The Best Mafia in the World (Tribute) [Sign Ups]
Sheikah replied to The Peeps's topic in General Chit Chat
If there's inactivity I'll replace people. I'm super active, yo. -
Hmm Shorty, you're tempting me here. Definitely going to think about this tonight... I'm sure it'll probably have English subs which is good. Not a huge fan of dubs. Second post: Amazon.es lists this as German language with Italian dubs. Nande dattebayo? I will likely order this now from silly impulse, I got the impression this would be Japanese audio with a choice of subs.
-
So that collector's edition, not that I'll buy it probably given the price, why is no reputable site as far as I can find listing it? The ship looks pretty cool.
-
C'est la vie Least I got chicken.
-
Well Zelda would be towards the more extreme end of repeating stuff but people obviously still like it enough / aren't bored by it enough to keep buying the games. Most sequels keep enough elements similar since people obviously like the game series for what it is. With Dark Souls I don't see how it was that similar and certainly you couldn't predict what was going to happen next based on the previous game. I thought there were quite major improvements from Demon's to Dark, which is a lot more than can be said for a lot of shitty sequels these days. That's why I refute the comments on that it really needs to change. In my opinion, I want change in games that don't please me. Dark Souls was so good that it seems counter common sense to request a lot more change than it was already doing. Out of interest Oxigen, do you think Dragon Quest games need to change? There is a series that is absolutely adored, and is conservative as fuck. I wonder, what's the thin line between a series between repetitive and become a classic in which changing things too much rocks the boat? Yeah changing the tendency was a big part of Demon's and they removed it. Again, pretty much showing they changed a fair bit between Demon's and Dark. Humanity was fine. It was like an extra difficulty modifier in order to increase how much you could heal. It was a decent attempt to increase the difficulty because in Demon's you could have a frickin' stash of grass to munch on, lol.
-
Nah, I still don't buy it. Now you're claiming that all Zelda games are the same. Sure, they bring back the same enemies and certain weapons and themes. But there's a difference between stuff the game is known for and 2 games actually being the same. The core content (dungeons) is entirely different in layout. You couldn't play Ocarina of Time and then claim to know where to go and what to do in Majora's mask. I for one wouldn't want 2 games to be as different as ICO an SotC. I want the core gameplay to be relatively conserved because it's damn awesome and what makes this series unique from others. Your mentality still seems daft to me. Why you would claim not to use stones of epemeral eyes but then claim to soul farm seems completely double standards. You shouldn't need to soul farm in this game, that really does make it easy. If you didn't understand what kindling was until the end then THAT'S why you had so much humanity. By the end you're much less likely to die and lose the humanity. Also if you're going straight from fire to fire without dying much inbetween then that cuts down your humanity usage by half. Obviously you would want to kindle as you go along normally as at earlier levels that is when you really need additional estus. And you can trust me on this, from someone who kindled normally, humanity was not plentiful by any means.
-
Achievements/Trophies: Where do you draw the line?
Sheikah replied to jayseven's topic in General Gaming Discussion
Agreed, that doesn't make sense. If anything Pokemon is worse from the 'industry is evil' aspect because 'gotta catch 'em all' is the main tag-line to the games/cartoon. -
And they're off. Vote: no-one
-
You...what? You hardly used stone of ephemeral eyes? What a waste! Why spite yourself by not using something that was part of the game? Finding the stones could be difficult earlier on because they would be placed in dangerous places, so if anything using something you worked hard to get is completely fine. I'm really not sure where you're coming from by not using the eyes since you no doubt still used herb items to heal yourself in Demon's Souls. Herbs > all other items by far in terms of overpowered items. This is what made DS very, very easy compared to Dark Souls. Because souls were so easy to acquire you could essentially buy and stock a ridiculous amount of healing herbs to make you invincible. Cling ring meant you had nearly as much HP as when in body mode, and the clever rat's ring and morion blade made it so easy to blitz bosses. Anyway, I completely disagree about humanity being easy to acquire up until later on in the game when you can farm baby skeletons. Up until then there is NO get rich scheme for humanity. I know from having 100% both games (platinums in both). If you had so many it might be because you weren't using any. Remember, to kindle a fire once you essentially had to use up 2 humanuty just to revive then kindle the fire. You'd be lucky to acquire more than a couple of humanity in a set area for most of the earlier levels. So yeah, completely disagree on that. Final comment, if you wanted to make a lot of the better weapons having humanity to have a good drop rate was near essential. You say humanity isn't important, but I'm guessing that's because you didn't try go for the power weapons. I also don't agree with levels being the same/similar. You're drawing on similarities between some monsters but this is really superficial. At no point when I went through the levels in Dark Souls did I feel like I could anticipate what was coming next or did I feel like it was just repeating itself. It's like saying two Zelda games are the same because you see some of the same sorts of monsters. I just don't buy it.
-
@EEVILMURRAY y u no get guild wars 2?
-
Achievements/Trophies: Where do you draw the line?
Sheikah replied to jayseven's topic in General Gaming Discussion
Well that point is kinda moot. People with addictive personalities will and have become addicted to video games long before any points-based achievement systems were implemented. Put short, addicts will always find their vice, regardless of whether they are rewarded with points for carrying it out. If people have OCD in video games, perhaps they shouldn't be playing video games. -
Um, it was there in Demon's Souls too. In fact it is not really changed much. In Demon's Souls you died and stayed in soul form until you either killed a boss or used a stone of ephemeral eyes. In Dark Souls, you use items too that restore humanity just like the stone of ephemeral eyes. That 'non soul currency' was already there in DS in the form of ephemeral eyes. That was used way more than boss killing for reviving. Actually it made you more resistant to stuff like the plague which was really useful and made it a lot easier to come by items. Souls are easy as fuck to acquire, I'm glad they didn't ask for souls to kindle fires. It makes it harder that you need to be in body form to kindle. When you die in body form you can't just getting it back by touching your blood mark unlike with souls, making this one harder. Also regarding the being in soul form, aside from not having half HP all this was the same in Dark Souls. In body form you have an overwhelming advantage over the invader so it's actually fun to slaughter the bastards when they invade. :p Anor Londo was a massive castle. Anyway, Undead Burg had nothing of the same layout / enemies in my opinion. The only similarities were the dragon and the bridge, but that's almost like a classic set piece of the Souls series now and I'd want to scream at them if they ever thought to remove that. I disagree, I think they've gone from strength to strength and can't fault the way they've changed things, and at no point did I feel anything was too similar or rehashed. They could have been lazy as fuck like most developers but they seem genuinely interested in improving their games and keeping them interesting. Keep it up I say.
-
Achievements/Trophies: Where do you draw the line?
Sheikah replied to jayseven's topic in General Gaming Discussion
I think we should point out here that people who make game purchases based on achievements/trophy potential are undoubtedly the smallest fraction of gamers, not enough to start trash talking the achievement system in any way. It's also slightly naive to suggest the addiction ends with in-game achievements whereas with gamerscore/trophies it is neverending. There is no difference as far as I can see. In either case, a game has a set number of achievements (whether they be in-game rewards such as weapons, or up to a maximum of 1,000G or 1 platinum trophy). While your gamerscore can keep on rising, so too can your roster of games that you end up wanting to complete all the in-game rewards of. -
Humanity makes it harder. Needing humanity means you're in a weak state if you're an undead and also means you can't call other people to help. Most of those places except Blighttown weren't really similar to the levels you mentioned in DS. Anor Londo didn't feel anything like the DS castle to me, for a start it was huge. Really you're drawing on themes here, like how many RPGs have an earth temple, castle, etc.
-
The Best Mafia in the World (Tribute) [Sign Ups]
Sheikah replied to The Peeps's topic in General Chit Chat
Yeah I'm in. -
Best I'll say is type theme hospital into 4shared. Only 1 result.
-
Go for it. Everyone can sign me up to all their Mafias for the foreseeable future. Still a fair ways to go with mine unfortunately. :/
-
Tombi delayed until the end of the month according to the devs. Oh well... GW2 time!
- 14715 replies
-
- console
- discussion
-
(and 6 more)
Tagged with:
-
Still reeling about the lack of Tombi. What's up with that?
- 14715 replies
-
- console
- discussion
-
(and 6 more)
Tagged with:
-
From what I know that's to do with collecting anonymous crash dump data but I agree it's not the best. It might be that I thought I uninstalled this version then installed it properly and something went wrong or there was a clash between having two versions. Will look into this.