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Everything posted by Sheikah
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Yeah I can't disagree with any of that to be honest. You need the right shotgun, that's for sure. Although the one I have can be bought from the shop, I think.
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You'll have something very good to look forward to. Golden Abyss isn't anywhere near as good as UC2, IMO.
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Cool. Played a little of that back on the PC when it was in beta, heard it's changed a lot since. You ever tried FFXIV too? That games is actually really fucking fun and polished on PS4.
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But none of them have colour!
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So I think that's confirmation it's not on 360 and PS3? Good news, multi-gen games always look a bit crappy. The teaser also looked quite the step up over the past Fallout games.
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Some shiz leaked a little early. And a compressed screenshot:
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Most people don't care about what the teaser will have in it, it's the fact it exists that most people are happy about.
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I don't think people are expecting too much, just a lot more than they are giving. Nobody is expecting them to produce N64 style groundbreaking "first of its kind" 3D games; we just want them to have more new/exciting games. Most of their big games were made in the SNES/64 era and they've basically just polished and polished. They know their IP is strong so they have rested on their laurels.
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Harvest Moon: Seeds of Memories (Wii U, PC, iOS/Android)
Sheikah replied to Sheikah's topic in Nintendo Gaming
Are all the Harvest Moon tropes still there in this spin off then? As long as they are, I'm not too bothered. -
Due winter, apparently (likely in Japan). I'm interested. Loved HM back in the day and always felt like the handheld versions weren't as good as the console versions (HM64 and Back to Nature were awesome, and A Wonderful Life had real scope). I'm hoping it doesn't go too far down the path of mobile-esque farmville games, which by the sounds of things it won't because they're aiming to capture what the first games had. Colour me excite!
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It must be a porn collection. 2TB is madness.
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New Nintendo Hardware could be Android based.
Sheikah replied to flameboy's topic in Nintendo Gaming
oooo yeah? -
The thing is though, them Warcraft players are not playing to sell things to others or impact others; just get ahead themselves. Should seeing other characters on screen feel any different to knowing a game has been dumbed down in other people's offline worlds (aka FE?) I get the point about kids, but when I was younger I feel the games I played were harder than the ones adults play today, with lives and far fewer (usually no) checkpoints, so give kids credit.
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The thing is though, I don't think most people are necessarily bad at games, just a bit lazy. And I think if you force people to play a certain way that is difficult, they are forced to play a more satisfying game. Megaman is challenging because you have to master a level to complete it without dying. If you could take far more hits, even as an option, it just wouldn't be the same, IMO. Part of the reward is knowing you cleared a challenging game and those end credits were your reward; not the reward that just any old Joe can stumble across. We're not even talking about super difficult here (because FE really isn't), we're talking about a level of difficulty that means you don't just button mash your way through. Because on low difficulty, you can just send your most powerful units out far and not give a damn. In another example of my argument, World of Warcraft now lets you insta-level up to the max level. And you can buy gold through the game itself now. These are things I would not do, so by your reasoning they shouldn't bother anyone. But they do, because it's the general dumbing down of games that annoys people. And the people that want to get ahead are ultimately spoiling the experience for themselves; if anything, not having access to this kind of stuff would probably mean they'd enjoy it more. Just they'll never know, 'cause it's there for them to take. It's a little bit sell out if you ask me. I honestly have no idea how saying this optional feature can make a game worse. Teamwork is heavily connected to voice chat, which is ridiculously important in all shooters I have played online. It also doesn't protect noobs. If anything, the hardcore players are the ones who will resort to Skype. At least if VC was in game, noobs might use it too.
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I might not be on Destiny tonight, not sure yet!
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This line of thinking...did you see the posts before about lowest common denominator? Games that have mass appeal are not necessarily better games than ones that appeal to fewer. COD and FIFA appeal to massive numbers of people. What does this really tell us? Well yeah, because you wouldn't have played it at all otherwise. It's a hard subject to convince people of, but I actually think that some people do not challenge themselves out of habit and opt for gameplay modes that are less satisfying. Enforced difficulty (or in FE's case; enforced normal mode) is just something I believe makes it better and gives it more of a reputation.
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I'd like a view from someone a bit more impartial. @Hero of Time, do you think Splatoon would be better for voice chat? What Pestneb is saying goes against reviews I've heard, and I know a lot of people on this forum don't voice chat anyway so it makes no difference to them. Just to be clear here, you're saying that Nintendo knew best to not include it? As in, the absence of the (optional) feature makes it better?
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You have it completely the wrong way around - the game developer doesn't always knows what the customer wants. Ultimately they make their games to please customers, and if they succeed then customers will buy it. To say the thoughts of customers is not important is insane. What were customers saying about lack of voice chat in Splatoon? Did Nintendo know best there, too? Awakening was great for many, many reasons, but that wasn't one of them. In fact, that was something many people were critical about. I remember people being quite vocal about that, but the game was so brilliant in other ways. Most of all though, it may have sold more due to it being more appealing but that doesn't make for a better game. I don't understand why selling more means it's the best. In that case, the Wii was the best console. Yeah, right. Not at all. As a forum, people enjoy discussing features they either like or don't like. Arguably, every one of your posts on here, as are mine, a complete and utter wastes of time. Except really, they're not. We enjoy the discussion and the debates. I'd imagine I might be! Along with anyone who suggested AC should remove microtransactions from their games. It's funny how money can cause people to spontaneously burst out laughing at suggestions that might not lead to more money.
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Err... hello? I'm a potential (and previous) customer? That is perhaps the most ridiculous question I have read on the forum in a while. What right has a customer to expect and demand things? Every right! And don't read that statement as the words of a brat; view it in very simple terms instead: If this game becomes a bit shit because of the changes, then many people like myself probably won't buy it. No no no. Change does not = bad. As a fan of other consoles, you can tell I love change. Bad change is bad, good change is good.
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Bwahaha. Not one drop of horse manure on my posts, matey. You imply that optional content can never detract from an experience, because you can ignore it. Nothing could be further from the truth; time and time again I see people here complain about completely optional microtransactions in games being a blight on gaming. But they're optional, right? Then let's backtrack to Majora's Mask on 3DS - a fair few had a word to say about now being able to save anywhere making the game quite a bit easier. But hey, it's optional duuude. The truth is...we give a damn about things that are optional. Because the presence of things itself, even if we have no intention of using them, can rouse our passions so we defend what we see as how things 'should' be. I see Dark Souls as a hard game, it should always be hard. I see FE as having a cool death concept, and I think it should always be so!
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I think you're being very politically correct with the language here. Dumbing down does not mean you are making it for dumb people. Having an easier difficulty mode when you've never put one in before means you've dumbed it down, because yeah, you've made it easier. Again going back to Dark Souls because it's easy to show examples; if they put in an optional easy mode then you can bet your ass people would say they dumbed the game down. You wouldn't even be referring to the people, just the product. No, it always refers to the product. You would say "this TV show is going for the lowest common denominator". As in, everyone can understand/play it because it's pretty dumbed down, low grade trash. Also, I didn't cast it in a positive light because, if you noticed, I did not view this is a positive feature. Why aren't they the same? They are both video games and both provide a challenge over your usual games; both require careful thinking to avoid big consequences. Importantly, people enjoy the unique traits of those games. Why would I have a point if they added an easy mode for Dark Souls, but not for FE? There seems to be some implication here that FE players would not be able to handle the enforced increased difficulty, but DS players can? If not, what's your point here...? The proposed sim aspects here sound massively different to the far more subtle choice making of past games. It just sounds really bad to me. I went over that in my last few posts, but essentially, I think that options like this can detract from this sort of game. I respect game developers that can make a challenging game that players must work hard to complete. If Dark Souls or Megaman had easy modes where you could breeze through the game with no difficulty then there would unquestionably be criticism. To me, perma-death in FE has been one of the hallmarks of FE and something I always thought was cool. Yeah, it's still there, but the fact it can not be there...it just feels like a difficulty option now, you know? Like if I selected hard mode in any game; a lot of people never pick the hard mode of games by default (especially newcomers), and so may never really experience one of the cool things about this game. To me, the Pokémon-amie like sim bit isn't to dumb down for casuals. It's for the hardcore geeks who get obsessed with the characters and want them to be their waifus/whatever and write fan fiction. It's fan service, and it's very japanese! It doesn't appeal to me at all, but it isn't going to ruin the game for me. As with anything, it can be taken to the next level. But when I refer to 'core' I'm more or less saying that this series has always felt like it focuses on the pure gameplay. This feels like a really unnecessary tacked on load of r
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But you can play without any real thought with no perma-death. it's just a bit silly, really. They have an excellent game that requires strategy and thought, then they make it possible to not really use much of that at all. It turns from strategic placement of all your units to "send the big fucker to the base and rinse the commander". Yeah, I get some people want an easy ride and all that, but I respect games that say "Here is the difficulty of this game. Good luck".