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Everything posted by Sheikah
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It's good but it's not Final Fantasy VII good.
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Ah man, love Lisbon - went there last year. Did you visit the castle?
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O...fuck. Please understand?
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This whole thing seems really quite strange to me. Why release a full price console this December that will be out of date within a year? Who is really going to buy it when they know the works is coming so soon? The 1TB S model might look nice and all but the console is still weaker than the PS4, and it was a lot bigger than the PS4 to begin with so it's not like it's getting an edge by being smaller. The number of people buying for 4K Blu Ray alone I imagine is going to be quiet small. Just seems a very odd decision - if I were someone looking to buy I'd probably buy the really quite cheap (especially after this announcement) base model, then upgrade to the Scorpio. Paying £300 right now for the 1TB does not seem worth it.
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Can't think of a game less needing a remaster. Other than just being on more consoles of course.
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Fucking amazing. Harvest Moon dudes have been smoking crack or something the past 15 years so it's about time another great farming sim came to console.
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Scorpio and Neo
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It would indeed seem that generations are gone now that the PC architecture has been adopted. Makes total sense to me, I think it can be a very good thing for the consumer.
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So long as we get epic surprise reveals like last year, I am OK with other stuff being revealed.
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Cool! Shame it cuts out before the stats screen.
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Is that pic for real? Really does look like a PS4!
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I love how you keep responding to this guy reasonably instead of giving him a nice vacation for constantly shit stirring. Proof that you are a far more benevolent person than I will ever be.
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Look on the bright side - at least next year should be pretty interesting.
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That's good - confirmation that the base model will not be phased out, and also that the Neo will not be coming for a while yet.
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Well you have chosen to interpret that remark as playtime and quantity of levels; which seems very arbitrary to me. Also, I am pretty sure that a newcomer would take longer to clear Mario 64 anyway (not sure why you are quoting 1.5 hours just because it it is possible for a speedrunner). There's also a freaking racoon suit in NSM3DW that makes you invincible too, if things get tough! I don't speak for Shorty but I certainly did not think he was referring to purely the precise number of levels in the game when suggesting Mario 64 felt huge.
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I never said NSMWDW wasn't a big game, or a long game, just that the individual levels were not (as you just called them) 'expansive'. That can lead to people feeling underwhelmed at the scale of the game if they were hoping for something more. Very few levels in SM3DW are that type of expansive; hence some people referring to this style as '2.5D'. And my point was, I want to see more expansive levels as featured in 64 (but even bigger).
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What's more perplexing is why you guys aren't delving into Overwatch instead. :p Amazing game and would love to see more N-E players on!
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What an odd point. What does clear time have to do with anything? Mario 64 has levels that feel comparatively huge because of the open aspect of the levels and the scale in relation to Mario; there are examples of these types of levels in NSM3DW but they are the exception rather than the norm: You are right that games have got bigger since, and that the 'feeling at the time' probably made it seem even bigger back then than now. That said, when speaking about Mario 64 feeling huge, I do not believe this is a question of which game takes longer to beat, or which has more levels. Rather, there is a distinct 'style' to most of the Mario 64 levels in that they feel like a big open level rather than almost a guided series of platforms along an axis. In my opinion, both Galaxy and SM3DW have been more bitesize like that - which is why I would like to see a return to the open style levels next time around.
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SM64 levels let you go in almost every direction, and fly, so yeah, I'd argue they felt a lot bigger (not sure what your screenshots show...as you could show zoomed out images of any level from any game). SM3DW was 2.5D in the sense that there was usually a single (narrow) direction you moved in with a few offshoots. With a few exceptions, where the levels were more open like SM64 (but still somehow felt smaller/had less stuff to do in them). 2 different games with 2 different styles of levels, but really they have been doing the bitesize deal since Galaxy and I would like to see another game with levels in the 64 style. Obviously in today's world the levels could be even bigger than in SM64... but you get the picture. It's the 'open feel' of SM64 that I want them to take on!
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Think about it. What does that suggest about which one might have had the feeling of being huge, and which had the feeling of bitesize levels?
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It'd be about a page long.
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100% agree with you on this. I felt that the core gameplay was quite repetitive and it just didn't excite me like it did years ago. I'm looking forward to seeing what ND does next and I'm glad they've put this series to rest.
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Pretty cool, although I'm still really waiting for KH3.
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Then why are you talking about 'looks' (your words) if what you're talking about is really more about gameplay then? It...really doesn't look like an N64 game. It might play like a 64 game but that is a totally different thing. Super Mario 3D world plays like a cross between Super Mario Bros 3 (world map structure/level themes such as ghost houses) and Mario 64 (3D Mario). Why are you suggesting going back to 64 roots is a bad thing? Nintendo would do well to go back to its 64 roots, rather than go more 'bitesize' with its levels! I would kill for 64 style levels rather than the mostly small areas we got with SM3DW. I bet I'm not the only one!
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Got in before me. Doesn't look in any way like 64-era games IMO. They are going for a game that feels like the original, but that doesn't mean it looks anything like a game made on N64.