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Everything posted by Nolan
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Pans Labyrinth is going to be 10 years old this year. As good a reason as any to rewatch it. Course I had to buy a copy as well.
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Jim Sterling has his review up. http://www.thejimquisition.com/recore-review/ He seemed to enjoy it overall but the load times are so far beyond unacceptable. He broke out the stop watch and clocked load times from 1:00-1:42. That's even worse than Bloodborne when it released.
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I have not. I didn't even know it was being made into a PC game.
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For months leading up to this announcement you were pissed that Sony was starting a new generation and you were positive that you'd have to spend money because your current PS4 would suddenly be obsolete. Now you're acting rather salty about the whole thing, and that bolded sentence really beats all. You were certain such rumors were wrong not too long ago. Further thinking on this. It somewhat reminds me of the Xbox 360, original release was no HDMI and no 1080p. Later on 1080p via component was added through firmware and hardware revisions added in a HDMI port. Upgraded power was necessary here, but the HDMI hardware also needed to be upgraded for 4K as well. It's a move designed to support more TVs more suitably.
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They might not be pretty, but aren't those sandwiches almost always better?
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I more or less agree, but I was hoping for the UHD drive. It's a lost sale, and I doubt I'm alone. It is a misstep on their and does give a bonus to Microsoft. I do agree that it's not a huge mistake; let's be real 4KTV market penetration isn't huge yet and the media available is an even smaller pool. I mean how many actual 4K Bluray movies are out? And I don't mean the ones masters in 4K and then scaled down to 1080p. Really the pro will likely be the top seller come Christmas, the latest and greatest always has appeal.
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Well I'm out. I was debating a 4K tv, and now, I suppose I'll just wait. 5 year old plasma still has a great picture anyways. (I just wanted an excuse for bigger)
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Maybe they'll pull a Saturn.
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About fucking time.
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I doubt they will honestly. I reckon that it'll be a similar campaign to the Wii U. They need to spend the money and just bombard the public with ads. Television, and Billboards. Hell the sides of buses even. If it's radically different in some way they need to do demo stations. Travel countries and set up in venues for short times, let people see what it offers that's new and different. Let people get a whack a new Mario or the new Zelda. (Could backfire and attract more hardcore gamers, still helps word of mouth spread) if it truly is a hybrid though this could showcase the differences between on the go and chilling at home playing. And get some fucking 3rd parties with new games of established franchises, not older ports. Pay for an exclusive even the way MS used to do, or timed exclusivity. Imagine if they ponied up for the next Bioware game for a year, or battlefield or a from software title. It would help. Obviously we know from the Capcom 5 on the GameCube it won't solve everything but it certainly helps. These are things they need to do and advertise early on though. With hard release dates showing minor droughts.
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How fast did it move? I definitely don't think a Hard Drive is the way to go on a portable, I'm not arguing that at all. But they're far more robust than people seem to think. It's not like a CD being read in your discman. I'm pretty rough on laptops, my first even ended up with a shattered screen from a fall, but the HDD kept trucking on for years. They can fail though (but so does flash). The biggest issue is that they'd be much heavier larger and use more power.
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Firstly, not true. Secondly I wasn't trying to address that part of the storage debate, just the fact that there's little reason for any of the makers to not include some amount of storage, and that you get more for your money when buying bigger amounts. It's just unfortunately a larger buyin price then.
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Ironically, price per GB is higher for the 500gb anyway. That's why they stick them in though, the price per GB for a HDD is dirt cheap these days (between $0.02 and $0.06) That 6 cents figure is for the 500GB at about $30. Considering general expectations are now that a console will have some form of memory, plus that the other two consoles require game installs, they might as well include a hard drive. Factor in that smaller sizes aren't that much lower in price (and the per GB keeps rising) 500 or 1TB kinda makes sense. And Flash(and SSDs) are around $0.30-$0.60 per GB once again smaller sizes having an effective high price.
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Moonrise Kingdom is my new favorite movie currently. I also have a good hankering to watch the original Evil Dead trilogy. It's been years.
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Well my mistake on that. Yeah game card, 32 should be plenty.
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Your list is a little skewed. Donkey Kong on the 3DS, but not the Wii U list. 11.4 GB I don't play any game less than 44GB, otherwise what's the point? The fact that no single game took up all of the available storage space is barely true. Lego City clocks in at 22GB. Now disregarding that, it's just silly to say "32GB is fine because no single game is that large." Should we only care about more storage once games are literally as large as our storage? Personally I like having more than one game installed at a time. It's pretty convenient to not have to redownload a game each time I might want to play. And it's great that Nintendo games are typically much smaller, but you can max out the Wii U with just 2 titles. Donkey Kong and Smash Bros.
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It's hard to say really. GC games had maxes between 1.5 and 3GB depending on how many discs, but I'm sure there were plenty of games that don't even reach 1.5GB. Then we also know nothing of the OS and how much space will be reserved for it. But assuming worst case in game size and best case on OS 32/1.5=21 GC games. Factor in possible apps, and NX games, patches, DLC, and other, VC games, OS data, and save data. 32 could get eaten up quickly.
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I don't disagree, but the only reason cartridge vs disc usage is important in this aspect is that cartridges have such greatly reduced read times that installing shouldn't be necessary with physical games. As opposed to PS4 and Xbone both require info off of the disc to be installed to the console often in excess of multiple GB, and loading times still aren't always great. (Bloodborne) As soon as you consider the digital aspect though...yeah
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My first suggestion is in the vein of update the drivers. But rather than just updating them remove the old drivers completely and then install the latest ones fresh. I do suggest doing the restarts when suggested. Alternatively instead of the latest drivers, perhaps rolling back to an older version will play more nicely with what you currently have.
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Nah I don't think so. I wouldn't say it's not possible, but a platform needs hardware to run on. Creating just a platform and not new hardware means either a 3rd party/PC releases or something unheard of in the console industry a complete rehaul of how their existing hardware plays games. Or I'm reading into what you typed too much. I believe there were articles quite a while back talking about how Nintendo may be creating an OS allowing games to be played on varying hardware (e.g. Console and Handheld versions but without doing porting). That would be a platform of sorts I suppose. One I hope comes to light really.
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Just gonna go ahead and quote myself and bold a bit. I stand by everything I said, the two can be and will be compared. To add onto that, that is the price for me to order from Amazon. $20 for a 64GB Sandisk SD card. I am positive a manufacturer buying in bulk will be paying lower prices. Also from Amazon $40 for a 128GB SD card. There's little reason to offer only 32 as far as I'm concerned. Comparing to Apple is only good insofar as showing a device with lots of memory. The price on Apple products are prohibitively high, purely because Apple knows they can charge a huge premium for more storage. There is literally no reason for a $100 bump from 16-64 and the same for 64-128. (I.e $200 to go 16-128 when 128 is a $40 card....) Edit: As a quick aside, it's silly to think an HDD needs to be 100% still. Have you never used a laptop on the move? Or slightly more similar, the original Zune and iPod models had actual Hard Drives in them as well. It's not a perfect solution, but they do work in small mobile applications. The bigger issue with them is size weight heat and power consumption are all higher than flash.
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I read and almost replied to your comment but didn't because I realized what you meant. I was just replying to Dr. bob. But yes, 32GB would be more than hugely disappointing. Considering for a consumer 64GB can be had around $20 (high speed designed to even record and playback 4K video). There's no excuse for at least 128, which given how games are on the PS4/Xbone still isn't enough and won't last long at all. You really can compare the two though, ignoring memory types and looking at capacity, anyone making digital purchases will quickly see that they need to expand their memory in someway. That's true even for the 500GB PS4, hence why larger models are now offered. Let's look at 9-10 years ago, PS3 and 360 both had less than 60GB. Before the generation was even near over both were offering well over 4 times their original models. The Wii had 512MB, which was suitable but with lots of VC or WiiWare purchases wouldn't be enough either. More needs to be offered, regardless of memory type. The only saving grace is that if they don't use discs for games then it's likely the games won't need to be installed from disc like PS4/Xbone.
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Following that, then we could refer to all forms of read/write memory as SSDs. SD cards, USB sticks, Memory Pro Duo, etc. they're not mechanics and they're flash memory. The D part of SSD is Disk or Drive, which is what separates it from the other forms of flash memory. Just minor semantics, but I like semantics.