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    • Oh, this is cool! I read this Manga up until the end of its... first "Season", let's say. I definitely liked to see a microcosm of the wider MHA world, featuring a college student as the protagonist (IMO, what Deku should've been as well). I do remember it getting surprisingly dark at times as well. I remember one of my peeves with it was with quirk creativity. A lot of characters-of-the-week have quirks that are just "turns into an animal/monster", or a variant of super strength. Or both. But overall, fun romp. I'm glad to see it adapted!
    • First trailer for My Hero Academia: Vigilantes, which will be airing from April 2025.  I actually read through the first few volumes of this way back when I started to get into MHA, and it was decent. It ran concurrent to the main series so I do think it's a little bit odd to start My Hero spin-offs with this; think I'd much rather skip to a prequel show about All-Might, if I'm being honest   Which has got to be inevitable... right? 
    • Immediately? No, I won't be   At some point in the pretty near future, though? Absolutely.  All in due time  I think I'll be moving onto some jollier and more colourful games to see out the year I doubt I would've got to, or been done with, RE2 by the time it left PS+ next month anyways, but I appreciate the heads-up   Very typical that it'd leave around the time I play my first RE, though  
    • You gonna go on to Resident Evil 2 after this? If you dont own it yourself, it leaves PS+ next month.
    • Good lord, this is one hell of a game.  Finally had my first seriously long stretch of time with the game today (he says, only starting up at the start of the evening) after my previous shorter sessions with it, and have just made my way into what can only be described as a *very* secure location courtesy of a *very* hidden lift. I can't imagine there's particularly long left with how many people/things on my hit list are now crossed off, but given my experience with some other games (ahem...Yakuza) drawing out their finales to kingdom come and me feeling a bit shattered, I'm happy to come back and see the rest of this through tomorrow. And I can't wait.  In case it had to be said again, puzzles:  Spencer Mansion (the level design, environmental design, atmosphere, enemy compositions...the list doesn't end, seriously): Pretty much everything else I've mentioned before in a positive light:  Seriously, if I were taking notes - which I guess I have been, mentally - my only real "negatives" up to this point are that I could take or leave quite a few of the boss fights, and that while an excellent stylistic choice and a way to carry the legacy of the original games on PS1 (and despite the fact that I've pretty much come to terms with them at this point), this game can be tricky to get to grips with purely because of its tank controls, and I think is probably a hard sell to a modern audience/anyone who doesn't have a history with tank controls with that in mind.  I bring this up simply to say that sucks, because maaaaaaaan are those people missing out. 
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