gmanprime Posted September 7, 2006 Posted September 7, 2006 How long do you think it will be untill someone releases a Wii mod with free classic games? would you use it? It is the same as using a computer to steal games, exept you get to use a controller.
Kaeporagaebora Posted September 7, 2006 Posted September 7, 2006 It kind of depends on how Nintendo goes about making them available. But no. I don't use a computer to steal games and I don't plan on using my Wii either. If other people want to, I'm more than happy to let them. But count me out.
myster0n Posted September 7, 2006 Posted September 7, 2006 I use a computer to steal games. Basically, how it works is like this : I take my computer (which is a laptop - very convenient) and smash it through the shop window. Then I grab all the games I can and run like hell. Silly answer for a silly thread. The Wii isn't even out yet. We know too little to make a good guess. The gamecube was cracked soon enough, but game copying didn't occur that much, because of the clever design Nintendo used. They lose that advantage this time, but who knows what other tricks Nintendo got up its sleeves.
pedrocasilva Posted September 7, 2006 Posted September 7, 2006 Cracked within the first month or soo.I wouldn't put my hand on it...IBM is in the process of what it says is a CPU revolution. The American computer and chip maker is poised to reveal a series of procedures that will increase data security by including encryption within the very framework of those devices' processors. SecureBlue is the name of the circuitry set, and IBM says that there is manufacturing barrier to implementation. In other words, their ideas will work no matter who makes the device. This would seem to be a tall order given that the encryption methods need to be integrated into the processors from the get-go, meaning that IBM products will for now be the vanguard of this new technology. The basic idea is that if the encryption is already in the processor, then it will be all the more difficult to hack into that encrypted data. Add an extra level of security, and your mobile phone or MP3 player might be as close to being hacker-proof as is humanly possible. Intel and PGP already offer something similar. The difference with SecureBlue seems to be that you will soon see this increased encryption in video games from Sony and Nintendo, as well as other significant IBM products, and that the technology might soon spread across the board, maybe even to Microsoft devices. Source: http://www.mobilemag.com/content/100/102/C7334/ For those who don't know what this means... Wii should have a "fritz chip" in it, the dreaded TCPA (Trusted Computing Platform Alliance) chip. For more information about TCPA read: -> http://www.againsttcpa.com/ If used in home computers (and some manufacters are trying) it could be disastrous for our freedom of speech, from being unable to run freeware to being unable to play multimedia content because "we lack the rights" to do so. EDIT: The consequences:# The informational self-determination isn't existing anymore, it's not possible to save, copy, create, program, ..., the data like you want. This applies for privates as for companies. # The free access to the IT/Software market is completely prevented for anyone except the big companies, the market as we know it today will get completely destroyed # Restrictions in the usage of owned hardware would apply # The liberty of opinion and the free speech on the internet would finally be eliminated # The own rights while using IT-technologies are history. # The national self-determination of the der particular countries would be fully in the hands of the USA # Probably the world would break into two digital parts (Countries that express against TCPA) Freeware/homebrew code is unlikely to run.
Rick Dangerous Posted September 7, 2006 Posted September 7, 2006 Its not really stealing though if you own the game once already though, which im sure many of use do. Plus i doubt it will be long before the wii is hacked, hackers like a challenge.
The3rdChildren Posted September 7, 2006 Posted September 7, 2006 I'm not gonna pirate Wii stuff so this doesn't really worry me.
Shino Posted September 8, 2006 Posted September 8, 2006 They gonna encrypt it like they do with DS games. And (atleast to my knowledge) it's yet to be cracked.
xernobyl Posted September 8, 2006 Posted September 8, 2006 I don't want to run copied games on it, but I want to run homebrew. It won't be easy, but not that hard either. I do think that people will start by trying to hack the virtual console.
SpinesN Posted September 8, 2006 Posted September 8, 2006 They gonna encrypt it like they do with DS games. And (atleast to my knowledge) it's yet to be cracked. DS games have been pirated. There was a story about it a few months back. Anyway as others have said it will depend on how nintendo goes about running the VC. Presonally I think the on chip crypto is snake oil.
Shino Posted September 8, 2006 Posted September 8, 2006 DS games have been pirated. There was a story about it a few months back. Anyway as others have said it will depend on how nintendo goes about running the VC. Presonally I think the on chip crypto is snake oil. They've been pirated for hardware use by overriding the RSA encryption directly in the hardware, but the emus are still not able to run dumps of NDS cartridges.
Raven Posted September 8, 2006 Posted September 8, 2006 with wiiconnect24, im sure that nintendo can easily monitor this kind of thing. heh, everytime a new crack comes out, they can send their little programs through the airwaves and physically remove them from your wii.
BlueStar Posted September 8, 2006 Posted September 8, 2006 They've been pirated for hardware use by overriding the RSA encryption directly in the hardware, but the emus are still not able to run dumps of NDS cartridges. I'd say that the fact you can easily pirate any DS games and play them from various forms of mass storgage devices on the actual console is worse for nintendo than there being a fully functional PC based emulator. Why would anyone want to play DS games on a PC? The fact there aren't fully functional emulators isn't because people can't copy the games, it's because the people coding them are still getting to grips with how to emulate the DS (Although there are games which run on emulators at least to some extent). There's no Xbox emulator either, doesn't mean MS stopped piracy on the Xbox. Encryption doesn't mean anything, all they need to find is some kind of exploit. You never know when that's going to happen, but the extra connectivity and lack of proprietary media makes me think that getting the Wii to run unsigned code won't take as long as it did for the GC. with wiiconnect24, im sure that nintendo can easily monitor this kind of thing. heh, everytime a new crack comes out, they can send their little programs through the airwaves and physically remove them from your wii. And then you just modify your Wii not to accept such programmes. I agree the way in will probably be through the virtual console service. Maybe you could set up the Wii to connect to the IP address of your PC rather than connect 24, and send it code with a malformed header which makes it think that Wii games are VC games, similar to the GC PSO hack.
SpinesN Posted September 8, 2006 Posted September 8, 2006 Eh.... encryption is needed but mearly stops games from being altered (wiki sonic 4 or 6 for an example). The problem with encryption is that you can't really stop some one from making a bit for bit copy of the encrypted file, which for the sake of our discussion is what pirates will be doing. So all you need to do is find a way to copy the file. Now before you say "but wiiconnect will check for user permissions" think about it like this. Lets say you only have net access for a limited time (say parents regulate online play by disabling wireless) will nintendo not allow you to play VC games you dl'd and payed for? I don't know the answer but I would hope I could play my games without an internet connection and I feel that nintendo will let me. So we have a dilema we must some how make VC games tied to a console without going online. Best thing I can think of is having a system ID tied to the game when it is downloaded and having the entire package encrypted. When the VC decrypts the file it will have to check for system ID (weak point here) before playing the game. Maybe nintendo would even be kind enough to run the game in some fashion of "rental mode" (think less characters, only play to a specific point, etc...) when played on a system with an incorrect system ID. Anyway my 2 cents (100ths of a euro?) here :p
DiemetriX Posted September 8, 2006 Posted September 8, 2006 PSP and 360 have both been "cracked" or atleast a sucsessfull target for Piracy. Wasn't the 360 suposed to be Unhackable? I highly doubt Wii will be any diferent.
ndreamer Posted September 8, 2006 Posted September 8, 2006 theres a big difference between the psp hacked and the ds hacked, for the psp you just install a modified firmware for the ds you actually have to buy some pretty expansive stuff to make it happen.
BlueStar Posted September 8, 2006 Posted September 8, 2006 theres a big difference between the psp hacked and the ds hacked, for the psp you just install a modified firmware for the ds you actually have to buy some pretty expansive stuff to make it happen. Well to get more than one or two games pirated on your PSP you need to buy a hefty and expensive Sony memory stick. Plus, some games require a certain firmware, many games don't work, it's generally a pain in the arse. For the DS you could spend about the cost of one-and-a-half games and get a back up solution which would allow you to store loads of working games (Which tend to be about 10 times smaller than PSP games) on cheap media.
Hellfire Posted September 8, 2006 Posted September 8, 2006 GC was probably the most successful console ever in terms of anti piracy, let's see how Wii fares, what interests me is not piracy per se, but homebrew.
BlueStar Posted September 8, 2006 Posted September 8, 2006 I can't think of any consoles which haven't been pirated in some form or another. To play the games the console has to read them. If they can be read, they can be copied. All the last generation of consoles were pirateable, the first of the next generation already has a clunky solution for playing pirate games, there's nothing at all to suggest the Wii will be the first ever unpirateable console.
Fierce_LiNk Posted September 8, 2006 Posted September 8, 2006 I'll be surprised if it doesn't get pirated. However, i doubt Nintendo will make it any easy ride for anyone. This will be nothing like those disturbing Playstation days.
DCK Posted September 9, 2006 Posted September 9, 2006 Yeah, anything made by humans can be cracked by humans, but I really don't think piracy will get big if it happens at all.
ShadowV7 Posted September 9, 2006 Posted September 9, 2006 Won't bother me,I won't use pirates or anything.
Blue_Ninja0 Posted September 9, 2006 Posted September 9, 2006 Yeah, anything made by humans can be cracked by humans, but I really don't think piracy will get big if it happens at all. Very true. Nintendo's best weapon against piracy could be cheap games.
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