Hellfire Posted September 19, 2007 Posted September 19, 2007 I can smell lag. More than 1 on 1 will probably be too slow.
Falcon_BlizZACK Posted September 19, 2007 Posted September 19, 2007 I can smell lag. More than 1 on 1 will probably be too slow. 1 on 1 it is then and since we're all in Europe, it would be easier...Or just think of it as Slow-Motion mode in Melee.
The-chosen-one Posted September 19, 2007 Posted September 19, 2007 i like todays update mm i wonder isn't this the Fire emblem level?
Guest Jordan Posted September 19, 2007 Posted September 19, 2007 and as for streetfighter you cant compare that with smashbros as there is no 4 player mode in it and its a cartoony gif style graphics size of the game is 250mb its a big difference in a Dual layered 8,5 gig game and a 250 mb game :shakehead What the hell are you talking about? Graphics have no baring on netcode proformance! Its just positioning, moves used, timing. Jeeze...
Tales Posted September 19, 2007 Posted September 19, 2007 Read over the section about Wi-Fi again and noticed this: Wii friends who have registered one another’s names can play together freely. No friend codes? I doubt it, but there is hope^^
Serebii Posted September 19, 2007 Posted September 19, 2007 Read over the section about Wi-Fi again and noticed this: No friend codes? I doubt it, but there is hope^^ Na, because you can clearly see in the screenshot that friend codes are used and that he blurred his out
BowserBasher Posted September 19, 2007 Posted September 19, 2007 The Enemies From Subspace The enemies in Super Smash Bros. Brawl: The Subspace Emissary are called the Subspace Army! Right now, I’d like to introduce some of the more powerful ones. ROADER This enemy looks like a motorised unicycle. These guys ride around in groups, and are both fast and powerful. POPPANT Their bucket trousers are filled with presents and sweets. If you approach these cowards, they’ll flee. BYTAN Leave these enemies be and they’ll multiply in a flash. Destroy them before they become too much trouble! TROWLON This creature will use its trowel-like arms to lift characters up and fly off with them. SHAYDAS This unpleasant, fog-like enemy has a weak spot at the core of its chest! AUROROS This bird dives from above, piercing the ground. You can pull out any Auroros that sticks itself into the ground. GREAP It’s HUGE! It attacks by swinging two sickles down upon you. Its red head is its weak spot. The R.O.B. Squad The escort the Ancient Minister brings with him is an R.O.B squad?! There are some that fire beams and others that fire missiles. There are other enemies that will appear and try to impede your progress. Good luck! Don’t lose! And don’t run away!
Petey Piranah Posted September 19, 2007 Posted September 19, 2007 The Roader enemy indicates to me along with the menu layouts that this game seems to be borrowing a fair amount of design ideas from Kirby Air Ride. The wheelie enemy is very similar in design to the Wheelie and Rex Wheelie. R.O.B Squad --> BEST. ENEMY. EVER.
Tales Posted September 19, 2007 Posted September 19, 2007 The Roader enemy indicates to me along with the menu layouts that this game seems to be borrowing a fair amount of design ideas from Kirby Air Ride. The wheelie enemy is very similar in design to the Wheelie and Rex Wheelie. R.O.B Squad --> BEST. ENEMY. EVER. Well. Sakurai did create Kirby. I just hope he don't puts to much Kirby related things in the game.
Retro_Link Posted September 19, 2007 Posted September 19, 2007 Great update!! really good character designs! I get the feeling that you may be able to use a number of the enemies when you defeat them, like you do in Kirby... Roader - defeat, and you can ride around for abit like Warios Motorbike Poppant - defeat, and it will leave behind the present/sweets to eat and restore HP Auroros - once stuck in ground, pull out and throw like a spear maybe! but then again, maybe not!
Jonnas Posted September 19, 2007 Posted September 19, 2007 ROADER My god, Wheelie. What happened to you? If this enemy is anything like Wheelie, then I'll be doing this mode more often than not. POPPANT Reminds me of a cartoon. Nice design, though. BYTAN The pokéballs have come to life! Run for your lives! Fact: Most ball shaped enemies tend to be annoying and/or irritating. Judging from their numbers, seems like they'll follow that trend. TROWLON Flying carpets are evil now? SHAYDAS Poe (Twilight Princess) + Gerudo Warrior (Ocarina of Time) = Shaydas. Cool. AUROROS Woodpeckers are always nice. Finally we'll be able to use them as swords/spears. GREAP Fact: Giant Scythes in arc attacks are effective. This guy is gonna hurt. The R.O.B. Squad Finally, an admittedly familiar face. Seems R.O.B. is also evil now. All those years of neglect have turned him to the dark side. Expect Virtual Boy to come next.
Emasher Posted September 19, 2007 Posted September 19, 2007 1 on 1 it is then and since we're all in Europe, it would be easier...Or just think of it as Slow-Motion mode in Melee. What are you talking about? Na, because you can clearly see in the screenshot that friend codes are used and that he blurred his out Couldn't that be his Wii Number
mcj metroid Posted September 19, 2007 Posted September 19, 2007 finally on-line confirmation i am now interested in this game.
Cube Posted September 19, 2007 Posted September 19, 2007 Couldn't that be his Wii Number It's a friend code. A Wii Number is 16 digits long.
Zelda_Rulez Posted September 19, 2007 Posted September 19, 2007 Cool update today. It looks like they'll have a lot of original enemies now except for Rob of course. These are just the powerful ones and we've seen that Sheep/Ram enemy in a previious update as well.
Deathborn Posted September 19, 2007 Posted September 19, 2007 More Zelda:TP areas. Or not. The first one reminds me a DK area since it's the same area as those screenshots: The second one can be a mine from DK Country or any game featuring a mine which makes a lot, but since we see that: ,maybe you're right.
UK Posted September 19, 2007 Posted September 19, 2007 The yoshi screen level looks AWESOME, just wondering what game it's from. As for that tP level, it looks like it's from the forest temple.
Jonnas Posted September 20, 2007 Posted September 20, 2007 Piplup This is one of the Pokémon you can choose at the beginning of Pokémon Diamond and Pearl. It’s quite charming, so I’m sure there were quite a few people who chose it. It emerges from the Poké Ball! Suddenly, it starts sliding around using Surf! The simpler the stage, the greater the effect of this may be. If you’re wondering why, it’s because anyone who gets caught up in that surf will get washed away with Piplup. They’re getting washed away! If you get washed away, do what you can to get back. Even simple characters like this really stir things up on stages. ------------------------------------------------ Marril Version 2.0, heh? Not that I mind. Marril was cool and all, but very easy to escape. I hope this guy is more effective.
Tales Posted September 20, 2007 Posted September 20, 2007 Why does Snake never appears in the pictures? Right now I wouldn't be surprised if he is taken out from the game.
peterl0 Posted September 20, 2007 Posted September 20, 2007 Why does Snake never appears in the pictures? Right now I wouldn't be surprised if he is taken out from the game. Hasn't someone from Nintendo already suggested that the third party characters would be hidden or unlockable? There could well also be licensing terms and conditions about using (or rather not using) Snake to publicise the game.
arab_freak Posted September 20, 2007 Posted September 20, 2007 I'm dying for some Snake info too...maybe even a glimpse at his stage.
Zelda_Rulez Posted September 20, 2007 Posted September 20, 2007 Small update today, but after the last few updates it doesn't matter. Why does Snake never appears in the pictures? Right now I wouldn't be surprised if he is taken out from the game. He's an unlockable character so his profile will only go up just before the game's released or after the release. Other unlockable characters will stay secret till then as well.
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