Hellfire Posted May 22, 2007 Posted May 22, 2007 Dante are you the one bitching about graphics in Gaf? Just curious. And leave that discussion there too.
Hero-of-Time Posted May 22, 2007 Posted May 22, 2007 When can we preorder the soundtrack? LMBO, indeed! Just been playing on Smash Bros Melee this morning ater all the hype this game has been getting, forgot how fun that game is as its been AGES since I played it last.
killer kirby Posted May 22, 2007 Posted May 22, 2007 If Crono appears in this game, like I wished for, I'll... I'll... I'm at a loss for words Oh god just imagine Oh yeah MGS music FTW ^_^
gaggle64 Posted May 22, 2007 Posted May 22, 2007 I think most accurately sums up all our emotions at this moment.
Guest Jordan Posted May 22, 2007 Posted May 22, 2007 In the "How to Play" section it shows a small icon picturing a Wii Remote sideways. What does this mean my friends? Over simplification is possible. How the heck would you *easily* do simple movement with just the D pad? You just can't, especially when it comes to Smash Bros. EDIT: In relation to music, you know when you win a round and your players music plays? I totally want Snake's death music from MGS1/2 to be his winning music
Tyson Posted May 22, 2007 Posted May 22, 2007 How the heck would you *easily* do simple movement with just the D pad?You just can't, especially when it comes to Smash Bros. I never said it would be a good thing.
Zell Posted May 22, 2007 Posted May 22, 2007 Oh my gods the music!!! That is some hawt remix of menu 1!
gaggle64 Posted May 22, 2007 Posted May 22, 2007 Indeed. Just listened to it and it is quite something. Is that fully orchestrated?
Dante Posted May 22, 2007 Posted May 22, 2007 Dante are you the one bitching about graphics in Gaf? Just curious. And leave that discussion there too. Nope I dont have account on Gaf.
Guest Stefkov Posted May 22, 2007 Posted May 22, 2007 Wow, lke 5 pages in 11 hours.... Missed this in the morning because of something hectic...yay the site looks awesome.
ReZourceman Posted May 22, 2007 Posted May 22, 2007 Wow, lke 5 pages in 11 hours.... Lol, and basically the only thing that we know that we didnt 11 hours ago, is all the music composers. HYPE FTW!!!!!
Hellfire Posted May 22, 2007 Posted May 22, 2007 Nope I dont have account on Gaf. Just wanted to know:P Seriously, that list is damn impressive, no game ever had a team like this.
Teppo Holmqvist Posted May 22, 2007 Posted May 22, 2007 Is that fully orchestrated? Nope. Good quality synth, and it uses same soundbank that Sakuraba used in Baten Kaitos games.
Guest Stefkov Posted May 22, 2007 Posted May 22, 2007 Loving the main menu music. I need to play Melee again
James McGeachie Posted May 22, 2007 Posted May 22, 2007 It's not actually the menu music. It's a remix of the SSBM menu music but is used in the stage "battlefield".
Hellfire Posted May 22, 2007 Posted May 22, 2007 "We're expecting to have more details on Smash Bros. shortly, so once you've had your fill at the official site, keep checking back here at IGN Wii"
Owen Posted May 22, 2007 Posted May 22, 2007 I was just about to post that! That definately means something to do with Smash Bros will crop up in this media event thing. Hopefully a release date, more movies, screens etc.. etc..
ShadowV7 Posted May 22, 2007 Posted May 22, 2007 I was just about to post that! That definately means something to do with Smash Bros will crop up in this media event thing. Hopefully a release date, more movies, screens etc.. etc.. Movie,MOVIE ,PLEASE GOD A MOVIE Release date would be good aswell.
Zelda_Rulez Posted May 22, 2007 Posted May 22, 2007 It'll probably be a movie, or a new character or something like that. I'm not expecting a release date but you'll never know.
Tellyn Posted May 22, 2007 Posted May 22, 2007 Doing some research now and finding out all the Nintendo games the composers have worked on, so that we can get an idea of the stages and characters that might come from them. Akihiro Honda: Metal Gear Solid: Twin Snakes (Nintendo GameCube) Arata Iiyoshi: Pokémon Mystery Dungeon: Red Rescue Team (Game Boy Advance) Asuka Ohta: Yoshi Touch & Go (Nintendo DS) The Legend of Zelda: Four Swords Adventures (Nintendo GameCube) New Super Mario Bros. (Nintendo DS) The Legend of Zelda: Twilight Princess (Wii / Nintendo GameCube) Hajime Wakai: Star Fox 64 (Nintendo 64) F-Zero X (Nintendo 64) Pokémon Stadium (Nintendo 64) Pokemon Stadium 2 (Nintendo 64) Pikmin (Nintendo GameCube) The Legend of Zelda: The Wind Waker (Nintendo GameCube) Pikmin 2 (Nintendo GameCube) The Legend of Zelda: Four Swords (Game Boy Advance) New Super Mario Bros. (Nintendo DS) Star Fox Command (Nintendo DS) Jun Fukuda: Killer 7 (Nintendo GameCube) Kazumi Totaka: Animal Forest (Nintendo 64) Animal Crossing (Nintendo GameCube) Animal Crossing e-Reader cards (#P15, "Boy," "Who's Dunnit?") (eReader) Animal Crossing: Wild World (Nintendo DS) Kaeru no Tame ni Kane wa Naru (Game Boy) The Legend of Zelda: Link's Awakening / DX (Game Boy / Game Boy Color) Luigi's Mansion (Nintendo GameCube) Mario Paint (SNES) Pikmin 2 (Nintendo GameCube) Super Mario Land 2: 6 Golden Coins (Game Boy) Virtual Boy Wario Land (Virtual Boy) X (Game Boy) Yoshi's Story (Nintendo 64) Yoshi's Touch & Go (Nintendo DS) Keigo Ozaki : No known Nintendo games. Kenichi Okuma: Welcome to Pia Carrot 2.2 (Game Boy Color) Welcome to Pia Carrot 3.3 (Game Boy Advance) Kenji Ito: Final Fantasy Legend II (Game Boy) Final Fantasy Adventure (Game Boy) Sword of Mana (Game Boy Advance) Children of Mana (Nintendo DS) Romancing SaGa (SNES) Romancing SaGa 2 (SNES) Romancing SaGa 3 (SNES) Kenji Yamamoto: Dragon Ball Z: Super Butoden 2 (SNES) Dragon Ball Z: Super Butoden 3 (SNES) Famicom Tantei Club II (NES / SNES / Game Boy Advance) Hajimari no Mori (SNES) Metroid Fusion (Game Boy Advance) Metroid Prime (Nintendo GameCube) Metroid Prime 2: Echoes (Nintendo GameCube) Metroid Prime 3: Corruption (Wii) Metroid: Zero Mission (Game Boy Advance) Mike Tyson's Punch-Out!! (NES) Super Metroid (SNES) Dragon Ball Z: Budokai (Nintendo GameCube) Dragon Ball Z: Budokai 2 (Nintendo GameCube) Dragon Ball Z: Budokai Tenkaichi 2 (Wii) Kentaro Ishizaka: No Nintendo games known (works for HAL Labs who have created a lot of Nintendo games in the past, including Smash Bros.) Koji Hayama: Shockman (Virtual Console) Twinbee (NES / Game Boy Advance / Nintendo DS - in arcade compilation) Stinger (NES) Twinbee 3: Poko Poko Daimaou (NES) Twinbee DA! (Game Boy) Pop'n Twinbee (SNES) Pop'n Twinbee: Rainbow Bell Adventures (SNES) I'll do more later.
Dyson Posted May 22, 2007 Posted May 22, 2007 Rave On...that's the tune when you go up the stairs in Killer 7 right? If so, absolutely love it.
Teppo Holmqvist Posted May 22, 2007 Posted May 22, 2007 BTW, if Brawl is delayed till 2008 in Europe, one good thing is that the game will probably be way more balanced. If you guys didn't know, Nintendo actually made quite drastic game balance changes between NTSC and PAL versions of Melee: * Marth falls over from Fox's shine in PAL. * Bowser, Kirby and Yoshi are heavier in PAL. * Marth, Fox and Mario are lighter in PAL. * Falco's dair now only spikes for the first half of the animation. The rest sends them slightly up. * Sheik's uair isn't as strong in PAL. * Marth's dair is Meteor smash, not spike in PAL. * Fox's down and forward smash are less powerful in PAL. * Yoshi's forward smash is more powerful in PAL. * Peach's dash attack is less powerful in PAL. * Luigi's nair is less powerful in PAL. * Ganon's dair was weakened, from 22% in NTSC to 21% in PAL. * Yoshi's dair was weakened, from 44% in NTSC to 36% in PAL. * Fox's fair has more range on it's hitbox in PAL. * DI on Sheik's dthrow has been changed so that it can no longer chain in PAL. * Fox can tech out of Falcos dthrow in PAL. * Bowser's dthrow now hits Mr. Gn'W in PAL. * Link's super jump glitch was removed in PAL. * Samus's extended grapple beam was removed in PAL. * The IC glitch was removed in PAL. * The Japanese language option was dropped in PAL in favor of Italian, French, Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to. * Names can now include upper and lower case letters but no Japanese character set. * In the English language setting, distances are measured in meters. * Lag and loading times have been reduced in PAL. * The 'Special Movie*' was removed in PAL (probably to get additional space that was required for localizations). Thanks go to MrSilver @ Gamefaqs * http://youtube.com/watch?v=WzoXYNQ3XPU
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