darksnowman Posted February 25 Posted February 25 3 hours ago, RedShell said: Nice! Finally did my first ??? race, cheers for sharing that. What a seriously clumsy method Nintendo chose to enable these "secret" tracks though. No worries. Couldn't keep it to myself when I saw it was legit. I'll definitely be referring to it whenever I'm going on the game from now on in case I'm close to one. Total needle-in-haystack stuff from Nintendo—stroke of luck three came up for me (one repeat) when you see the scheduling.
darksnowman Posted March 15 Posted March 15 Turns out there are ??? Mini Prixes as well as individual races. Had no idea until it did the glitch/flicker right in front of my eyes. There's a webpage with the time of the next one (have yet to test if it's accurate). 3
Helmsly Posted March 27 Posted March 27 An update to F-zero 99 is due tonight/tomorrow: Nintendoeverything had a summary of it: Quote The update will let players access the new Mirror Grand Prix, Mirror Tracks for Knight League, and Classic Mini Prix. Note that Mirror Tracks for King League and Queen League will become available in the future, too. That’s not all, as Steer Assist is being added to help guide your machine around turns and barriers, and an expanded Practice Mode will be available. Players can also check out Timed Challenges for limited time in-game rewards, Recommended Challenges for tips on what to tackle next, and newly added Achievements. 1
RedShell Posted July 4 Posted July 4 The latest update is very cool indeed. There's a new type of collectible scattered on certain tracks that is used to unlock different customisation options. They've changed team battles as well, now it's 5 teams competing against each other instead of 2. It's great they keep adding stuff to this, and it does feel like games are filling up with players a bit quicker at the moment. 👍 3 1
darksnowman Posted July 5 Posted July 5 This is a quality update. Just the evening tracks with fireworks and an additional collectable raining down refreshes it a lot! The past couple of weeks there was no weekly limited event and the bounties were repeating so I thought it was a natural time to ease off. Not so with this July festival. It's great, and it looks like the unlock rate is similarly paced to the previous weekly challenges so not a grind in the slightest. 2
RedShell Posted July 7 Posted July 7 Already collected all of the required Gem Sparks for the event! Not been able to put this down since the update. Now I just need the golden Captain Falcon star rival to show up again, I encountered him once already but stupidly crashed out during that race. Man, this game is so good. Just a shame that it's probably going to disappear when the Switch successor arrives or perhaps Nintendo plan to keep this and Tetris 99 running on their next system too? They really should consider that I reckon. Or at least do a physical release for F-Zero 99 as well. 1 1
darksnowman Posted July 7 Posted July 7 That's really good going. Spotted someone with the golden Capt Falcon icon. I'm still yet to get a chance at a Samuari Goroh rival. Got the other three pretty much immediately. I'm just aiming to polish it all off over the course of the month which is why I was trying to gauge the rate of it. The only thing is, I hadn't taken into account that you aren't guaranteed to be racing on festival tracks! For all the good they do with it, if only they would let us choose the races and race types we fancy instead of this random aspect. Got a 5-way win in the team race—there must be a strategy to these because some teams rack up a heap of points. Definitely did more than five team races to get that one win. You'd think they'll carry these 99 games over to the next console, along with everything else on our NSO accounts... but it's Nintendo, so until it happens, I'm not expecting it. 1
RedShell Posted July 8 Posted July 8 On 7/7/2024 at 6:12 PM, darksnowman said: The only thing is, I hadn't taken into account that you aren't guaranteed to be racing on festival tracks! For all the good they do with it, if only they would let us choose the races and race types we fancy instead of this random aspect. Yeah, they seem to love adding super random stuff to this for some reason. I actually started quitting out from races that didn't feature festival tracks at one point (another reason why I collected all the gems so fast ) and also prioritised the festival GP whenever that was available. On 7/7/2024 at 6:12 PM, darksnowman said: Got a 5-way win in the team race—there must be a strategy to these because some teams rack up a heap of points. Definitely did more than five team races to get that one win. I seem to do worse in team games since the 5 team change, perhaps because of being distracted by collecting gems though. On 7/7/2024 at 6:12 PM, darksnowman said: You'd think they'll carry these 99 games over to the next console, along with everything else on our NSO accounts... but it's Nintendo, so until it happens, I'm not expecting it. I hear you. Best to keep expectations low when it comes to some of Nintendo's online strategies.
darksnowman Posted July 14 Posted July 14 Wrapped up the festival in a week. Gold Capt Falcon was the final gold icon for me and was a rival that only came up in the last GP I needed, so that was a nice way to end it. Played it normally during the week. Doing five races a day (to qualify for the lucky slots) and hung about for a festival GP if one was close to starting. Then this weekend I specifically hit a few more festival GPs since there is basically one on the hour every hour (or two if you crash out quickly... ). Once I noticed a GP was giving ~1,500 gems sparks, reaching 20,000 was a done deal—definitely the way to go. Just glad the numbers are so lenient since you are at the mercy of track rotation in the other modes. Cool event. Can't remember how it compares to the winter one but I remember it was a good time too. Next year it'll be spring and autumn, then...? On 7/8/2024 at 6:39 PM, RedShell said: I actually started quitting out from races that didn't feature festival tracks at one point I was going to give up on a non-festival race but it said it'd count as a defeat against my rivals so I chickened out. Were you taking the losses or pulling the plug on your internet connection? 1
RedShell Posted July 14 Posted July 14 2 hours ago, darksnowman said: I was going to give up on a non-festival race but it said it'd count as a defeat against my rivals so I chickened out. Were you taking the losses or pulling the plug on your internet connection? Neither. I was just quitting races from the pause menu at the starting line, it never said anything about it counting as a loss though.
nekunando Posted July 16 Posted July 16 I haven't really ever played this much. I do like it, to an extent, but I still find having 99 players crashing into each other at the start of every race too chaotic to be particularly enjoyable. I did, however, jump in randomly at the weekend and discovered the 20 player Classic GP in the rotation so I dived in. So much better 🔥 I kinda wish that was the main mode..
darksnowman Posted July 31 Posted July 31 On 7/14/2024 at 4:06 PM, RedShell said: Neither. I was just quitting races from the pause menu at the starting line, it never said anything about it counting as a loss though. Ended up with ~29,000/20,000 for the event. Never figured out how you were bailing early because from the point you vote for a track until the race starts I couldn't exit back to the menu. Fairly certain I tried every button.
RedShell Posted August 2 Posted August 2 On 7/31/2024 at 6:20 PM, darksnowman said: Ended up with ~29,000/20,000 for the event. Where did that land you on the overall leaderboard? I'm not subbed to NSO at the moment so can't check my position, pretty sure it'd be nowhere near the top 999 required for the custom badge or whatever the bonus was.
darksnowman Posted August 4 Posted August 4 On 8/2/2024 at 5:47 PM, RedShell said: Where did that land you on the overall leaderboard? I'm not subbed to NSO at the moment so can't check my position, pretty sure it'd be nowhere near the top 999 required for the custom badge or whatever the bonus was. Don't see a way to check now the event is over. No way was I anywhere near the top—you'd have to be on it full-time. Yeah, I've read there are some "hidden" icons for leaderboard placement. Could be something to go for eventually if it looks like the competition is dropping off because I wouldn't like to devote a week to it and still not get up there. Overall, I'm around 4,400 this week with minimal play. Team battles are still as they were during the event (five teams). Was wondering if it'd revert back to two again. Weekly challenges are back again so you're missing out on those. 1
darksnowman Posted August 8 Posted August 8 Lucky ranks normally reset once a day so this is good to see.
Dcubed Posted October 2 Posted October 2 Quote Latest update: Ver. 1.5.0 (Released October 1, 2024) New Additions We have added five tracks (MUTE CITY IV, SAND STORM I, BIG BLUE II, SAND STORM II, SILENCE II) from the Ace League of the BS F-ZERO GRAND PRIX game, which was distributed exclusively on the Super Famicom satellite broadcast adapter known as Satellaview. Grand Prix Ace League has also been added. The new tracks have been adjusted for F-ZERO 99. Practice Mode has been expanded so that you can practice by unlocking the Ace League tracks. A Grand Prix Ace League tab has been added to the leaderboard. Ace League track information has been added to TRACKS and PRIX under Records in the Workshop. If you complete the Grand Prix Ace League, you will receive a decal with the motif of a BS F-ZERO GRAND PRIX machine. A one-year anniversary event will be held. A total of 12 anniversary badges, backdrops, borders, and emotes have been prepared. During the event, if you match at least one Lucky Rank (updated daily), you can obtain one of the one-year anniversary rewards. If you collect all 12 of them, you'll unlock a bonus decal for each machine. The one-year anniversary event will be held for a limited time only. During the event, Ace League tracks will appear more frequently. You can press the L Button on the Main Menu to check the status of one-year anniversary rewards and how much time is remaining in the event. One-year anniversary rewards that could not be obtained during the event period can be obtained from regular Lucky Ranks after the event ends. Unlock requirements for bonus decals will also remain in place. If you obtain all the one-year anniversary items during the event period, you will revert to regular Lucky Rank rewards. Any Bounty Chips from Lucky Ranks you earned before the event will be retained, and by returning to regular Lucky Ranks, you can pick up where you left off. As part of the one-year anniversary celebration, players will receive four new remotes as a gift when launching the game. Added the ability for players to set which emotes they want to enable, and added a function where they will be automatically displayed at specific times. You can set which emotes to display by going to the Workshop menu and selecting EMOTES. You can now also set emotes to automatically display when you KO another pilot, crash out, or finish a race. In addition to one-year anniversary rewards, new boost colors and Spin Effects have been added to customize your machine. New backdrops, badges, and borders have also been added for Pilot Card customization. All of these can be unlocked when certain conditions are met. One default decal, four backdrops, and four borders will be added upon completion of the F-ZERO 25 training. These will automatically be added for players who have already completed the F-ZERO 25 training. The new boost colors and Spin Effects can only be obtained through limited-time challenges. Press the L Button on the Main Menu for the Challenge Highlights screen where you can check limited-time challenges. You can check acquisition conditions and equip new items by selecting MACHINES or PILOT CARDS from the Workshop menu. Other Adjustments and Changes The training flow has been revised so that Practice and Workshop are unlocked sequentially while the game content of F-ZERO 99 is explained to first-time players. Also, it's now possible to restart training at any time by selecting Replay Training from Options. You can now choose team colors from Team Battle in a Private Lobby. A new bar has been added to the top of the Main Menu that shows your skill rating and how far you are from the next level. A screen showing a list of machines and Pilot Cards has been added to the Workshop. Move the cursor over MACHINES or PILOT CARDS under Workshop and press the Y Button to display the screen. Boost colors and Spin Effects can now be previewed by selecting Machines from the Workshop menu. Adjusted Balance of Machines Machine Adjustments WILD GOOSE Increased maximum Boost speed FIRE STINGRAY Increased maximum Boost speed Increased maximum speed when driving on dash plate Decreased amount of power needed for Boost Reduced the amount of damage received and the amount of repulsion when colliding with other machines. Made adjustments to WILD GOOSE because, while it performed well in races with more participants, it struggled in races with fewer participants. Made adjustments to FIRE STINGRAY because it tends to lose power easily in situations where machines are crowded together, and due to the high cost of Boost and low recovery in the Pit Area, it tends to perform worse than other machines in races with a large number of participants. In order to reduce situations where you are hit from behind by a Bumper after the Bumper has crossed a dash plate, we reduced the speed of the Bumper coming off the dash plate. The number of wins displayed above other players' machines is now hidden on the lobby screen for players who have never won a race. The EXP and tickets awarded for Lucky Rank matches have been adjusted to give more EXP and tickets. The bonus ticket obtained by logging in once a day has been eliminated. In conjunction with this change, the daily bonus for completing F-ZERO 99, Pro Tracks, Classic, and Team Battle was revised from 250 points to 500 points. In Pilot Card customization, certain badges that reflect the number of times an action like Boost or spin has been achieved can now be set on a Pilot Card to show all the badges that you have acquired. Other Issues Fixed an issue where limited-time challenges weren't being updated. Fixed other minor issues to make for a more pleasant gaming experience. OMG!! BS F-Zero Satellaview tracks!!! The first time that Nintendo have ever acknowledged that game’s existence after its initial Satellaview broadcast! 4 2
Cube Posted October 2 Posted October 2 I would gladly buy this if Nintendo were sensible and made an offline version of it Shame that this will suffer the same fate as the Satellaview games. 1 1
Helmsly Posted October 2 Posted October 2 1 hour ago, Dcubed said: OMG!! BS F-Zero Satellaview tracks!!! The first time that Nintendo have ever acknowledged that game’s existence after its initial Satellaview broadcast! Holy crap that’s an amazing update
Hero-of-Time Posted 4 hours ago Posted 4 hours ago Fired this up today for the first time in who knows how long. There are so many things going on with it now. This is exactly why I don't bother with most GaaS stuff. If you don't keep up with it, when you do eventually get back to the game you get overwhelmed with different currencies, events, options etc.
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