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So, after what just happened on the balcony and in the garden (?) when trying to find some Green Herbs after being attacked on the balcony, my fear of big dogs as a small child has retroactively been fully justified and next time I will be bringing a shotgun to the dog fight. 

Interesting tone so far, not really sure what's going on quite yet, but I do now that burning this mansion down might be a better idea than sticking around for however long the game is going to make me :p there hasn't really been much tension yet outside of cutscenes, but I'm only a couple of hours in so far. I went with Jill, by the way, purely because I've heard so much more said about her over the years than I have Chris. The slight boob jiggle when you stop walking caught me off guard the first time and gave me a good chuckle – I'm sure this is the true reason Capcom decided to remake the first RE :laughing:

Definitely took some time to adapt to the tank controls (I went with the original control scheme), I was feeling somewhat competent up until the dogs came into the picture, and obviously the fixed cameras are pretty foreign to me too. Enjoying the light puzzle elements so far, like figuring out what and how to interact with things in a room, going back and forth to the chest to just test items out that I've picked out on certain things I can interact with, testing out things like the lighter and kerosene after reading up on how to dispose of the corpses in-game (love when games communicate things like this effectively but don't just throw a dozen tutorial screens at you in the first 5 minutes, I had to learn about it from someone else's writing in the universe) and then accidentally walking into it, mixing Herbs, and so on. I already feel like I've mentally mapped out what I've seen so far of the Mansion pretty well, which is impressive for the game to get across with just how little time I've spent with it so far. The key-related puzzles (that trap room where the game seems to hint that you need to die to progress? Yeah, I wasn't taking that bait!) have probably been my favourite puzzles so far. 

Obviously, I've got to shout out just how good this game looks. Sure, I'm playing the HD re-release on modern consoles, but it's not hard at all to imagine how the original release of Remake back in the day must have blown minds. Similarly, the lighting, the sound effects, the vibes are through the roof but they aren't suffocating in the way I, for whatever reason, thought they might be going in; music creeps in at times to lend a hand to the building tension, lightning flashes through the window to reveal a box under a chair which makes you move just left enough towards a fire place for the camera angle to change, which shows a map of the second floor – honestly, just this little nugget feels like it got me more excited for the game, knowing that someone clearly put that there knowing that players would see it when the flash of light burst into the room. It feels so well crafted. Special shout-out to whatever misery awaits me under the stairs, but also a bigger shout-out to the door animations, as they're absolutely hypnotising. 

Feels a little weird to be limited on inventory space just because I don't have much experience with games giving you limited inventory space. That's taking a bit of getting used to just in terms of a "hmm, what should I be taking with me?" sense, but I quite like that every time I've gone back to the Safe Room (only unlocked the one so far) I'm always trying to figure out what I need and then what I *might* need, there's a definite risk-reward to carry both the shotgun and handgun while dumping the knife, or carrying around an emblem I've had since the start of the game still because I just know it's going to be useful in some way. Combining stuff and examining them in the menus, too, just feels like it adds this other layer of "let's stop, think, and take a closer look at this" which I'm liking. 

This is my first time playing a Resident Evil game - not counting the 5 minutes I spent in the demo of RE2 Remake wandering around the starting room as Leon before deleting it because I wussed out - after meaning to for a good while, and I'm really excited to see how it goes, knowing both how revered the franchise and this particular game are, but also just on terms of how I'll handle my first real survival horror experience outside of The Last of Us.

I'm not sure how much I'll be revisiting this thread during my playthrough but after a month or two of feeling fully burned out on games, I'm glad that after taking the last week off after playing something very short last week, I've even started one. I feel like I've been trying to deliberate over the last few days which games I want to get to between now and the end of the year, and above all else I felt like I needed something new and different; so far at least, the alien nature early on to me of the tank controls and my first RE seem to be doing the trick. 

:peace:

Edited by Julius
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Posted

This is your first time playing a Resi game? You're in for a treat. Yeah, the controls can take some getting used to but the atmosphere more than makes up for it. The game was something very special back on the Gamecube and it still holds up to this day. 

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