RedShell Posted June 11, 2014 Posted June 11, 2014 So happy this is the real deal, but 2015? I really would've expected it this year.
Serebii Posted June 11, 2014 Posted June 11, 2014 So happy this is the real deal, but 2015? I really would've expected it this year. Yeah. I hope the delay is to flesh it out further, otherwise why not put it out now? By flesh out, I mean add more enemies (Just Goombas and Koopa Troopers isn't enough), more backdrops, more options etc. Maybe more aesthetics.
Hogge Posted June 11, 2014 Author Posted June 11, 2014 1. Dr.Luigi is a puzzle game, not a platformer;2. If you're referring to the recently revealed Kirby, that one has more to do with Lemmings than traditional 2D platformers. Just saying. I wrote 2D content, not 2D platformers.
RedShell Posted June 11, 2014 Posted June 11, 2014 Yeah. I hope the delay is to flesh it out further, otherwise why not put it out now? By flesh out, I mean add more enemies (Just Goombas and Koopa Troopers isn't enough), more backdrops, more options etc. Maybe more aesthetics. Seeing the stage this is at already I think there should be even more added to it really. They might as well include other franchises and evolve it into Nintendo Maker. :awesome:
Serebii Posted June 11, 2014 Posted June 11, 2014 Seeing the stage this is at already I think there should be even more added to it really. They might as well include other franchises and evolve it into Nintendo Maker. :awesome: Na, nuts to that. Keep this Mario. Not everything should be crossovers :p
RedShell Posted June 11, 2014 Posted June 11, 2014 Na, nuts to that. Keep this Mario. Not everything should be crossovers :pBut what else could possibly justify this being a 2015 release?
Serebii Posted June 11, 2014 Posted June 11, 2014 But what else could possibly justify this being a 2015 release? Sorting out glitches, expanding so it actually has all elements of a Mario game in it. If it was going to be a cross franchise game, it wouldn't have been announced as Mario Maker
RedShell Posted June 11, 2014 Posted June 11, 2014 Sorting out glitches, expanding so it actually has all elements of a Mario game in it.I just don't see that stuff taking so long to do. That, and I really want to play this now! If it was going to be a cross franchise game, it wouldn't have been announced as Mario MakerGood point.
Retro_Link Posted June 11, 2014 Posted June 11, 2014 That mushroom was interesting. So whether that's one you can select, or whether how ever you reshape the mushroom then reshapes Mario in the same proportions when he gets it? Blocking off the Castle was funny :p
Cube Posted June 11, 2014 Posted June 11, 2014 Imagine someone making a really long difficult level and blocking the flag at the end.
dazzybee Posted June 11, 2014 Posted June 11, 2014 Surely they'll do a pullblox thing where you have to finish the level before uploading. Really can't wait to see more of this, and hopefully it'll be the death of nsmb series
Ronnie Posted June 11, 2014 Posted June 11, 2014 As much as I like the feature, when they switched between 8 bit and the SMBU art style, it made me realise just how ugly the latter is
Retro_Link Posted June 11, 2014 Posted June 11, 2014 Yeah NSMB has always looked hideous. Even the Wii U version, when people were saying how great the Wii U enabled it to look. Please.
dazzybee Posted June 11, 2014 Posted June 11, 2014 Game looks incredible, really hope they flesh it out further with all the enemies and item artefacts, and backgrounds... and SUITS!!! Only slight niggle is how short the levels are you can make...
Retro_Link Posted June 11, 2014 Posted June 11, 2014 I need to watch that treehouse section back in full, but that level the guy made where you bounce from koopa to koopa, then run back on yourself chasing a shell which brakes a block unlocking a trampoline (I think that's what happened) and then you bounce up and run along the very top to the flagpole was awesome
drahkon Posted June 12, 2014 Posted June 12, 2014 Gonna suck. People aren't creative enough. /Serebii (I love you, dude ) Looks sweet. : peace:
Ashley Posted June 12, 2014 Posted June 12, 2014 Well how the hell did you think they created them? Well for Luigi U they just swapped out sprites
Serebii Posted June 13, 2014 Posted June 13, 2014 (edited) Tezuka has confirmed that there will be other aesthetics than the two current ones in it. Fantastic "Obviously, there will be other graphical styles included and nothing's been decided yet, but I'd also like to include other graphics that aren't Mario. No, it won't be top-down (like Zelda) It's always going to be a 2D platformer." - plans to integrate more enemy and object types - hopes to include features similar to those of that of Mario Paint - would like to add a music composition feature - Tezuku says "sharing with friends is really the whole point of making levels" - details on sharing have not been made public Edited June 13, 2014 by Serebii
RedShell Posted June 13, 2014 Posted June 13, 2014 Tezuka has confirmed that there will be other aesthetics than the two current ones in it. Fantastic "Obviously, there will be other graphical styles included and nothing's been decided yet, but I'd also like to include other graphics that aren't Mario. No, it won't be top-down (like Zelda) It's always going to be a 2D platformer." - plans to integrate more enemy and object types - hopes to include features similar to those of that of Mario Paint - would like to add a music composition feature - Tezuku says "sharing with friends is really the whole point of making levels" - details on sharing have not been made public Good stuff.
dazzybee Posted June 13, 2014 Posted June 13, 2014 I was saying to Dakota how good would it be if it used Amiibo, put Samus figure in it and you get to play as Samus 8 bit sprite!! And so on!! Would absolutely love this so much. And music creation too... oh boy!!
Serebii Posted June 13, 2014 Posted June 13, 2014 I was saying to Dakota how good would it be if it used Amiibo, put Samus figure in it and you get to play as Samus 8 bit sprite!! And so on!! Would absolutely love this so much. And music creation too... oh boy!! Spiritual successor to NES Remix
dazzybee Posted June 13, 2014 Posted June 13, 2014 Spiritual successor to NES Remix Exactly, and although it would be amazing to make different types of games, I'd still be delighted with it still being for Mario physic'd 2D sidescrollers with just these characters skinned in... For me this would easily be the most exciting use of Amiibo figures!!
Retro_Link Posted June 13, 2014 Posted June 13, 2014 8-bit Samus Morph Balling her way around Mario levels would be so fun!
Hero-of-Time Posted June 13, 2014 Posted June 13, 2014 Quite an interesting bit of info from the Polygon interview. Mario Maker was originally developed as a course-making tool for Nintendo's internal development teams, according to Nintendo's executive officer of its Entertainment Analysis and Development Division, Takashi Tezuka. Tezuka told Polygon the people on the tools team typically don't design video game courses — they only build the tools for Nintendo's game designers to use. In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game. "They brought the idea to me thinking it would be a great game idea because they had so much fun with [it]," Tezuka said. Tezuka also told Polygon he'd been meaning to make a new Mario Paint game that uses the Wii U's GamePad, and he saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint. "There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily," he said. "In order to make a [Mario] course, all you have to do is put different parts together. It's not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy." Tezuka said he completely expects people to be silly in their course designs and to create levels that are impossible to complete, and that's the point: Mario Maker isn't just about finishing courses, it's about enjoying the process of creating a course, no matter how silly or impractical it may be. He gave an example of a team of Nintendo employees who created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it. "We think this is a game that will showcase people's sense of imagination," he said. "Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined."
Hero-of-Time Posted December 6, 2014 Posted December 6, 2014 This is being shown on the Game Awards. They've just shown the Mario Bros. 3 and Super Mario World skins.
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