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Posted (edited)

Unlike my last one, which turned out to be extremely, extremely complicated and I couldn't get to work

 

- The town were trying to solve a massive puzzle. I'm not 100% sure what.

- There was no mafia, but nobody would know as it would have worked like any other game.

- Many people had their own agenda.

- Some people selected locations, certain things would unlock more locations.

- One character was the God, but only for story purposes. I was trying to work out how to deal with their possible death.

- There was a strange zombie cult that would go onto a new player if the first was killed. This was so someone would kill at night. However, the mechanics didn't quite work.

- Too many roles turned out too important for progression, so there were many ways for the town to be completely screwed.

 

 

So, due to that, I decided to go with a new theme that was much simpler, and could be part of a series. This is ready to go in the next few days (or when I have enough people).

 

LEGO Mafia #1: City

- Tales

- Nintendohnut

- Yvonne

- DuD

- Rummy

- ReZourceman

- mr-paul

- Jimbob

- Diageo

- The Peeps

- gmac

- Sheikah

Edited by Cube
Posted (edited)
Will this run alongside the Houses of Parliament Mafia? Because I'm still wary of being in more than one mafia at a time. I dislike dividing my attention.

 

mr-paul said his will be sometime between half a week and week, so it will likely start before mine is finished.

 

If it helps, this one should be fairly simple.

 

Two more players would be great, but I can start tonight without.

Edited by Cube
Posted

Wahey, Dannyboy is in. Even though I didn't take part in the Peepsville mafia I read through it to get an idea of the game, looked really interesting. More twists and turns than a twisty turny thing. Should be fun. :)

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