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Posted (edited)
So still loving the game - taking my time with it unlike some people :heh:

 

Doing the same. Am now past the point where I stopped playing the Demo.

 

Took me 10 minutes to take out two enemies.

 

I love how, when you turn off every help, you really don't get any help (except for the occasional tutorial).

More games should do that.

 

 

Edit: Fuck me.

 

I observerd a clicker walking around to see if I can take him down.

What I didn't know: They are apparently immune to my fists and stealth takedowns (didn't try to use a Shiv, 'cause I wanted to keep them for lock-picking).

 

So I fucked up, raising attention to the remaining two infected who were now coming to the place where I was fighting the clicker. I panicked, shot a bullet at it, then beat it down with the wooden thingy I had, which then was destroyed.

 

The other guys were screaming and running towards me, I panicked again, shot another bullet. This time hitting one. I landed the occasional hit with melee attacks, ran away and had to decide whether I should shoot them down, or sacrifice a bit of health to continue melee combat.

I had about 1 second and I chose the latter option.

 

 

I survived. Almost dead. Lost two bullets, my melee weapon and my sanity.

Fucking amazing game.

 

Need a good squad...

 

Just played my first multiplayer match. We won, I was the best :p

 

It's definitely a team game, which is awesome. And it is very slow paced. I love it.

 

We need to get some action going!

Edited by drahkon
Posted

He asked me.

 

Oh shit edit, not tonight. Soon though!

 

I keep forgetting to fucking mark despite it being the key to multiplayer mastery.

Posted (edited)

It's an awesome game, but I'm disappointed it turned out to be another zombie game. I was hoping for more like On the Road, super volcano or nuclear war or something like that. Shooting down brainless zombies isn't the same as humans fighting for survival. Good there's some of that too though.

Edited by Tales
Posted
It's an awesome game, but I'm disappointed it turned out to be another zombie game. I was hoping for more like On the Road, super volcano or nuclear war or something like that. Shooting down brainless zombies isn't the same humans fighting for survival. Good there's some of that too though.

 

I think you mean The Road there, not On The Road.

Posted

If I had to use one word to describe this game, it would be "intense".

 

I managed to catch up (oddly, one section I did first time in my original playthrough took me ages) and do a decent amount more.

 

The sound effects in this game are amazing. The guns sound incredibly realistic and there's a lot going on in the background.

 

The sound of the clickers is incredibly scary, as well as conveying information on what "state" they are in and their location

 

 

The combat is very tough, yet there are a good variety of ways to fight in each battle. As said above, each battle is incredibly intense.

 

I'm not afraid to admit that this game literally makes me sweat. I'm loving it and I generally don't like horror games.

Posted (edited)

I've never played a game like this that's had me on the edge of my fucking seat the entire time, even during the slower moments when nothing is happening. And damn those fucking clickers.

 

One encounter man I felt so helpless, a load of runners out of nowhere, if it wasn't for the AI partner I would of been fucked. Managed to fight em off on the first try.

 

This game oozes class.

 

And thank god for these analogue nub grip things I bought. Make the dual shock sticks a little easier to handle.

Edited by bryanee
Posted

Oh boy... the game has taken a dive off a cliff. After

arriving in Lincoln

it has been a consecutive string of disappointments... It started out unique but it's getting more and more predictable and dumb. Citizen Kane moment of gaming my fucking ass. It's more like the King's Speech, a dumb blockbuster masquerading as something culturally relevant. It's just an endless parade of Naughty Dog pandering to modern audience tastes and trends, this is my disappointment of the gen, unless it changes drastically towards the end (I'm at the elevator part). I expected something beautiful and haunting, like the Village scene from Uncharted 2, instead it's just the usual fucking bullshit. Why did I let myself believe this would be any different...

 

Not that the game's bad. Not at all. It's just nothing even remotely out of the beaten path... Ellie and her endearing remarks, epiphanies, doubts and realizations is the only element that elevates the game above the rest in any way. Apart from her, this is just another Zombie game with some very shallow and basic (not to mention borderline bad) stealth and survival elements thrown in. BOOOOOOOOOOOOOOOOOOOOOO!

 

That said, the jury's still out, my save says I'm about 50% done (~8 hours in), so I guess we'll see. If it doesn't do a 180º, that's it for Naughty Dog, as far as I'm concerned... Ridley Scott of the gaming industry.

Posted

Stop the presses, O_W is being a drama queen.

 

 

 

So, really enjoying this, I hate stealth but that kind of adds to the tension. HOWEVER, how exactly are you meant to deal with the game when it just chucks a horde of infected at you? Like when you get to the first town, meet the dude and then step outside on your way to get car parts/going to the armoury? I can deal with most the infected but then a clicker just insta-kills me.

Posted
Stop the presses, O_W is being a drama queen.

 

 

 

So, really enjoying this, I hate stealth but that kind of adds to the tension. HOWEVER, how exactly are you meant to deal with the game when it just chucks a horde of infected at you? Like when you get to the first town, meet the dude and then step outside on your way to get car parts/going to the armoury? I can deal with most the infected but then a clicker just insta-kills me.

 

I think it's fair. Not that the game is bad, it's at least a very solid 8/10 (in a realistic scale, not "anything below 9 is crap"... Anything above a 7 is a good game you should play, for me), but it's being hailed as a new dawn for gaming when deep down it's just the same old tune. It bothers me that people not only accept but actually support this kind of attitude from the media which are supposed to be "on our side". It's deceitful and sad.

 

I may have been unclear though, the game is great... It's just not the masterpiece the media are making it out to be. I actually believed it could be that good for a second, the whole Boston intro stage seemed like it could be the slightly flawed but incredible opening for a game changing experience... Turns out that was the best part of the game (at least so far, I'm still "only" 10 hours in).

 

But hell, maybe I'm too much of a snob, as apparently most people thought the beginning was boring and didn't really get into it until the point at which I started to get disappointed with it...

 

Seriously, I started getting very very worried right before that horde you mentioned when the character I won't name gives you the shottie and grenades (that was the turning point for me)... But when the horde happened it just completely lost me... And it hasn't won me back yet, everything since has been a (very competent and well made) disappointment.

 

Just escaped Pittsburgh and got rescued from drowning by the young black guy... Hopefully it'll get better again from here on out, but that whole High School horde part and then the Pittsburgh hunter gang segments have just felt tacky and formulaic, even though very well executed.

 

 

Well, here I go again!

Posted

I think this might be another Uncharted 3 situation where I just drop the difficulty down to easy so I can get through the game. The only real difference being that I thought Uncharted 3 had stupid difficulty spikes while its just TLOU gameplay style that I simply dont get along with. This was exactly the reason I didnt bother preordering until a week before but I was swayed by all the glowing reviews, guess I should have stuck with my initial feelings on it.

Posted

Huh, it's getting good again. Like, really good. Hooray! =)

 

(as for the difficulty, as someone who's playing on hard and finding it easy, you should remember that conflict is optional sometimes).

Posted

Ok, so "acts" 2 & 3 were bullshit, but 4 & 5 are THE SHIT.

 

Just got to UEC (which I'm calling Act 6), really wanted to keep playing unfortunately the local festivities prohibit me from doing so. There's a huge party going on right by my house, so now this

 

 

is blasting at a very, very loud volume... and it obviously completely ruins the mood. =D Although it would be quite hilarious to keep playing with such a disparity in tone. =D

Posted

OK this game just turned fucking immense.

 

When you're holding out in the house with the mounted sniper and the way the following scene between the kids plays out. Hell, the downtime preceding that part just exploring the houses... so good.

 

Oxigen needs to hush a little. Sure it isn't a masterpiece but the clickers do make the game seriously more intense. And you can stop parping on about The Road. The chapter I described above seemed to draw a great deal of inspiration from the novel and yes it was probably the best segment of the game so far, but when it comes down to it the zombie nature of this apocalypse doesn't detract from the story because it's purely character driven, and all you need to know is that they're going through emotional turmoil.

 

 

Maybe the gaming press have gone overboard on the praise for the game but by fuck does it have its moments. And I've still got more to play. Easily in my top 10 games of all time the way events are unfolding.

Posted

@dwarf_gourami, I'll hush, it's back to being great. But you gotta admit,

that gigantic segment from the highschool 'till you arrive at the sniper village is both incredibly long and predictable, not to mention underwhelming, especially when compared to the first act and the part you just played... By the way, it's gonna keep getting better from now on, at least so far, for me. I overreacted a bit because those segments where just so big and underwhelming that I thought that'd be it 'til the end... It felt like Uncharted, and it left a bad aftertaste, tbh.

Posted (edited)

What was predictable?

 

Dwarf's multiplayer guide/tips:

 

-Downing enemies, executing enemies, healing allies, marking targets and crafting items (generally playing well) gives you cogs/money which tallies up during a match. If you go to your inventory and hit R1, you can buy ammunition, armour, or upgrade your weapons. If you have a 'purchaseable' weapon in your load-out, this can be bought as well.

 

-The little white dots on the map signify tool kits. Open these up with triangle and press triangle repeatedly to collect the parts that scatter from them. When you first spawn there is always one nearby, make sure you use it. The tool kits are individual to each player so you won't miss out if other players use them before you. It takes a couple of minutes for each kit's supply to replenish so it's usually best to work your way round the map in a circular fashion to find more.

 

- The contents of one tool kit are usually insufficient to craft an explosive, but you'll probably be able to craft a shiv or a melee item. Shivs are used for stealth killing from behind and are therefore rarely useful. Melee items give you a 1v1 advantage in a fist fight against anyone who doesn't have one, and when upgraded they are devastating.

 

-Two tool kits will always supply you with enough items to make an explosive. The bomb is the most lethal and versatile explosive in my experience. You could also make a medikit but doing so is normally wasteful as these can be found around the map. If you're severely injured but have found a safe spot, then obviously do it. It's much easier to do this by pressing up on the dpad and holding X to craft one without wasting time in the select menu.

 

- Stay within the same third of the map as the rest of your squad. This obviously helps with reviving, but even if you don't reach a bleeding ally in time, enemies are sitting ducks if they attempt an execution because it takes several seconds to perform one.

 

- Sprint marks you on the radar. Sprinting is best used sparingly in situations where you're getting surrounded and you need to rush back behind your squad, or if you need to close the gap on an unaware enemy and either shiv or melee them. Shivs would be much more useful if sprinting wasn't penalised in this way.

 

- 'Hearing' with R2 lets you see through walls for a short distance, but only for a couple of seconds unlike in the campaign. You won't get spotted through walls if you're completely stationary while crouching. For this reason I almost always equip the Covert Training booster in the load-out. This booster can be levelled. Level 1 spawns you with a shiv (meh) but Level 2 means you can crouch-walk without being 'heard'. Can't remember what Level 3 does but it probably chews through more load-out points than is worthwhile.

 

-Explosive expert is awesome and only costs one load-out point. Explosives can be hard to use without this damage radius buff.

 

- Mark your targets with R3 as often as possible. If you spot an enemy from afar but know you can't kill them before they get to cover, save your ammo and keep yourself off the radar by marking instead of shooting. Upgrading the relevant booster to level two increases the duration of a mark and also gives the target a heat signature, which makes pinpointing them much easier.

 

-Be patient when shooting. Most guns have a sharp kick so you need to wait a fraction of a second before each consecutive shot.

 

- Headshots reign supreme, and they aren't too difficult to pull off either. Lethal headshots also give you more cogs for spending on upgrades. The standard rifle is a monster when scoped in because headshots kill in a single hit.

 

- The revolver is better than the pistol.

 

- Consider using load-outs that don't have secondary &/or purchaseable weapons. After one or two kills/revives you will be able to upgrade side-arms and these can be extremely powerful. By doing this, you can save points for a couple of insanely powerful boosters. You'll likely have to purchase ammo as you go and scavenge, but it's a viable option.

 

///

 

That's the bulk of it. I haven't tested the support side of the multiplayer and I'm yet to try some of the exotic purchaseable weapons. They aren't that great value but if you're having a stormer it's fun to splash out on the sniper or machete.

 

The longevity is going to be questionable if you don't have a season pass. Having forked out full price I'm hesitant to get one.

Edited by dwarf
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