S.C.G Posted July 27, 2009 Posted July 27, 2009 I hope they make the levels for this installment harder but not 'lucky' or 'gimmicky' for instance, do we really need the starting level where you have to roll forward a pitifully small distance with no obstacles, completing the level in seconds? not really... sure it's a new control scheme but it won't be that hard to grasp... meh they will probably dumb it down anyway so it's useless to complain as they won't listen. :/
Ashley Posted July 27, 2009 Posted July 27, 2009 I hope they make the levels for this installment harder but not 'lucky' or 'gimmicky' for instance, do we really need the starting level where you have to roll forward a pitifully small distance with no obstacles, completing the level in seconds? not really... sure it's a new control scheme but it won't be that hard to grasp... meh they will probably dumb it down anyway so it's useless to complain as they won't listen. :/ I know we're all sick of Wii puns but....wiinicism?
mcj metroid Posted August 1, 2009 Posted August 1, 2009 Hopefully it won't be one of the worst games ever made, like Banana Blitz. s. I agree with this entirely monkey ball 1 and 2 were great for different things.. monkey ball 1 had the one player and also let you play all the single player stages similtaneously with 3 other people.. It just depends on what you want.. monkey ball 2 didnt improve on much and arguably( I did hate the play pause and so on buttons)made the one-player worse... I do prefer the multiplayer in 2.. especially target..
That Guy Posted August 1, 2009 Posted August 1, 2009 Agree with people saying this game needs to be harder. Playing Monkey Ball 1 and knowing pretty much all the levels were fully skill based and getting pissed off and throwing a controller in frustration only to pick it right back up again was amazing. LOVE that game. Monkey Ball 2 was the same but the luck based levels were just far too annoying. And Banana Blitz the bosses and jumping do their best to ruin it and the tilting makes the other bits too easy. I want the option to use a Gamecube controller in this one.
mcj metroid Posted October 10, 2009 Posted October 10, 2009 wow that guy cant control it in the gameplay trailer.. hmm my worry is they'll make the game too easy to force balance board into it. I certainly will be only using the controller anyway.
Retro_Link Posted October 10, 2009 Posted October 10, 2009 Still don't like the change in graphical style, dunno why they ever changed it from the original look!
Josh64 Posted October 12, 2009 Posted October 12, 2009 Still don't like the change in graphical style, dunno why they ever changed it from the original look! Seconded! And did the company change? I know it's by Sega, but I remember 1 and 2 having the dev team 'AV' at the start, but the ones after, like the DS and Wii versions didn't, so maybe this is why the first two were better? That's only a guess though. And I think the Wii Balance board is uber fun so im looking forward to this very muchly.
Ren of Heavens Posted October 12, 2009 Posted October 12, 2009 Amusement Vision was closed down in 2005 and the dev team was integrated into Sega. They made F-Zero GX as well.
Patch Posted October 13, 2009 Posted October 13, 2009 Cool. This could be the closest we'll get to having an actual life-size monkey ball peripheral. wow that guy cant control it in the gameplay trailer.. hmm my worry is they'll make the game too easy to force balance board into it. I certainly will be only using the controller anyway. Maybe the Balance-Board levels are aside from the main levels? Based on past console Monkey Ball games, the chances are that this will be just as hard as the others. More so if you force yourself to use only the balance board for the whole game! Just imagine the wire grinds on A15 and E9 using a balance board!
markderoos Posted October 13, 2009 Posted October 13, 2009 Although I think it'll be fun using the balance board, I think this game could seriously be GREAT if it utilised the Wii M+... 1. It's tighter to control such a game with your hand than with your feet. 2. Wii M+ makes multiplayer possible as opposed to the balance board; one at a time games only
Josh64 Posted October 13, 2009 Posted October 13, 2009 I never thought of Motion Plus! I bet it would be awesome. The Wii controls were pretty good in my eyes and with the extra precision of Motion Plus it would be a great Monkey Ball game.
Retro_Link Posted November 16, 2009 Posted November 16, 2009 New Gameplay Trailer: 2 player mode = Player 1 rolls, Player 2 blasts obsticles (that aren't there in single player)
That Guy Posted November 16, 2009 Posted November 16, 2009 Meh, I dunno, Monkey Ball just doesn't seem quite the same as it used to. I think I can do without this one until it's a bit cheaper at least.
nekunando Posted November 16, 2009 Posted November 16, 2009 Super Monkey Ball has, unforunately, beem in steady decline since the original Whilst I do enjoy the visual style of the newest iterations on Wii, Banana Blitz was quite poor thanks to the luck involved in the single player game and the horrendous quality of the multiplayer games I haven't really been paying much attention to the progress of this game as my interest in the series has basically evapourated
welsh_gamer Posted December 30, 2009 Posted December 30, 2009 Pre-order for £15.97 at Amazon Misprice, or does this game just use the balance board hence a budget price? It's £29.99 everywhere else.
That Guy Posted January 3, 2010 Posted January 3, 2010 Pre-order for £15.97 at Amazon Misprice, or does this game just use the balance board hence a budget price? It's £29.99 everywhere else. Thanks a lot for that. I wasn't keen at £30 but at £16 I'm well up for a bit of new Monkey Ball.
Retro_Link Posted February 17, 2010 Posted February 17, 2010 GT Review ... wow they kept that review short and sweet (or not sweet but still)! Is it possible to ruin this series any more?!!
markderoos Posted February 17, 2010 Posted February 17, 2010 I don't see anything that's worse than Banana Blitz?
Retro_Link Posted February 17, 2010 Posted February 17, 2010 They've taken away the manual camera controls.
Emerald Emblem Posted February 17, 2010 Posted February 17, 2010 You'd think motion controls were perfectly suited to the Monkeyball series, apparently not.
yesteryeargames Posted February 17, 2010 Posted February 17, 2010 got it for under £16 from amazon, good fun so far . blance board controls are tricky:) tho
Cube Posted February 17, 2010 Posted February 17, 2010 You'd think motion controls were perfectly suited to the Monkeyball series, apparently not. Kororinpa (and it's sequel) prove that the Wii is perfect for these games.
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