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Guest Captain Falcon
Posted
Wii's limit? You're kidding, right?

 

I think the point being made is that despite it's very short development cycle, Secret Rings was one of the, if not thee, best looking title available on the system at it's point of release - both in terms of the technical ability and artistic prowess. It still looks better than a lot of games now (especially third party) and the only fault I would throw at it was the fact it wasn't 60fps.

 

Sonic Team did as much as they could in the time allowed to make a great looking game and whilst it may not have even come close to reaching the ultimate graphical limits of the Wii, at the time it was a damn sight closer than anything else out there.

Posted
I think the point being made is that despite it's very short development cycle, Secret Rings was one of the, if not thee, best looking title available on the system at it's point of release - both in terms of the technical ability and artistic prowess. It still looks better than a lot of games now (especially third party) and the only fault I would throw at it was the fact it wasn't 60fps.

 

Sonic Team did as much as they could in the time allowed to make a great looking game and whilst it may not have even come close to reaching the ultimate graphical limits of the Wii, at the time it was a damn sight closer than anything else out there.

 

So maybe replace Wii's limit for Wii's standards wouldn't be a bad idea... ;)

 

BTW... yeah... Secret Rings is awesome in every aspect... but... I would never highlight its technical detail as top of the tops, although when when comparing with Sonic Unleash it looks like one generation ahead.

Guest Captain Falcon
Posted
So maybe replace Wii's limit for Wii's standards wouldn't be a bad idea... ;)

 

BTW... yeah... Secret Rings is awesome in every aspect... but... I would never highlight its technical detail as top of the tops, although when when comparing with Sonic Unleash it looks like one generation ahead.

 

Well Secret Rings had it's own problems that kept it short of awesome in my book - it's just that the graphics weren't one of them.

 

And your right, it does seem to be much better looking than what we've seen of Unleashed so far (though I'll reserve full judgment until I get a copy in my hands).

 

Given the few screens we seen so far (and the brief video clip), it appears this is using the same engine as Secret Rings which makes me wonder why they even bothered trying to tailor the "Hedgehog Engine" to work with the Wii in the first place.

 

They couldn't have had that much confidence in it. I can only guess that this game was started around about the same time as unleashed and they weren't sure how it was going to turn out so they just let both projects run simultaneously.

 

It'll be interesting to see what the Sonic game after this will be based on (we all know there will be one...)

Guest Captain Falcon
Posted

That looks great - I'm sold.

 

And it's good to see, or rather hear, that Crush 40 have been reinstated to do the main song. Whilst I do love His World (all versions), Seven Rings in Hand quickly became annoying - it didn't help that the game continually repeated the same 30 second loop all the time.

 

But that song rocks - I can't wait to hear the full version!

Posted

Is it wrong that out of all the upcoming Wii games, this is the one I'm most interested in (not including the Metroid Prime re-release)?

Guest Captain Falcon
Posted
Is it wrong that out of all the upcoming Wii games, this is the one I'm most interested in (not including the Metroid Prime re-release)?

 

Short answer - No.

 

Long answer - Hell No!

Posted

I just hope that the castle levels are one of two and it has a lot of different environments (like Secret Rings) like that grass field (which looked amazing in the few seconds we saw) so that most of the game is colourful.

 

Also, I love the music. Hopefully Crush 40 do most of the music in this game. They should have done Secret Rings (their version of Seven Rings in hand is pretty awesome).

Posted
I just hope that the castle levels are one of two and it has a lot of different environments (like Secret Rings) like that grass field (which looked amazing in the few seconds we saw) so that most of the game is colourful.

 

Also, I love the music. Hopefully Crush 40 do most of the music in this game. They should have done Secret Rings (their version of Seven Rings in hand is pretty awesome).

 

Crush 40 did a version of Seven Rings?

Posted

I hope that the game isn't entirely inside castles... it would be boring.

 

Other than that... well, loved it :) Loved the grass scene (hope it's in game), short, but at least we get some fresh air from all the grey.

Guest Captain Falcon
Posted
Not like Secret Rings I hope.

 

Then I think you'll be out of luck.

 

Even at it's short length, you can see Sonic doing the same slides and jump charging. Every time he stopped sliding or he jumped the sword was swung so it must be just mapped to the 2 button or rather the release of the 2 button.

 

And I can't imagine they would add nunchuk support to allow for analogue control as it would probably make the game seem more complicated to Nintendo's new found demographic that SatSR was trying to appeal to.

 

Plus, there is Unleashed to fill that particular void.

Posted

I hope it controls like SoTR, just scrap walking backwards and fix it a bit and presto. Not only were the controls fun, it's the only game that managed to really get what Sonic is about: acceleration and timing. Not that I dislike Rush's going at the speed of light all the time, I love it.

Posted
Sonic Team did as much as they could in the time allowed to make a great looking game.
They called it Sonic Team, but they really aren't. They are Ex-UGA staff, who merged with Sonic Team for fiscal reasons, but remained a separate team/work group.

 

Hell, look at NiGHTS Journey of Dreams, using a custom engine, and Sonic Unleashed, whoose HD versions use the Hedgehog engine. This one? Renderware (burnout engine) and clearly a different team, considering they started development on this one right after Secret Rings, it's coming along almost at the same time as Unleashed is and are using different tech too.

Guest Captain Falcon
Posted
They called it Sonic Team, but they really aren't. They are Ex-UGA staff, who merged with Sonic Team for fiscal reasons, but remained a separate team/work group.

 

Hell, look at NiGHTS Journey of Dreams, using a custom engine, and Sonic Unleashed, whoose HD versions use the Hedgehog engine. This one? Renderware (burnout engine) and clearly a different team, considering they started development on this one right after Secret Rings, it's coming along almost at the same time as Unleashed is and are using different tech too.

 

OK then, Sega's Global Entertainment R&D Dept 1 made a great looking game in the time allowed. Is that better:heh:

 

I kinda missed the second point you were trying to make though. SatSR, and I presume this are using the CRIWARE middleware - as was used for parts of Shadow. Sonic Heroes on the other hand used Renderware but that was a while ago.

 

Or at least that was my understanding.

Posted
I kinda missed the second point you were trying to make though. SatSR, and I presume this are using the CRIWARE middleware - as was used for parts of Shadow. Sonic Heroes on the other hand used Renderware but that was a while ago.

 

Or at least that was my understanding.

The game uses Renderware, from the bat, it's the engine it's running on. I don't know/remember if it uses CRIWARE in any sort of way but mind you CRIWARE is not a engine, it's a set of tools, namely to acelerate streaming, decompression and stuff.

 

It's a middleware alright, but not an engine.


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