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Dead Rising: Chop Til You Drop (BEST NAME EVER?!)


Boomstick

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I'm not gonna pretend I know what Dead Rising is and, tbh, from what I see here it doesn't immediately strike me as something I will be clambering to buy on ye olde day one. I'll keep up to date with the news developments and see how it progress though. :)
It's Resident Evil meets jackass in a mall where you can go into stores, grab items and do all kinds of stuff to the poor zombies that want to kill you. Plus a B-movie story and it's Capcom.

 

Buy it.

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It's Resident Evil meets jackass in a mall where you can go into stores, grab items and do all kinds of stuff to the poor zombies that want to kill you. Plus a B-movie story and it's Capcom.

 

Buy it.

 

I'm sold :heh:

 

Could always do with more 3rd party games and I love Resi 4.

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I'm not gonna pretend I know what Dead Rising is and, tbh, from what I see here it doesn't immediately strike me as something I will be clambering to buy on ye olde day one. I'll keep up to date with the news developments and see how it progress though. :)

 

Ever seen Dawn of the Dead? Its exactly that, and that's why it is awesome.

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You can use a lawnmower in an interesting way in this game (never played it but seen said activity) and it was inspired by a b-movie film, I think it was one of Jack Thompson's (LOTR director if I have got the name right) first movies but the name escapes me. Also had a priest who knew 'kung-fu' and 'kicked ass/butt for the lord'.

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You can use a lawnmower in an interesting way in this game (never played it but seen said activity) and it was inspired by a b-movie film, I think it was one of Jack Thompson's (LOTR director if I have got the name right) first movies but the name escapes me. Also had a priest who knew 'kung-fu' and 'kicked ass/butt for the lord'.
Oh, I lol'd so fucking hard.

 

Jack Thompson = Batshit insane lawyer who has tried (and failed) to ban every videogame on earth, ever.

 

Peter Jackson = Awesome film director who made the LOTR trilogy,

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1Up's info:

 

What's New in Wii Dead Rising

Capcom explains what sets the Wii release apart.

 

We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to a bigger userbase.

 

As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: "The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for newcomers. That's why we're adjusting the game to make it easier to play."

 

As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."

 

In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. "Basically, you use the Nunchuk to move and the Wii-mote to perform actions," Nakai told Famitsu. "You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game."

 

Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title is already well underway. Nakai's main goal here, is not only to retain what made gamers excited about the original, but also to open the game up to a new, broader audience. "Of course, we have lots of fans of the original version, so we're still aiming for a level of visuals that will keep them satisfied."

Source: http://www.1up.com/do/newsStory?cId=3168849
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You can use a lawnmower in an interesting way in this game (never played it but seen said activity) and it was inspired by a b-movie film, I think it was one of Jack Thompson's (LOTR director if I have got the name right) first movies but the name escapes me. Also had a priest who knew 'kung-fu' and 'kicked ass/butt for the lord'.

 

You mean the amazing film brain dead. The last good Peter Jackson film (well Heavenly Creatures was alright actually).

 

I think this game is sounding great, a flawed gem of a game on the 360, if they can iron our the flaws and keep the gem then GREAT! And with the much superior motion controls, we may be onto a winner!!!

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Oh, I lol'd so fucking hard.

 

Jack Thompson = Batshit insane lawyer who has tried (and failed) to ban every videogame on earth, ever.

 

Peter Jackson = Awesome film director who made the LOTR trilogy,

 

Oh crap :confused: . Thanks for actually understanding my crap.

 

You mean the amazing film brain dead. The last good Peter Jackson film (well Heavenly Creatures was alright actually).

 

I think this game is sounding great, a flawed gem of a game on the 360, if they can iron our the flaws and keep the gem then GREAT! And with the much superior motion controls, we may be onto a winner!!!

 

Ah yeah THAT's the movie name. Twas on the tip of my tongue.

 

 

No wai are those the graphics. Really didn't expect them to be so epic.

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Colour me interested in this title. It seems to be using an enhanced version of the RE4 engine. Im fine with that. That engine was great. Still to this day, Im amazed how good RE4 looked like. The controls sounds very much like the Wii version of that game too, so that sounds good.

 

The character models look really good in some (seem like cinematics), while the in-game ones are rather low quality. I hope they really put a lot of effort in this game. We need more devs to push the envelop.

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