Dante Posted June 3, 2008 Posted June 3, 2008 In the midst of promoting returning favorite like Resident Evil, Bionic Commando and Street Fighter, Capcom also took a little time for some new properties during last week's Captivate 08 event in Las Vegas. Perhaps the biggest unveiled was Spyborgs, a Wii-exclusive title coming in 2009. The action title is being created by Bionic Games, an offshoot of sorts of High Impact Games that's chock-full of former Insomniac staffers, and helmed by Mike Stout, Lead Multiplayer Designer for Resistance: Fall of Man. It's early yet, but what we've seen looks like a sci-fi brawler crossed with an episode of Ren and Stimpy. More here.
Jamba Posted June 3, 2008 Posted June 3, 2008 Ouch... like OUCH. That's awful. I could easily make better stuff than that. I could put together better stuff than those level shots in less than a week probably. Jesus guys.... what the hell is going on?
david.dakota Posted June 3, 2008 Posted June 3, 2008 Hmm. Its early build, hopefully it'll have a little spit and polish before release. It certainly sounds interesting... Its far too early to be critical. Its a new IP, seems to have a pedigree team behind it. So, its all good in my book.
Deathborn Posted June 3, 2008 Posted June 3, 2008 Herr... it will be released in 2009. The graphics have plenty fo time to be enhanced. Furthermore, Wii games screenshots are often quite crappy... And we know nothing about the game, the plot, the gameplay, the features,... it's way too early to bash it. The game seems to have a good potential for me. Wait and see.
tapedeck Posted June 3, 2008 Posted June 3, 2008 BEST TEXTURE WORK EVAR!! Would spitting on this and some Mr Sheen really make it better? I certainly hope so EDIT: Does seem quite 1980's and it really is too early to start slamming it I guess. It's just too easy to slag wii screenies these days. MORE INFO: The action title is being created by Bionic Games, an offshoot of sorts of High Impact Games that’s chock-full of former Insomniac staffers, and helmed by Mike Stout, Lead Multiplayer Designer for Resistance: Fall of Man. INSOMNIAC STAFFERS = AWESOME!
Jamba Posted June 3, 2008 Posted June 3, 2008 Why do devs release shots so early on? If it's THIS shit (which it is) then how does it do the game any good at all? These textures don't need polish, they need a complete work-over. Some of them are 128x128 pixel tiles or less which is totally unacceptable! The modelling is worrryingly low poly (well, it shows that it's low poly which is more to the point) and the characters looks shockingly bad. I wouldn't mind if the art style put more accent on resources in certain places but that is all just rubbish looking. Like, all over bad. Need I mention, no lighting effects at all or any rendering effects by the look of it.
dazzybee Posted June 3, 2008 Posted June 3, 2008 Capcom never let us down, and I have a feeling this game will turn out to be great!!
Gizmo Posted June 3, 2008 Posted June 3, 2008 Ouch... like OUCH. That's awful. I could easily make better stuff than that. I could put together better stuff than those level shots in less than a week probably. Jesus guys.... what the hell is going on? Fuck me!!! How disappointing. So PS3 and 360 get Street Fighter, Bionic Commando and a new 1942, and we get this heap of fucking shit and a pet game! This is beginning to get truly annoying and I don't understand, I though the situation with 3rd parties would improve due to the success of the Wii, it's worse than the Cube!!! On a more postive note, people slated Zack and Wicki when it was first unveiled too!! But this game looks shit, it sounds like a shit concept and well.....guess this is something we're going to have to get used to and quick!
Deathborn Posted June 3, 2008 Posted June 3, 2008 But this game looks shit, it sounds like a shit concept and well..... Seems you have some exclusive info. Maybe you can share it.
mcj metroid Posted June 3, 2008 Posted June 3, 2008 hmm It doesn't look great but you never know it could be awesome..you just never know. Too early to tell anyway.
killer kirby Posted June 3, 2008 Posted June 3, 2008 Fuck me, first screenshots of a new IP!!! and already people are already cracking the shit I am sorry but a new IP for me is better then a sequel or spin-off and such, it means that a lot of what will be in the game will hoepfully feel original. Rather a new IP then a fucking spin off *Yes I am looking at Ubi-soft and Namco* anyday. This is Capcom, not Ubi-soft. Be greatful they are not giving us 'Resdient evil remake of the remake of the remake of the remake'
Hero-of-Time Posted June 3, 2008 Posted June 3, 2008 From Eurogamer Capcom has officially unveiled Wii-exclusive action game Spyborgs, promising a Saturday morning cartoon-style experience designed primarily for two players. Developed by Bionic Games, Spyborgs introduces a team of super-spies - Bouncer, a big robot, and Kinetic, an extreme sports nut, were shown off at Captivate 08 in Las Vegas last week, while others include Stinger, Voxel and Clandestine. Gameplay is from a pulled-back third-person perspective, and involves smashing up enemies and solving puzzles co-operatively using a mixture of analogue stick and button attacks and Wiimote gestures. Environments in the sewer section we saw were basic but stylised, with comedy enemies like flying crocodiles with rocket launchers and poo-covered teddy bears. To give the game a cartoon feel, the campaign will be split into "episodes" and each will actually have advertising breaks - playable joke mini-games with gesture controls, like a rhythm-action banjo session promoting a plumbing firm called 2FISTED, and a frenzied boxing game for Nukem Now Robots. Although ostensibly for two players, with basic puzzle design derived from this, the game will also work as a single-player experience with the AI controlling the second character. Each level will use a combination of two characters, whose abilities range from powerful punch attacks (Wii Sports boxing-style motions) to things like acrobatics and skills with bladed weapons. There will also be rail-shooting sections and showpiece boss fights, and some sections where the whole Spyborgs team assembles. From what we saw, Spyborgs looks like it has a younger focus, although "all the leads on the team at ex-Insomniac" and they hope the humour from games like Ratchet & Clank will cross over to grown-ups like you and me. Well, you anyway. Bionic was also adamant that Spyborgs is not a mini-game compilation or throwaway exercise for the team, which has been assembled specifically for its production. "We want to be on the Wii - we don't want to port over a game like everyone else," designer Mike Stout explained. "Most of the games on the Wii are ports or micro-games and we think gamers are getting sick of that," he explained.
LazyBoy Posted June 3, 2008 Posted June 3, 2008 Huh. I'm going to hold out hope because it's capcom. I mean...huh. I need gameplay videos. Edit: Just read ^^, actually sounds alright.
dazzybee Posted June 3, 2008 Posted June 3, 2008 I told you this game would be good; that sounds great actually; love the Robocop/Starship Troopers advert idea too, brilliant. Always had faith in Capcom!
brynpearson Posted June 3, 2008 Posted June 3, 2008 trailer here:- http://uk.wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_trailer_060208.html
Shino Posted June 3, 2008 Posted June 3, 2008 UUUUUUBBBBBBIIIIIIIISSSSSSSOOOOOOOOOOOOOOOOOOOOOOOOOOOOFFFFFTTT!!
dazzybee Posted June 3, 2008 Posted June 3, 2008 trailer here:- http://uk.wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_trailer_060208.html That was actually really funny. Looks like it could be a good game. Terrible, terrible, terrible graphics though!
brynpearson Posted June 3, 2008 Posted June 3, 2008 they mite get better. who knows. leets hope so. kind a reminded me a bit a beyond good and evil for some reason
Retro_Link Posted June 3, 2008 Posted June 3, 2008 "AND A FISH!" lol! Be good for the Wii to get it's own Rachet and Clank style game, Though I think the visuals style should have taken more from the cartoon sections [introducing the characters] in that trailer which were really nice looking! A more Jet Set Radio type look, as opposed to the current style which I really don't like, because it makes it look like any generic platformer from last gen. This standard PS2 style look the game has takes away from the comedy aspect of the cartoon, and a far more seemless blend between the gameplay and animated cutscenes would have been far nicer! Come on devs, think about art direction! Your creating a saturday morning cartoon style game... so make the game look like one! Not difficult is it!
Gizmo Posted June 3, 2008 Posted June 3, 2008 Nice stealth edit dazzy, but I quoted your original post already :p
gaggle64 Posted June 3, 2008 Posted June 3, 2008 Looks like it could be pretty great fun, the concept definitely has a lot of value. At least it's a mini game compilation.
spirited away Posted June 3, 2008 Posted June 3, 2008 Nice stealth edit dazzy, but I quoted your original post already :p I was wondering where you got that quote from:heh: Following the trend or sumin?
Calza Posted June 3, 2008 Posted June 3, 2008 Ouch... like OUCH. That's awful. I could easily make better stuff than that. I could put together better stuff than those level shots in less than a week probably. Jesus guys.... what the hell is going on? hahahahaha
Hellfire Posted June 3, 2008 Posted June 3, 2008 Crappy screenshots as usual, but this team is very good and the trailer is awesome, so I'll keep my eye on this.
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