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Posted
Well, quite clearly people do care, since there are people posting about them :heh: [/pedantic]

 

The backstories are a mess. Its like Tekken or Mortal kombat fans trying to figure stuff out. No one rational and intelligent cares. :heh:

 

fixed for clarity.

Posted

from rehorror:

 

 

The latest issues of OPM and Xbox World Magazine had reviews of Resident Evil 5. Both claimed to have the first. Highlights:

 

-There are files and diaries about the early history of Umbrella.

 

-Like other reviews they both say real-time item management is a total hassle for an action game.

 

-With online, pressing pause only pauses your player's movement. The game will carry on and enemies will still attack you.

 

-If your online buddy hasn't unlocked a certain weapon you cannot give him it or its ammunition.

 

-The friendly fire option was apparently scrapped. Shooting your partner will still send them into a "flinch" animation and stop them from firing but they will not lose health.

 

-Both players must press the skip cutscene button for it to skip. At the shop screen where you select your loadout, one player pressing confirm will activate a 60-second countdown for the other player to finish up.

 

-Each chapter has its own online leaderboard for completion times and rank awarded. A good rank will unlock a figurine.

 

-A records screen keeps track of your hit/miss ratio for each weapon, your deaths, enemies defeated and more.

 

-There is a level select menu.

 

-A "History of Resident Evil" section contains detailed profiles of everything that appears in the game.

 

-Josh was Sheva's mentor.

 

-When Sheva is AI controlled she will shout out hints that tell you how to progress to the next level.

 

-You cannot manage items when in cover.

 

-In the later sections the "ethnically diverse" Majini disappear.

 

OPM gave the game 8/10 and Xbox World gave it 81%.

 

-Screens show Sheva facing four Lickers at once, on her own, during one of the mandatory split-up moments.

 

-The last quarter of the game has you facing mostly Majini armed with guns, including AK74s. The contextual cover system is heavily prevalent in this section.

 

-Mercenaries co-op is unlocked at the end of the game.

 

-Regarding the final boss battle, the reviewer says "The final encounter is a huge disappointment. Don't worry, I won't spoil it for you, but it's meant to be a massively important battle that definitively brings certain parts of Resident Evil's story arc to a close. But the frustrating difficulty and the fact that it's almost impossible to work out what you're meant to be doing makes for a crushing finale that's a joy to see the back of for all the wrong reasons.

 

Posted
It annoys me how they are doing that tbh. Though the connections seem quite loose, with Capcom doing in thier own way, so it's not all bad. Oh, and that Wesker thing just sounds wrong, I agree with Dante, it doesn't make super-humans.

Have you not seen the previous trailer? :indeed:

Posted
Have you not seen the previous trailer? :indeed:

 

You said Wesker is using the T-virus to create super-humans.

 

T-virus does not make super-humans.

 

RE Viruses:

According to the series timeline, Umbrella Corporation founders Ozwell E. Spencer, Dr. Edward Ashford, and Dr. James Marcus began looking into viral mutation sometime in the middle of the twentieth century with the intent on finding a way to create the perfect biological weapon. This would involve finding or creating a viral agent that could not only be controlled, but could be used to create new bio-weapons by infecting a host organism and mutating it into a powerful creature that could act as a soldier and follow orders, as well as spread the virus that created it into enemy territory. On December 4, 1967, the three men succeeded, with the discovery of the Progenitor virus and from this came the birth of the Umbrella Corporation.

 

Progenitor virus

 

The Progenitor virus, also known as the Founder or Mother virus, is the first of the mutagenic viruses, and the basis for all of the ones that followed.

 

According to the series timeline, it was discovered on December 4, 1967, by Dr. Edward Ashford, Dr. James Marcus, and Lord Ozwell E. Spencer. Though Ashford wanted to use the virus' regenerative abilities to help the handicapped, Marcus and Spencer wanted to use it for the bio-weapons project, and after Ashford's death in 1968, they were able to begin their desired research. The only known survivor of an experiment involving Progenitor is Lisa Trevor, who bonded with the virus in a way that baffled everyone involved with the project.

 

It produces rapid and uncontrollable mutation in a host's genetic code, but the mutations were not coordinated enough to produce effective B.O.W.s. In hosts with a genetic structure less complex than humans, mutations are less pronounced, and usually restricted to increases in size and aggression. In order to enhance the virus's mutagenic properties, Umbrella created a variant of it through synthesizing it with the Ebola virus, but this strain retained Ebola's photosensitivity.

 

 

T-virus

The Tyrant virus, or t-virus, is the main virus used by Umbrella, and is responsible for the creation of most of their B.O.W.s.

 

According to reports in the game, Dr. James Marcus succeeded in creating the Tyrant virus at the Arklay Management Training Facility on September 19th, 1978 through synthesis of the Progenitor virus and leech DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies.

 

The Tyrant virus allegedly operates similarly to most other viruses, but also has the abilities to animate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe necrosis in the host, and produces the distinctive rotted appearance of most B.O.W.s. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size.

 

As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from greatly increased aggression. The virus also damages the hypothalamus, which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host.

 

The Daylight is the only t-virus vaccine, but must be taken before transformation. The non-canon Live-action film series also present a preventative vaccine known simply as the Anti-virus, which must be taken within several hours after the initial infection. In Resident Evil, it is revealed that if the Anti-virus is taken too late, the t-virus will cause it to be rejected. Umbrella also attempted to develop several other vaccines; t-vaccine was created by WilPharma, but an employee was selling it, as well as t- and G-virus samples, on the black market to bio-terrorists. AT1521 was Umbrella's first official attempt at a vaccine, but the original sample was destroyed. There was also an unnamed vaccine being developed under the Raccoon General Hospital in Resident Evil 3 that was used to save Jill Valentine.

 

T-Veronica virus

 

The t-Veronica virus is the main virus used in Resident Evil Code: Veronica, and is responsible for the mutation of several enemies. There is also a variant strain of the virus named t-Alexia that is a diluted form of the virus created during its period of cryogenesis in its main host, Alexia Ashford.

 

According to the series timeline, the t-Veronica virus was created by Alexia Ashford through synthesis of the Progenitor virus and the gene of a queen ant that contained an "ancient virus". She administered it to her father, but because the infection was not controlled, he became unstable and mindless. This led her to discover that the mutations could be controlled if slowly absorbed during cryogenesis.

 

Like the Progenitor virus and the t-virus, the t-Veronica virus causes rapid mutation, but the infection can be controlled and intelligence can be retained if the virus is absorbed over a long period of time. Alexia Ashford achieved this by remaining in a cryogenic sleep for fifteen years while the virus merged with her at a cellular level. Among the mutations to Alexia caused by the virus were combustible blood and vomit, multiple tentacular muscles, and the ability to exert control over the hive mind of the ants the virus was extracted from.

 

Though the t-Veronica virus is a useful tool for transhumanism purposes, it is useless as a bio-weapon, as its infection rate is low and it can only be transferred through direct injection. Because she is able to mentally control any organism infected with t-Veronica, Alexia, rather than use the virus as a weapon, planned to use her infected ants to spread the virus around the world by biting and injecting humans and animals with the virus, giving her control of every creature on earth.

 

NE-T virus

 

The NE-T virus is very similar to the t-virus, but was designed specifically for the Tyrant Project.

 

According to the series timeline, Umbrella required B.O.W.s that were not only stronger, but could understand and complete missions, and due to the nature of the t-virus, all of its B.O.W.s were unable to do this. The project was divided between an American team, led by Birkin, which would work on increasing the B.O.W.s' strength and ability to detect organisms, and a European team that would work on increasing their intelligence. The two teams traded theories and ideas that included the first experiments in directly operating on a subject's brain. The American team succeeded in creating the NE-T virus, along with the T-002, which could follow simple orders such as "Restrain" and "Attack", though its intelligence was insufficient for field operations.

 

In response to reports of the T-002’s failure, Umbrella renamed the European team's project with the title "Goddess of Vengeance", or "Nemesis", and gave it the new goal of eliminating all anti-Umbrella elements; specifically, the S.T.A.R.S. The European team made a breakthrough with the creation of the NE-α, an organism created from the NE-t virus that affected the host's brain. Further experiments with this strain led to the creation of the T-103, also known as "Mr. X".

 

G-virus

 

The only known successful hosts of the G-virus are William Birkin and Curtis Miller.

 

According to the series timeline, it was developed by Birkin after its basis was discovered in the mutated body of Lisa Trevor. She had displayed an unexpected immunity to the NE-α parasite that they tested on her, and Birkin and his associates found what would become the G-virus as the cause of this immunity. It turned out that the G-virus was a mutation of the Progenitor virus she had originally been infected with, that arose by absorbing all the other mutagens she had been given. Birkin received approval from Umbrella to begin studying the virus, and completed his work on it in 1998. However, due to disagreements with his superiors, he decided to keep the research to himself and made a deal with the US military to extract him. In response, Umbrella sent in the Umbrella Special Forces Unit to steal his research and virus samples. The unit shot Birkin and left him for dead, but while dying, he injected himself with a sample of the virus, and mutated. He tracked the USS team to the sewers, and during the ensuing onslaught, several t-virus vials were dropped and broken, causing the city-wide infection, spread through rodents. However, HUNK, the lone survivor of the team, was able to escape and deliver the virus to Umbrella. It was later discovered by Claire Redfield that the pharmaceutical company "Wilpharma Corporation" had purchased a sample of the virus on the black market, with the intent to develop a vaccine. These plans, however, were soon dropped. Soon after, Curtis Miller, a survivor of the Raccoon City incident, demanding that the world know the truth about the outbreak, along with the government's involvement , injected himself with a sample of the virus, mutating himself before eventually being killed falling from a high height in Wilpharma's research dome, after unsuccessfully trying to obtain his sister, Angela Miller, to pass on the G-virus. Members of the Tricell company later began to salvage Curtis's remains, for reasons as of yet unknown.

 

The mutations induced by the G-virus tend to be extremely volatile. Unlike the t-virus, the mutations caused by the G-virus occur much faster, and continue as long as the host is active, even lacking external stimuli, though they are more rapid and substantial when the host is wounded. Also, the G-virus possesses none of the necrotizing properties that the t-virus is known for. The virus is transmitted through implantation or ingestion, rather than physical contact. It can only be accepted fully by hosts with a suitable genetic makeup, specifically a blood relative. However, it can also partially infect others by implantation of G-embryos, producing severe mutations that culminate in the host being able to release further G-embryos. Hosts, called G-mutants, create their offspring by orally implanting small, parasitic organisms into a living host through the palm of their hand. If the host is compatible, the embryo begins to pupate and assimilate the host's body, turning them into a mutant of immense strength. If the host is incompatible, the embryo will rapidly grow inside the host's body, and will burst from their chest in a matter of minutes. They will then quickly mutate into their adult form and search for another host.

 

Though the G-virus is a somewhat useful tool for transhumanism purposes, it is inefficient as a bio-weapon, due to its poor communicability.

 

The G-virus can be cured by DEVIL, an experimental vaccine. However, the vaccine is only effective during the initial stages of an impregnation-induced infection, before the embryos gestate.

 

 

Translation of RE5 BSAA site

Posted
the resident evil dont have a messy backstory.

 

all the storys fits really well together

 

Agreed. There's nothing messy about them, they fit well together. Sure, they're not the most epic, or amazing stories ever, but that doesn't make them a mess.

 

Have you not seen the previous trailer? :indeed:

 

Yes, and Wesker says nothing about creating super-humans, but he does mention creating a "better" species. That doesn't necessarily mean a race of super-humans. Besdies, that doesn't make sense because...

 

You said Wesker is using the T-virus to create super-humans.

 

T-virus does not make super-humans.

 

RE Viruses:

According to the series timeline, Umbrella Corporation founders Ozwell E. Spencer, Dr. Edward Ashford, and Dr. James Marcus began looking into viral mutation sometime in the middle of the twentieth century with the intent on finding a way to create the perfect biological weapon. This would involve finding or creating a viral agent that could not only be controlled, but could be used to create new bio-weapons by infecting a host organism and mutating it into a powerful creature that could act as a soldier and follow orders, as well as spread the virus that created it into enemy territory. On December 4, 1967, the three men succeeded, with the discovery of the Progenitor virus and from this came the birth of the Umbrella Corporation.

 

Progenitor virus

 

The Progenitor virus, also known as the Founder or Mother virus, is the first of the mutagenic viruses, and the basis for all of the ones that followed.

 

According to the series timeline, it was discovered on December 4, 1967, by Dr. Edward Ashford, Dr. James Marcus, and Lord Ozwell E. Spencer. Though Ashford wanted to use the virus' regenerative abilities to help the handicapped, Marcus and Spencer wanted to use it for the bio-weapons project, and after Ashford's death in 1968, they were able to begin their desired research. The only known survivor of an experiment involving Progenitor is Lisa Trevor, who bonded with the virus in a way that baffled everyone involved with the project.

 

It produces rapid and uncontrollable mutation in a host's genetic code, but the mutations were not coordinated enough to produce effective B.O.W.s. In hosts with a genetic structure less complex than humans, mutations are less pronounced, and usually restricted to increases in size and aggression. In order to enhance the virus's mutagenic properties, Umbrella created a variant of it through synthesizing it with the Ebola virus, but this strain retained Ebola's photosensitivity.

 

 

T-virus

The Tyrant virus, or t-virus, is the main virus used by Umbrella, and is responsible for the creation of most of their B.O.W.s.

 

According to reports in the game, Dr. James Marcus succeeded in creating the Tyrant virus at the Arklay Management Training Facility on September 19th, 1978 through synthesis of the Progenitor virus and leech DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies.

 

The Tyrant virus allegedly operates similarly to most other viruses, but also has the abilities to animate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe necrosis in the host, and produces the distinctive rotted appearance of most B.O.W.s. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size.

 

As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from greatly increased aggression. The virus also damages the hypothalamus, which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host.

 

The Daylight is the only t-virus vaccine, but must be taken before transformation. The non-canon Live-action film series also present a preventative vaccine known simply as the Anti-virus, which must be taken within several hours after the initial infection. In Resident Evil, it is revealed that if the Anti-virus is taken too late, the t-virus will cause it to be rejected. Umbrella also attempted to develop several other vaccines; t-vaccine was created by WilPharma, but an employee was selling it, as well as t- and G-virus samples, on the black market to bio-terrorists. AT1521 was Umbrella's first official attempt at a vaccine, but the original sample was destroyed. There was also an unnamed vaccine being developed under the Raccoon General Hospital in Resident Evil 3 that was used to save Jill Valentine.

 

T-Veronica virus

 

The t-Veronica virus is the main virus used in Resident Evil Code: Veronica, and is responsible for the mutation of several enemies. There is also a variant strain of the virus named t-Alexia that is a diluted form of the virus created during its period of cryogenesis in its main host, Alexia Ashford.

 

According to the series timeline, the t-Veronica virus was created by Alexia Ashford through synthesis of the Progenitor virus and the gene of a queen ant that contained an "ancient virus". She administered it to her father, but because the infection was not controlled, he became unstable and mindless. This led her to discover that the mutations could be controlled if slowly absorbed during cryogenesis.

 

Like the Progenitor virus and the t-virus, the t-Veronica virus causes rapid mutation, but the infection can be controlled and intelligence can be retained if the virus is absorbed over a long period of time. Alexia Ashford achieved this by remaining in a cryogenic sleep for fifteen years while the virus merged with her at a cellular level. Among the mutations to Alexia caused by the virus were combustible blood and vomit, multiple tentacular muscles, and the ability to exert control over the hive mind of the ants the virus was extracted from.

 

Though the t-Veronica virus is a useful tool for transhumanism purposes, it is useless as a bio-weapon, as its infection rate is low and it can only be transferred through direct injection. Because she is able to mentally control any organism infected with t-Veronica, Alexia, rather than use the virus as a weapon, planned to use her infected ants to spread the virus around the world by biting and injecting humans and animals with the virus, giving her control of every creature on earth.

 

NE-T virus

 

The NE-T virus is very similar to the t-virus, but was designed specifically for the Tyrant Project.

 

According to the series timeline, Umbrella required B.O.W.s that were not only stronger, but could understand and complete missions, and due to the nature of the t-virus, all of its B.O.W.s were unable to do this. The project was divided between an American team, led by Birkin, which would work on increasing the B.O.W.s' strength and ability to detect organisms, and a European team that would work on increasing their intelligence. The two teams traded theories and ideas that included the first experiments in directly operating on a subject's brain. The American team succeeded in creating the NE-T virus, along with the T-002, which could follow simple orders such as "Restrain" and "Attack", though its intelligence was insufficient for field operations.

 

In response to reports of the T-002’s failure, Umbrella renamed the European team's project with the title "Goddess of Vengeance", or "Nemesis", and gave it the new goal of eliminating all anti-Umbrella elements; specifically, the S.T.A.R.S. The European team made a breakthrough with the creation of the NE-α, an organism created from the NE-t virus that affected the host's brain. Further experiments with this strain led to the creation of the T-103, also known as "Mr. X".

 

G-virus

 

The only known successful hosts of the G-virus are William Birkin and Curtis Miller.

 

According to the series timeline, it was developed by Birkin after its basis was discovered in the mutated body of Lisa Trevor. She had displayed an unexpected immunity to the NE-α parasite that they tested on her, and Birkin and his associates found what would become the G-virus as the cause of this immunity. It turned out that the G-virus was a mutation of the Progenitor virus she had originally been infected with, that arose by absorbing all the other mutagens she had been given. Birkin received approval from Umbrella to begin studying the virus, and completed his work on it in 1998. However, due to disagreements with his superiors, he decided to keep the research to himself and made a deal with the US military to extract him. In response, Umbrella sent in the Umbrella Special Forces Unit to steal his research and virus samples. The unit shot Birkin and left him for dead, but while dying, he injected himself with a sample of the virus, and mutated. He tracked the USS team to the sewers, and during the ensuing onslaught, several t-virus vials were dropped and broken, causing the city-wide infection, spread through rodents. However, HUNK, the lone survivor of the team, was able to escape and deliver the virus to Umbrella. It was later discovered by Claire Redfield that the pharmaceutical company "Wilpharma Corporation" had purchased a sample of the virus on the black market, with the intent to develop a vaccine. These plans, however, were soon dropped. Soon after, Curtis Miller, a survivor of the Raccoon City incident, demanding that the world know the truth about the outbreak, along with the government's involvement , injected himself with a sample of the virus, mutating himself before eventually being killed falling from a high height in Wilpharma's research dome, after unsuccessfully trying to obtain his sister, Angela Miller, to pass on the G-virus. Members of the Tricell company later began to salvage Curtis's remains, for reasons as of yet unknown.

 

The mutations induced by the G-virus tend to be extremely volatile. Unlike the t-virus, the mutations caused by the G-virus occur much faster, and continue as long as the host is active, even lacking external stimuli, though they are more rapid and substantial when the host is wounded. Also, the G-virus possesses none of the necrotizing properties that the t-virus is known for. The virus is transmitted through implantation or ingestion, rather than physical contact. It can only be accepted fully by hosts with a suitable genetic makeup, specifically a blood relative. However, it can also partially infect others by implantation of G-embryos, producing severe mutations that culminate in the host being able to release further G-embryos. Hosts, called G-mutants, create their offspring by orally implanting small, parasitic organisms into a living host through the palm of their hand. If the host is compatible, the embryo begins to pupate and assimilate the host's body, turning them into a mutant of immense strength. If the host is incompatible, the embryo will rapidly grow inside the host's body, and will burst from their chest in a matter of minutes. They will then quickly mutate into their adult form and search for another host.

 

Though the G-virus is a somewhat useful tool for transhumanism purposes, it is inefficient as a bio-weapon, due to its poor communicability.

 

The G-virus can be cured by DEVIL, an experimental vaccine. However, the vaccine is only effective during the initial stages of an impregnation-induced infection, before the embryos gestate.

 

 

Translation of RE5 BSAA site

 

...of this. Thanks for posting that Dante! *High fives.*

Posted

It may be possible with an evolution of the T-Virus, as the Nemesis was created in this way and was able to understand and follow orders.

 

Also it's presumed Wesker has some form of the T-Virus, after being attacked by and surviving the tyrant in Resi 1, and over times he has become 'superhuman'.

Though if you watch the latest trailer it appears the busty woman he's working with from Tri-Cell [is she?], may be giving him injections. Perhaps to keep topping him up very slowly over time, gradually increasing his abilities, or perhaps the T-Virus is now getting to a stage where he is struggling to keep it under control and he needs to keep it regulated with some kind of antidote!?

Posted

RE:UC gave the hints the virus that Wesker has is the same as Sergei Vladimi.

 

Wesker's notes in RE:UC : “I have a theory on Sergei's unique course of evolution. I had always assumed that the variety of effects the virus brings about on its host were mere random mutations. However, witnessing first-hand the effects on Sergei combined with what I know of Marcus's transformation points to a common thread between their outcomes. ”

 

The host’s mindset appears to influence the evolution of the virus. Sergei mutated into a monster whose very body is the picture of suffering as he was ripped apart from the inside by thorns. I can only imagine that his transformation represents the true mindset of the person he was inside. While I have no proof, my intuition tells me that this must be the case. If the personality of the host can truly affect the course of the virus manifestation, where does that leave me?”

Posted

Just seen this, not that bad as it took me around 8-10 hours to finish Resident Evil 4 on my first play through.

 

UK mag, Xbox World 360 are reporting that the upcoming survival horror title from Capcom is measuring in at a paltry 8 hours which will surprise many after Resident Evil 4's rather lengthy affair.

 

The mag who have already completed the full version of Resident Evil 5 clocked their first playthrough in at "seven hours, thirty-six minutes and one second." That time does not include the cutscenes which for all intents and purposes adds up to 80 additional minutes.

 

The mag states "this time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time."

 

Of course, the longevity of the title will depend on replayability but is that still too short for you to spend top whack on it?

Posted

Too short for me.

 

Not that I was ever intending on buying this at full price anyway. Too many games as it is, barely made a start on Dead Space :(.

 

Think I'll get RE5 in september when I can play through it in Co-op with my mate.

Posted

I've spent longer than 8 hours playing the demo, so it's fair to say I'll get my money's worth from the actual game. I'll play it through on my own first, then co-op, and then there's Mercenaries and whatever other bonuses might be in the game.

Posted

i dont like how they have handle this boss battle.

 

MTV Multiplayer: In a wide-ranging interview, Capcom’s Jun Takeuchi discussed player reaction to “Resident Evil 5“’s controls, the lack of a Wii version of the game, his expectations on the race issue and much more.

 

Last week in Las Vegas, I had what was probably my last chance to interview “Resident Evil 5” producer Jun Takeuchi prior to the game’s March 13 release on the Xbox 360 and PS3. It was a good opportunity to see how a top game developer reacts to the feedback he’s received from the demo of his game and hit some other issues one last time.

 

Right away I found out that the demo has performed superb, having been downloaded more than four million times on the Xbox 360 and PlayStation 3 worldwide in just a matter of weeks.

 

Here’s what we ran through during our conversation…

 

Split-screen: One reaction we got to the “Resident Evil 5″ demo on MTV Multiplayer was a complaint about the demo’s split-screen options. On a single TV, the co-op is rendered as two stacked widescreen views of the game stacked unevenly, one pushed to the left and one aligned to the right. That leaves a lot of black space. Takeuchi explained the reason for that. “It was technically more difficult to make it like it is now than to split the screen in half,” he said through a translator. Other options were inferior. Eliminating the black space would have made the players’ view of the action to wide. And it introduced another problem. Without pushing one view to the left and one to the right, the lead characters stood in one column: “Having them on top of each other made it a little difficult to play,” Takeuchi said. “We felt that having the characters on different sides of the screen was the best way to play.”

Controls: The other complaint we fielded here about the demo was that even the new westernized “Resident Evil” controls had disappointed some gamers looking for a scheme similar to a “Gears of War.” “We knew it was going to come up,” Takeuchi said. “When you get your hands on the [full] game you’ll understand the choice we made with the controls.” He added: “We understand that there are many people who want to run and shoot at the same time, but it’s not the right alignment for the game.”

 

 

 

Race: Reactions to the depiction of black people in “Resident Evil 5″ have been wide-ranging, dating at least as far back as this blog’s interview with reporter N’Gai Croal about the “RE5″ debut trailer. Recent previews have suggested that the retail release of the game will trigger a round of mainstream criticism from people well outside the gaming press. Takeuchi disagrees. “I’m not expecting it,” he said. “When the game is out to the mainstream and on the shelves and being played by users, I’m not expecting it to be a problem. People will be able to play the game and see what it is for themselves.” And if people do complain, he said, “I guess we would respond to that and point out our intentions in making [the game].”

 

Loading Times: Write-ups of preview builds of the game have raised another issue with the game: frequent loading times. “I do think there is potential to improve them in the future,” Takeuchi said. “There are a lot of problems when you make a game like this. Loading times on Blu-Ray and DVD are not the same. The memory on the consoles are not the same. When it comes to having slightly longer load times or a worse gameplay experience, we’ll take longer loading times.” Takeuchi said that the finished game should have shorter loading times than the preview builds currently being written about. “No loading times, of course, is the ideal.”

 

 

After all that, I threw in three questions of my own:

 

The Wii: I wanted to know why “Resident Evil 5″ isn’t being released for the world’s most popular gaming platform. “When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice,” Takeuchi said. “From a business perspective it may have been, but after making this game we are happy with the choice we made.”

 

Mercenaries: One of the most-imitated parts of “Resident Evil 4” was the game’s bonus Mercenaries mode, which threw a rush of enemies at the player in the same way that “Gears of War“’s Horde Mode and “Left 4 Dead” would. Takeuchi wouldn’t say if it’s back, but did promise “some kind of bonus” for finishing the game.

 

Lonely ‘Resident Evil’: Lastly, I wanted to know if the introduction of online co-op into a core “Resident Evil” game meant that the days of lonelier single-character “Resident Evil” adventures were over. Can you have a single-player, single-character “Resident Evil” game in the future? Takeuchi replied: “Yes.”

Posted

Capcom have Resi 6 down as being another series re-design...

 

http://gamekyo.com/newsen30342_resident-evil-6-will-give-a-new-face-to-the-series.html

 

Resident Evil 5 isn't even available in our shop that Capcom already thinks at future of the series. You will have noticed, this episode divides players like never. The following statements indicate that the codes of the next episode will be quite different.

 

“(...) In what is destined to be the first genuinely epic game of 2009, Resident Evil 5 is practically guaranteed to be the last of its kind, with the game's producer, Jun Takeuchi, assuring us that a reboot is in order for the inevitable Resident Evil 6.

Posted

Engadget: Looks like that red Resident Evil 5 Xbox 360 bundle wasn't just some tripped out figment of your imagination. Just moments ago, the package popped up for Xbox Live subscribers, detailing a handsome red Xbox 360 Elite with a 120GB hard drive, Resident Evil 5, Super Street Fighter II Turbo HD Remix, and a few other odds and ends (like a handful of cables). There's an indication that you can pre-order the kit, but at this point, we're not aware of any place to follow through. We'll keep our eyes peeled, of course.

 

Update: According to the German press release we just received, the limited edition bundle will hit Europe on March 13th for €299 -- likely $399 Stateside. Gallery updated with official press pictures.

 

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