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Ready 2 Rumble: Revolution, AKI developing


Teppo Holmqvist

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First pics: http://n-europe.com/news.php?nid=12645

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The famous boxing game steps into the ring a third time, this time for Wii. Ready 2 Rumble Revolution features 5 rings, 18 wild and cartoony caricatures of celebrities from sports, music and movies as playable boxers and Michael Buffer famous for his “Let’s Get Ready to Rumble” war cry is still on board.

 

Players can create their own characters, customize them and develop their skills in mini games in the new Championship Mode. Controls are obviously handled with the nunchuck and Wii remote serving as left and right hands to "dodge, weave and throw the big punches to KO their opponents". From the press release, it seems the game will not use Wii Motion Plus.

 

Handling the development is AKI, responsible for WWF No Mercy, with Stereo Mode producing and Atari taking care of the publishing. Amazon has a tentative date set for May 19th 2009, but it's not official yet. We leave you with the 5 first screenshots of what promises to be a highly entertaining boxing experience.

 

Press release:

 

Atari LACES UP ITS GLOVES as ‘Ready 2 Rumble Revolution’ WARMS up FOR ITS Wii DEBUT

 

- The Best-Selling Boxing Franchise Returns with a Huge Roster of Celebrity-inspired Fighters Looking to Land the KO Punch in Spring 2009 -

 

NEW YORK, December 2, 2008 – The hilarious Ready 2 Rumble franchise is flexing its muscles and planning a major, star-studded return to the ring in spring 2009 with the launch of Ready 2 Rumble Revolution, the newest game in the much-loved series. Bringing the franchise to Wii™ for the first time, the game retains all the knockout features of best-sellers Ready 2 Rumble Boxing Round 1 and Round 2, while delivering a knockout punch of style and attitude. Tailored to take advantage of the motion-controlled realism of Wii, Ready 2 Rumble Revolution makes landing a punch more fun than ever.

 

“Ready 2 Rumble Revolution is poised to take back he title as the undisputed champion of arcade boxing games and we hope to reach an even bigger audience than ever thanks to the huge popularity of Wii,” said Phil Harrison, President of Infogrames, the parent company of Atari. “The outrageous celebrity caricatures paired with a fun boxing experience made even more over-the-top thanks to the Wii controllers will make the newest version of this famed franchise a must-have for all fans of boxing and physical fun on Wii.”

 

“Ready 2 Rumble Revolution will put the swagger back into the boxing ring and promote an adrenaline-boosting, positive will to win attitude in the hearts and minds of fans of all ages,” said Gaspard de Dreuzy, President of Stereo Mode and executive producer of the game.

 

Sure to satisfy newcomers and boxing fans alike, Ready 2 Rumble Revolution features a roster of 18 wildly caricatured cartoony boxers based on celebrities from the worlds of sports, music and movies. Celebrities enter the ring as larger-than-life “Rumble-ized” versions of themselves. Players will step right up and see if they can knock these super-sized egos down a peg or two!

 

The game is hosted by “The Voice of the Champions” Michael Buffer, famous for his “Let’s Get Ready to Rumble®” trademark call. Characters are brought to life with hilarious moves, detailed facial animations, damage textures and fighting techniques including special moves, combos, extreme knockdowns and special “Rumble” combos. An all new Championship Mode lets gamers create their own unique boxer and nurture his skills through mini-games, developing him as a fighter and creating a completely personalized Ready 2 Rumble Revolution experience.

 

Developed by AKI who bring their formidable fight game know-how to the franchise, Ready 2 Rumble Revolution brings a virtual boxing arena to the living room and delivers a fun and intuitive experience in either single player or multiplayer mode. The Wii controllers provide would-be pugilists with an intuitive and realistic feel. Using the Nunchuk™ controller as one glove and the Wii Remote™ controller as the other, players dodge, weave and throw the big punches to KO their opponents.

 

Virtual heavyweights can fight from the backstreet gym all the way to the big Las Vegas showdown with vivid new visuals bringing the five spectacular ring environments to life. The arcade experience is made even better thanks to advanced Artificial Intelligence allowing more strategic fights.

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The Ready 2 Rumble feeling is still there.

The characters look as funny as the others (i laughed at Shawn White's impersionation)

The graphics are horrible though, and the gameplay doesn't seem funny.

Whatever, i'l wait for reviews

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Jack Black is in there too

And Shawn White (one of the best characters, i like him doing Snowboard tricks before delivering punches)

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So reviews are starting to surface. Anyone got a view on how reliable Game Informer are? They have scored R2R a whopping 1/10! This quote comes from the second opinion guy who rates it at a mighty 3.5:

 

The sweet science is a game of lightning fast reactions, and although the game emphasizes the importance of dodging in order to set up combos, the Wii can’t detect the various upwards, downwards, and sideways motions required to pull off basic punches and defensive moves. This sloppy control is exacerbated by the fact that the AI opponents can duck your punches and counter with ease. Ready 2 Rumble ends like far too many Wii games: you standing there, waving your arms like an idiot.
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lol, oh dear!

 

How on earth did the game get past the testers if that's the case!

 

Get past? What do you mean?

 

A game has to come out some time and they aren't going to go back to the drawing board with the controls if they're bad rather than broken.

 

If a game is designed badly then an army of testers isn't going to help that. Also you'd be surprised at how much ends up in a game even though the testers find it.

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Get past? What do you mean?

 

A game has to come out some time and they aren't going to go back to the drawing board with the controls if they're bad rather than broken.

 

If a game is designed badly then an army of testers isn't going to help that. Also you'd be surprised at how much ends up in a game even though the testers find it.

 

This is going to sound really, really stupid, but I'm going to ask it anyway. What is the role or purpose of the tester? If whatever they say has no effect on the outcome, what is the point in getting the game tested?

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I think that you're missunderstanding what I'm saying...

 

A testers job is to find bugs with the game, actual functional and graphical problems rather than giving opinions on the quality of the game. Frequently whether a game is good or not is down to the design and implementation rather than if it is buggy.

 

Sure there are ways that we can bug that kind of stuff but it's not a testers place to question the majority of the design or garner for large changes.

 

For instance, say I was working on a 3rd person actiony adventure type game and the camera system was shocking because it was in the place that showed the action but made it difficult ot play the game, that would be almost impossible to bug. No matter how crap and fundementally flawed the design is, changing that would likely cause too many problems game-wide and frankly, the dev has already made the decision.

 

That answer your question?

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I think that you're missunderstanding what I'm saying...

 

A testers job is to find bugs with the game, actual functional and graphical problems rather than giving opinions on the quality of the game. Frequently whether a game is good or not is down to the design and implementation rather than if it is buggy.

 

Sure there are ways that we can bug that kind of stuff but it's not a testers place to question the majority of the design or garner for large changes.

 

For instance, say I was working on a 3rd person actiony adventure type game and the camera system was shocking because it was in the place that showed the action but made it difficult ot play the game, that would be almost impossible to bug. No matter how crap and fundementally flawed the design is, changing that would likely cause too many problems game-wide and frankly, the dev has already made the decision.

 

That answer your question?

 

Yeah, that makes a lot of sense. Cheers.

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