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Dcubed

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Everything posted by Dcubed

  1. That was in the original cartridge version too. That room lags like mad on original hardware.
  2. It's fine. Going by some testing I did on my end, I've found it to be around 66-80 ms or so with 30FPS games (the grand majority of the N64's library). I have no issues playing N64 games on Switch NSO and I'm a stickler for input lag.
  3. Yeah, that's a great interview. Really interesting to see how Miyamoto wasn't really satisfied with the difficulty and tutorial design; you can really see how this is something that he has wrestled with for a very long time. It wasn't something that he really managed to solve until 2009's NSMB Wii and the Super Guide system, but it's fascinating to see how this was something he was trying to solve for over a decade before finding a true solution!
  4. We really should be looking at YCG's next original game right about now; King of Cards was released roughly 2 years ago, it's time. I really hope that whatever their next game is that it isn't Shovel Knight. I love Shovel Knight, but YCG have been stuck working on Shovel Knight for almost an entire decade now! It's well past due for them to work on something completely new!
  5. At least Yooka Laylee used the right font
  6. @drahkon That’s crazy! What version are you playing?
  7. I think most of us here are Q2/“after Q2” 2022 (myself included). Hopefully all the inevitable Steam OS kinks will be worked out by then.
  8. And there it is. Not long to go now!
  9. A stay of execution until 2024 then.
  10. That’s a legit good time for 10Tooie% Respect!
  11. The official soundtrack is up on Spotify now… https://open.spotify.com/playlist/0Uc3aYcEH5Oe97OBuqPKxf … it literally reads like a shitpost; I can’t believe that’s real!!
  12. I remember that I got a copy of Yoshi's Universal Gravitation for free from the old Club Nintendo, back when it was called Nintendo VIP 24/7... ... I still feel ripped off.
  13. This one slipped under my radar somehow, but the 3rd entry in Nintendo's Ask The Developer interview series (Basically the new Iwata Asks) is out now! This time it's about Big Brain Academy Switch! https://www.nintendo.com.au/news-and-articles/ask-the-developer-vol-3-big-brain-academy-brain-vs-brain Here's the previous two entries in case you missed them... Vol 1: Game Builder Garage: https://www.nintendo.co.uk/News/2021/July/Ask-the-Developer-Vol-1-Game-Builder-Garage-2000494.html Vol 2: Nintendo Switch OLED Model: https://www.nintendo.com/whatsnew/detail/2021/ask-the-developer-vol-2-nintendo-switch-oled-model-part-1/
  14. Oh man... I can't wait to watch you play Sonic 06... you're in for a treat!
  15. There is no cutoff point for me. A good game is always a good game, no matter how old it is. I had a blast playing through the original 1985 Super Mario Bros recently, and thoroughly enjoyed playing Jetpac from 1983 in Rare Replay. What time does do however is expose those games that got by on their production values, shock value and flashy graphics; which hide some pretty shoddy gameplay. This is why people look at games like GTA 3 and say that it "didn't age well"; because they're only just realising now that it was never a good game to begin with. Games aren't milk, they don't rot! But people are often very very shallow and are often blinded by pretty visuals, shock value and flashy production values (like what most modern games trade off of; as gameplay is often a tertiary concern nowadays); which are all things that lose their value over time.
  16. Eagerly awaiting impressions from the guinee pigs who are getting their Steam Deck before me... No I'm not jealous, shut up!
  17. It really depends. In some cases, they can spoil how far you are into a game and subsequently ruin surprises. While in others, they can be incredibly useful (like in Metroid Fusion/Zero Mission; where after you complete the game, you get given item completion percentages on the map screen for each area, making it much easier to keep track of where you need to go to get 100% item completion). And then there are cases where it they are used for pure evil operant conditioning; like with Theatrhythm's DLC shop, which turns song purchases into a skinner box metagame that rewards you with completion percentage numbers as you buy each song; encouraging the loss of self control in vulnerable people to buy songs that they would otherwise not want. Most modern AAA open world games also use progression indicators for evil operant conditioning purposes too; in order to force vulnerable people to keep playing their crappy game for longer and to buy more DLC/lootboxes. Like anything in game design, it is a tool that can be used for good as well as evil. It all depends on how it is used.
  18. They are not the biggest; Embracer have almost 3x as many studios (111 to be exact!), while Tencent are very much comparable too. They are certainly the one with the biggest pockets though! And should really be subject to anti-trust; but given the state of the US? I very much doubt that anything will be done to stop this.
  19. All fair points that are absolutely true; but it's also true that the stuff we're getting today is nowhere near as good as what we used to get via Club Nintendo. I mean, a few posters and some Mario Kart Live bits of cardboard decorations are nowhere near as good as the likes of Doc Louis' Punchout, the Mario Galaxy 1 & 2 soundtracks or the Game & Watch Collection for the DS. I mean, just LOOK at the awesome shit we used to be able to get!!
  20. I think that the default mapping is actually pretty good for most games not called Sin & Punishment. The hold toggle for the C-Buttons (ABXY becomes C-UDLR when holding R) works pretty well for games like Banjo Kazooie and Zelda OoT that use them as action buttons. For games that stick with using the C-Buttons primarily for the camera (or don't use them at all?) I'd recommend the Gamecube controller; it's probably the next best thing to using the Switch N64 controller. But yes, get the Switch N64 controller ASAP; it is excellent! Absolutely spot on, right down the the control stick feel and the meaty rumble motor! And you can even use them on real N64 hardware with the Intec Gaming Wireless Adapter! (I bought 4 of these bad boys, totally worth it! Even the bloody Transfer Pak works!!)
  21. I can't imagine anyone buying the physical release now that we know how absolutely shite this remaster is. It's surely going to sell incredibly poorly!?
  22. Don't care. I'd rather play the game on original N64 hardware than the 360 version; it just plays better, even with the worse performance. Same goes for BT and PD (which I am fully aware both run like garbage on the original hardware), the issues are really egregious in particular with those two games. Graphics & performance aren't everything. There are worse remasters out there sure, but I still stand by the belief that the 360 versions are inferior to the originals (while we're at it, same goes for Conker Live & Reloaded compared to BFD). Honestly? Most video game remakes are worse than their respective original counterparts; it's actually pretty rare that a remake or remaster is flat out better than the original in every respect (Shadow of the Colossus PS3 vs PS4 is a great example of this actually; I'd say that the PS3 version is absolutely superior to the PS2 original in every respect, while the PS4 remake leaves a lot to be desired. SOTC PS3 is still the definitive way to play the game IMO), or even worth playing alongside the original (ALA Kirby Super Star Ultra/KSS or Kirby's Nightmare in Dreamland/Kirby's Adventure). I'd much rather see the original versions of games get high quality emulations that preserve the original experience than to see them get remasters that almost always have something fiddled with and altered in a way that does not reflect the original game's intended design.
  23. Don't forget the ugly HUD, the horrendous Comic Sans esc font and the lost Nintendo references too! The enhanced draw distance also breaks the design of the game's levels, with objects being visible when they shouldn't be (most notably the hidden Empty Honeycomb in Treasure Trove Cove). BK 360 is crap; gimme the original N64 version any day! (All the better that we now have the N64 version in HD and without the slowdown now; it's even portable too! )
  24. Lots of N64 emulators mess them up, with animations not playing out correctly, desyncs etc as assets are loaded incorrectly. Banjo Kazooie is a notoriously tough game to emulate well (BT even more so). The frame buffer effects in particular (such as the title screen Jiggy transitions) are emulated incorrectly in basically every other emulator out there; so it’s very good that they’re emulated properly here!
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