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Everything posted by darksnowman
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Well one of you should play it and post about it. I collected bricks as I came across them (and had the prerequisite ability to get them) but I don't remember any "cheats". That'd be amazing if there's a built-in way to streamline having the right colour as it's something I was often contending with!
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I'm hoping you and others might still get it because I'd like to hear if it's any use when not powered through for review. Maybe normal players will complete these objectives without really going out of their way through natural play over a larger span of time.
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I'd like to see more of your methodology and findings... if only because I wonder if all you did was laps of Baby Park.
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I've given it a bit of time since wrapping up Ys VIII and now I've unshelved IX with a view to having some time between it and X. Did about an hour last night and it's good to be back in control of Adol. First impressions: Dogi looks malnourished, Lady Ann from Persona 5 is a voice here, the atmosphere has drawn me in immediately. The interrogation sort of reminded me of P5R too and it was cool to see Adol's past adventures brought up, almost reminiscent of Chrono Trigger. It gave me two items from the off: one from having an Ys VIII save file, didn't catch the reason for the other—possibly from the demo? Not sure about the Monstrum allies so let's see if their personalities develop over the course of the game and I warm to them. Already knew the gameplay felt good from the demo so I sense I'm in for a fun time.
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Fairly certain it puts an icon on the map but (provided that's right) I didn't try to hop back to any. I thought the train was your fast travel option however I meandered around on foot a lot of the time. I reckon the missions wouldn't be too bad to replay with all the abilities since they're straight shots from start to finish—it's the collectables around the city I'm thinking about. I wonder if there's optional minor crimes to fight in the postgame or if you're just in the city and that's it. I never seemed to get the "strength ability" so maybe that's something that'd need unlocking still. Thought "Arnie" on the construction site was going to put some muscle on me. Totally. I expected the humour would wear thin or I'd just get used to it but that wasn't the case—found myself chuckling throughout. The wordplay and references were great. The way they worked in, for example, "...commando, oh..." (Commando) drew a smirk and a nod from me. The slapstick visual gags didn't have me rolling my eyes either; it was all part of the charm and well done. I figured all the Lego games boiled down to the same thing reskinned to fit a license. So if you played one you'd pretty much played them all. I've seen a few of them on sale over the years so I'll keep an eye out for Marvel Superheroes (1). City Undercover must have been around a tenner when I weeded it out from among the licensed titles and it was a steal. What a grand way to conclude it. It probably wasn't against the clock but I held down the B button and went for it. The scale of the situation coupled with the visuals and music capped the story off on such a high note. Then of course, after that last bit of gameplay, it ends with some goofy scenes while still giving some closure. Perfect. It really didn't. Just relistening to it now while formulating this post.
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Have you been playing Labo recently?
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That's a fair enough observation. Don't those lend themselves pretty handily to replaying stages since they're just doors off a small central hub? I can only think of having played Lego Star Wars back in the day and City Undercover is a different set-up due to the open-world nature of it.
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Finished this off over the weekend with 37.3% completion. Do I need 100% for a "thanks for playing!" message? Very much enjoyed my time with it—maybe because I was never at a loss for where to go next. Tbh, it was actually a bit naggy with beavering you onto the next mission. Cool too that missions were like self-contained levels once you started into one. I thought the ending chapter was fun to be part of and well done. The music during the final section fit it really well. The humour never dropped off either. They went above and beyond with the guy on the construction site! Kind of weird that there is no save and quit option? I was never really sure what hadn't been autosaved every time I switched it off. It always picked up the story where I left off but no idea if I lost any unsaved collectables. Would be nice if the steam train from the museum is an unlockable. Even though the story is done, I'm not against going back to it in the future to mooch around for some more disguises, rescue some cats, launch (return) pigs. In hindsight, I should have just prioritised doing the missions since you need your abilities for a lot of the side stuff you come across. E.g. just before getting the cat-rescuing ability, I was jumping up around the roof of the airport (as you do) and thought I heard a cat meowing. Cue the next chapter where I got the ability. And the entire game I was wondering what those wobbly ground bits were so now I've the drill I can go around and interact with them. Same with barricaded doorways. But I had a good time following my curiosity and doing some exploring as I went, even if it only took me to a dead end of sorts. Biggest annoyance I'd say is the paint gun since you can only have it loaded with one colour at a time. Overall though: great fun. Am I an open-word gamer yet?
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Indie World Showcase (17th April 2024 @ 15:00 BST)
darksnowman replied to Julius's topic in Nintendo Gaming
Anton Blast demo gives you access to two levels and two characters. I did one level with one character. The game is obnoxious. Let's never speak of it again. Europa (satellite of Jupiter), can't fault the vision, though the controls have a weird feel to them because you can hold B to charge your jump so if you just tap the button for a quick hop, it takes a hair to register, like it's waiting to see if you want to charge up or not. Doesn't seem like the game will put you in any pressure platforming situations, but still. Gives it a weird feel. -
Indie World Showcase (17th April 2024 @ 15:00 BST)
darksnowman replied to Julius's topic in Nintendo Gaming
Little Kitty, Big City (May 9th) still looks all right. Yars Rising (Wayforward & Atari, 2024) looks cool but maybe not for me. Refind Self (summer) looks interesting! Sticky Business (out today) looks fun but don't realistically see myself getting it. Antonblast (Nov 12th) looks fun! Demo out today! Valley Peaks (2024) looks relaxing. Lorelei and the Laser Eyes (May 16th) is one to look out for. Europa (2024) I hope doesn't just look good. Demo out today! Turtles rogue like (July)... not sure. Need to know more. Cat Quest 3! (Aug 8th) I still haven't got 2! Demo today! Stitch (out today) looks like a nice chill-out game. Already worried about missing loops if you don't start on it immediately. BZZT (summer) looks like an indie platformer. SCHiM (July 18th) is about shadow hopping? Animal Well (May 9th) has nice lighting? Not much to go on, really as these ones came thick and fast. Duck Detectives (May 23rd) could be fun! Another Crab's Treasure (Apr 25th) I wonder if this is any good. SteamWorld Heist II (Aug 8th) I need to catch up with this series. I think I got Heist years ago but still haven't even tried it. I've gold points that will begin expiring in the coming months so I'll have to take a punt on one of these if I don't see something else on sale. -
Indie World Showcase (17th April 2024 @ 15:00 BST)
darksnowman replied to Julius's topic in Nintendo Gaming
Bub G : indie-made Bubsy Battle Royale. Sports Story update. Easy on the waffle/ interviews. Indie app on NSO. -
Had sort of planned to get to this around a year ago when I was hoping to develop some open-world chops for TotK. Didn't happen so I'm on it now for something different. Enjoying it a lot. It's great fun. Brimming with personality. It's like Police Academy, Hot Shots and plenty more rolled in. I like that it drops you in whether you have knowledge or not of what transpired previously and has the confidence to unabashedly bring you up to speed and make sure you get on board with what's going down. As an open-world game, it's going well for me. It tells you clearly where to head next and makes sure to nudge you in that direction every so often. I find myself poking around and going on little detours (mostly to find I don't have the required ability yet) but it's still fun to nosey around and doesn't take you too far out of your way. Probably helps that you're always getting blocks so it never feels like time wasted going on these little excursions. I'll admit I've been getting a sinking feeling in my stomach each time I've been sent to a new part of the map because I don't really want to comb through the length and breadth of all these areas as it's becoming a lot to hold in my head, but so far it seems grand if you just hit the story objectives and ignore the rest as you please. As long as it stays like this without becoming overwhelming or so big it's a chore to get from one spot to the next, I think I'm in for a good time. In fact, it's already in the "have I really been on this an hour already?" category so it must be doing plenty right. Reminds me of Burnout Paradise at times. Which I don't know if that says more about the game than it does about what I know about this genre. Minor gripe is the initial load time and the camera control is back to front for my tastes. Yes, I've driven the train. And loved it.
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Did you give the game trial a go? It's light on the metroidvania and heavy on the fetch quests. Overall, it's decent enough if you know what you're getting into so the game trial is a great option.
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Think I've seen all but a match and a half this season and it's got extremely predictable recently. Not surprised the opposition has figured it out too. Eze, now. A week's a long time in football. Back then it was about putting a dent in Arsenal's goal difference. Now a goal's been clawed back it's all for nought??
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Holy Magic Century Batman!
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Dragon Quest Monsters: The Dark Prince (1st December 2023)
darksnowman replied to Julius's topic in Nintendo Gaming
Had a go at it and was swiftly defeated by the first boss encounter. Got sent packing when I tried one of the S-rank colosseum tournaments as well (pre-credits, there was no peril clearing them up to A rank). I was able to make one A rank monster but since I don't remember seeing a Slime Hill anywhere and there's nowhere left to explore, I can't think of a good path for getting new monsters up to speed other than just grinding the Whispwoods entryway which doesn't seem too inviting. I'm sure it wouldn't take long at all to get a newbie up to level 20, but to get them in shape for a boss would take a while I feel. So I might leave it there. Very good game. Got 40+ mini medals. I enjoyed the announcers in the colosseums and when the story intersected with DQ IV it was pretty cool to be part of. The bit where the boy—never warmed to him—used the sands of time to bring things back was cool too although I was up for pursuing the story the way it was headed before it pulled you back. -
Sonic x Shadow Generations (25th October 2024)
darksnowman replied to Julius's topic in Nintendo Gaming
Sega does what Nintendid. -
Dragon Quest Monsters: The Dark Prince (1st December 2023)
darksnowman replied to Julius's topic in Nintendo Gaming
Is it worth doing the Whispwoods? Do you get anything for it? I made heavy going of it in the middle echelons until I did some synthesising. Thought I could press through to the uppers before rejigging the party but no matter how much grinding I did, those low rank monsters couldn't do it—there was a boss that would wipe them all out in one turn when it decided to. Once I stopped being loyal to those monsters, it was plain sailing and I ended up with a group of B and C ranks by the "end". -
I went through a similar feeling, needing to get used to the controls again with the first few blocks. Was Mario Wonder the last one? It's been a while since then, I suppose.
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Baten Kaitos I&II HD Remaster (14th September 2023)
darksnowman replied to Julius's topic in Nintendo Gaming
What's the hurry, MURRAY? I didn't expect Origins to be on the docket this soon. Looks like I'll be playing catch-up. Don't know what the deal is with the battle system in it but I'd expect it to be refined in some way after the first. Glad to hear there's been a few battles inside the first 30 mins. -
Enjoyed playing in this theme. Provides a decent backdrop and the music compliments Tetris nicely.
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I got Forsaken 64 as soon as it came out and was hugely disappointed. It lacked a sense of character and wasn't very satisfying to play, imo. I could have overlooked not being into the single player if it took off in multiplayer but it just didn't didn't click the way other N64 multiplayer games did.
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My Nintendo ( Club Nintendo Successor )
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
Indeed, by playing. Gonna cycle the carts since I only have a handful of icons across those Mario games and get off the NSO free trial since you aren't eligible for icons on it. -
My Nintendo ( Club Nintendo Successor )
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
Additional rewards (icons) you can get by playing: - Mario Kart 8 - Mario Wonder - Mario 3D World - Mario Odyssey -
Nice to have the chance to try this on game trial. Did three attempts and got done in by the screen filling with skeletons every time. I suppose you have to just take the Ls and grind it for better starting abilities/ power ups/ characters. Not what I'm looking for right now.