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Everything posted by dwarf
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Edited, cause you got it wrooong!
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Videogames, very well. (I used to play Trumpet to level 3, was pretty decent.)
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:weep: You okay?
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- box arts
- capitalism yay
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Pedant's point - they have removed the '3' from the title, now it's Deus Ex: Human Revolution. If you didn't know, it's a prequel to the original as well.
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Where's the 'just kidding' part to that post? I haven't seen Persia, but the new Robin Hood was shite. Just saw Batman Begins on ITV, not seen it before. I thought it was pretty awesome, maybe even better than The Dark Knight. Christian Bale was OK, but I can't help but feel there must be a few people that would've played the role more professionally/awesomely. 14.6/17.1
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- i herd u liek mudkipz
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Oh yeah, I forgot to say - running over stray people for ultimate win!
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IGN gave it a 9.5 http://uk.ps3.ign.com/articles/109/1094988p1.html I don't think you can play people online though.
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Doesn't necessarily mean they've been working on it for 3 or 4 years though. Remember Duke Nukem? I don't either.
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That's a very nice trailer, you can tell a lot of money has been invested into the presentation that's for sure.
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I think the tedium got to him a bit with the game, as it did with me, so big breaks were needed. Get rid of the Karma system too Suckerpunch. Just give us an option at the start asking if we want to tear shit up or be hero, instead of giving us a primitive choice at each turn, because you know what path you're going to take before they tell you. Or you could make the system work by not limiting the powers you have if you're perfectly neutral. Abolish the upgrade menu, just allow Cole to automatically become slightly more badass at whatever karma. Usually I like abilities to upgrade but in this it was pretty poor, because you knew by the end you'd virtually have them all. Plus, if you're playing as good Cole you don't want overly powerful megaton ground pound for obvious reasons. And finally, give the final boss a SuperSoaker so that we don't have to experience a third entry. That would be lame. Wrap it up.
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Christ, it's sequel heaven on PS3 at the moment. I'm fine with that too, because they keep improving by quite a margin - Killzone, Resistance, Motorstorm and LBP are series which have seen vastly updated. From this I'd like to see a greater sense of speed than the last 2. It definitely existed but the turbo always seemed to be maxed and for me it was rare to get that real sense of BOOST POWERS! Also, a better drift/turning system that doesn't make your vehicle slow down to such an extent. Cooky will be pleased at this, if I end up getting it we'll have to try our demolition plan again somehow (i.e. driving backwards for epic crashes).
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Yeah that article is more about the single player campaign and level style break-down, rather than the general issues we covered.
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Well the Fallout karma trophies were a pain. I spend enough/too much time playing one or two playthroughs, so to make people play it three times is excessive, and I hope they don't feature in New Vegas. I forgot to ensure I had a save file before the level 8 one which was a bit annoying. I wouldn't have bothered if I'd forgot to make a separate one prior to level 20. The karma system is very flexible anyway. You could kill off everyone in an innocent location like Big Town, which would pretty much get you from a saint to a devil, or if you wanted positive you could just pay the church a couple of hundred caps for a remarkably easy turnaround. Didn't matter if you killed every friendly NPC in the game either.
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What sauce have you been using? I'm just going by the gameplay video I posted earlier, it looks like it has the same viewpoint.
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That's my favourite sort too, making you play in a way you wouldn't do normally because the fun wouldn't be worth the lack of reward if the achievement hadn't been made.
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That's true. The character models are too big in comparison to the environment/corridor size, so it's hard to actually hide or use stealth well. It means battles are too condensed, far too... 1v1-ish. It doesn't look like they've addressed that either. Maybe they can't with the engine?
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I can't agree with that. I'd say at any one point, for me at least, I want 2 styles of FPS to keep me interested. Halo's slick arcade feel is totally win, at the same time KZ is a lot more weighty, maybe a bit more tactical and slower paced. Well, it isn't tactical but you get the point that they are both unique to each other in the online experiences. Sometimes I'm in the mood for one, the next I'm in the mood for the other. I wouldn't say gameplay really has much to do with it. The map designs are better on Halo, Bungie have done well in that regard, but you'll get the same level of fun from either title.
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I can't agree with that. I'd say at any one point, for me at least, I want 2 styles of FPS to keep me interested. Halo's slick arcade feel is totally win, at the same time KZ is a lot more weighty, maybe a bit more tactical and slower paced. Well, it isn't tactical but you get the point that they are both unique to each other in the online experiences. Sometimes I'm in the mood for one, the next I'm in the mood for the other. I wouldn't say gameplay really has much to do with it. The map designs are better on Halo, Bungie have done well in that regard, but you'll get the same level of fun from either title.
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I think H.Metal is a case of the foot in the door effect (it isn't actuallly but it fits here kind of). Once you listen to one you like, you understand and begin to enjoy others that you may have hated before. I remember being introduced to Metallica with the Justice For All album, which I found great back then, but care very little for now. However, I think what made me like it was that it wasn't just 'noise' that everyone claimed it was, because there is a lot of... depth to the music? Layers? Meh.
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- arguments
- bjork vs muse
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You're right. It takes about 5 before you think it might be OK, but by that time you're almost on the last island and you've had to endure a lot of boring gameplay. The best parts are when you stand on the auto-regenerating electricity supply and you're pumping the 'mini-boss' things with all you have (lol).
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Oh yeah. Shouldn't you be content with free WiiWare anyway?
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You got the wrong system it seems. That's half a joke, because I've bought a few games that I never thought would interest me before I got the system.
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He looks.... Slightly less rubbish now. It could end up good. If they start you with all the powers (of most of the decent one's, like flying and the floating bomb things) from the start, then it could. If they go for a Metroid take, where you have to regain powers, it might be shit. Changes to the city - make it more focal, with details and differences so that it isn't just the same thing repeated. Make the side quests feel different by mixing the gameplay possibilities within the city more varied. Also, allow Cole to travel more at will, at pace, with more freedom. They almost got this right in the first game.
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I scrolled up quickly and actually thought it was you. So that's 2 people.
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- and loves lamp
- dannyboy is ronely
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