Content was mostly good, presentation was very variable. Tretton was decent, Kev was awesome, even though he didn't really have anything meaningful to say, and the other bloke was dire.
When Sorcery was demoed I thought 'oh shit', but it actually looks fairly good, I like how his arm/hand was always angled and moving in real time and the ideas showed that it wasn't just quickly knocked up to support the controller (even if it is, kind of).