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mr_bogus

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Everything posted by mr_bogus

  1. Yea, unless no one plays Mario Party ever again I wonder if they'll make an N64 shaped controller for Wii, like the white SNES ones that came out in Japan? Imagine if there were also N64 shaped ones easily available (ie. in the shops / to order online), as well as NES, Megadrive, PC Engine, Master System, etc.
  2. One thing that definitely did kill analogue sticks was the "rolling around in a circle" minigames on Mario Party.
  3. *raises his glass & toasts tapedeck & Fierce*
  4. Somebody at Nibris must be very good at pulling the wool over their investors' eyes for so long.
  5. lmao!! That quote should be up there with "DO A BARREL ROLL!" But don't forget, it was a VIRTUAL maze
  6. Yea, Banjo & Conker got replaced by Tiny & Dixie, legal who-owns-who reasons. Nope can't say i have, but another that i really loved at the time which no one else seemed to own a copy of, was Top Gear Overdrive. Anyone ever play that?
  7. N64 had loads & loads of great memories for me, starting on the very first day (when we got it with Mario 64 and drove back to the shop that afternoon to get starfox, just couldn't help ourselves), but there's 1 experience that i still get ridiculed about... Superman 64. I'd been told about how bad it was. I'd read about how bad it was. And i got hold of a copy. There were 3 of us in the lounge at the time, and within minutes the other 2 had declared it absolute crap and gone off to another room, but something about its badness intrigued me. 3 hours (!) later, they came back to find me still flying through rings and picking up the odd deserted car on a desolate, foggy plain of 1 blurry texture. My mates said "you can't possibly be enjoying this, can you?", to which i replied "No, but it's just so... bad." and yet i just couldn't put it down. It was so bad that it intrigued me. There just HAD to be something I was missing. I kept playing, and playing, and playing. For the rest of that day. Probably more than anyone else in the entire world (including Titus's testers) had played the game. When bad gets so bad, it comes around full circle and sucks you in. Do Jet Force Gemini, it deserves impressions on appreciation week! Just don't play as far as getting told to go back and find every bloody teddy bear before you can fight the final boss, 'cos that instantly turns people's love for the game on its head.
  8. Unfortunately I didn't get enough time to play enough of both games to come up with a decent comparison. They're both just really sweet. However from the article, looks like there's no shortage of impressions!
  9. Oh the irony, a bit of trivia for you: The Tiny Kong model was resupplied back to Rare by Nintendo for DKR DS, as she'd become all grown up while she was away!
  10. Already did, years ago. Went more like a scene out of Jerry Springer, and was never spoken of again - hence the jealousy!
  11. I always get the newsletters & game releases by email, and got the "your points expired yesterday" one; just nothing last month saying they were GOING TO expire. Checked my junk mail, etc but nothing. I've emailed 3 different addresses i found on their website about it, just got an automated reply so far. Hope they reply properly soon...
  12. Just make it a Metroid week or a DK week even Already got a couple of my Metroid impressions ready - recently finished Prime2, before which i replayed 1, before i let myself start on 3 (despite owning it since December!)
  13. What the fucking fuck is going on?! I didn't get any email warning me about Wii Points about to expire last month, today is the first i heard about it when they emailed me to tell me that i've just lost over 6000 points. Fucking crappy fucking shitbrained fuckwads in a bucket of fucking crap shitted decomposing fucking cocking arsebiscuit crapshit. I'm gonna start emailing them daily demanding my stars back or the equivalent in Wii points. And unless they refund me, i vow to never pay for any points to use on wiiware or VC again.
  14. How to get through enough of both of these in 1 day...
  15. My impressions after playing the 1 fighting game i own and scraping the bottom of the barrel for another that may possibly be shoehorned into the fighting category... Mace: The Dark Age This game, strangely enough, has not aged as badly as expected. The menu system is simple & nippy, the characters are easy to control, and the game allows sidestepping around the other player, as well as some fairly advanced moves which effectively let you swap sides with each other (eg. swinging them around on your weapon, or picking them up and throwing them). The music shows its age, reminding me of early, low quality mods on the Amiga. Graphically, the characters are nicely detailed, and background scenery is a basic 3D arena, sometimes with elements which damage the player (electric water, rotating blades, etc), and a flat bitmap behind as the horizon. The framerate isn't totally smooth, but doesn't really affect gameplay. Rampage World Tour This game is pretty much as you'd remember - nothing special but not bad either. The controls feel ok, graphics are decent to watch with some nice animations, and music and sound effects are well fitting to the atmosphere of the game. Rampage World Tour won't keep you playing for hours on end, but gives an enjoyable quick fix of destructive arcade action. Watching the attract mode demo showed me a few scenes I'd never actually reached in the game (thought this was "World Tour", what are they doing on the moon?)
  16. Halfway through the N64 week is a good time to say thanks to Fierce_Link & tapedeck for all the work you guys are putting into this! :bowdown:
  17. Unfortunately since my original N64 got stolen in a burglary along with its 30-40 games, the only fighting game i seem to have replaced is Mace: The Dark Age, and that was thrown in as a freebie when i bought 3 or 4 other games off someone. Looking forward to reading the KI/MK impressions tho! lmao @ tapedeck's ad
  18. Yes i was planning on DK64 and both Banjo games, but unfortunately only had time for a bit of a run around in each. My mini-impressions were: Banjo Kazooie / Tooie Still an absolute pleasure to play - scenery is nice, controls are tight, music & sound is sweet as ever. DK64 Like BK but spread out over 5x as much area. Pretty tedious. Your impressions pretty much nailed my memories of it, apart from the fact that i loved BK. Pity to think that DK64 actually started off as a side-view game similar to the older DKC's but in 3D, before it went all open world adventurey.
  19. I've tried writing with proper grammar this time, so hopefully saves tapedeck from having to translate my Mumbo Jumbo speak into English. Mischief Makers One of the best looking 2D games, with ultra-smooth animations and detailed, colourful backgrounds. It's very confusing at first, since most of the controls are different to most other 2D games (using B to grab, then camera buttons to "shake-shake" things). Every level seems to have fresh ideas that use the game's mechanics in new ways, from boosting to carrying things to using roller coasters, etc. Later levels start rotating on you, as well as throwing in some pseudo-3D puzzle elements. As an incentive to go back and replay the levels, the more yellow gems you get, the more of the end sequence you get to watch. Treasure strikes again in the ace department. Rayman 2 The graphical style still holds up today, but with an unpredictable framerate (changing the video to Low Res helps slightly, but it's not worth losing the sharpness). The immersive music & sound effects are noticeably well done. Good to hear the old babble-speak, rather than in-yer-face Hollywood comedy English from the dissapointing Rayman 3. The levels are well thought out with plenty of variety in both gameplay and scenery, with a lot of interesting puzzles. There are a few places with a choice of paths and no hint which to take first, so you end up missing a chunk of the level and having to replay it. For a fuller experience, I would recommend playing the Dreamcast version, which has sharper graphics and a smoother framerate, but this one is still decent enough. Throwing & riding giant plums, navigating a flying ship, rushing across boardwalks while a pirate ship shoots away pieces of the boardwalks, riding a mini-rocket like a horse, water-skiing on the back of a snake, this game has an abundance of variety. One of Michel Ancel's best. Conker's Bad Fur Day Oh dear. Load up your flamethrowers and aim them at me. As good as the cinematic cutscenes are in this game, ths gameplay has not aged well at all. In fact, it makes me wonder why anyone could ever have thought this game played well, unless they were too taken by the well done cutscenes to notice. Excellent graphics and animations, but at the cost of a framerate so erratic it makes the game almost unplayable at times. A camera from hell, repetitive, tedious tasks, slippery inaccurate controls, losing health for landing on ground 2mm lower than where you jumped, how much of the 6 year development period was actually spent on the gameplay? (Actually, the game can apparently be speedrun in around 45 minutes if you skip the cutscenes, so go figure.) On the plus side, the facial expressions, animations and general humour in the movie scenes are great, and still hold up today. Consider that almost no games had such cinematic detail at the time. The Rock Solid scene is great (with the light show synced with the excellent music, which was not done in the Xbox remake), and the lava racing a la Wipeout is still pretty fun. My favorite gameplay bit had to be flying around as a bat, pooing on the villagers, picking them up & dropping them into the grinder.
  20. Skinny is yummy. I'm not seeing any sexiness in James Mcavoy tho. Curtains on wavy hair aren't cute, they remind me of Hugh Grant in the 90's. *gag*
  21. Someone tried out my Nanostray 2 on the DS, and didn't realise that if you choose "Adventure" (which is the default) it just overwrites the previous game without asking. Not amused. Super Marioball on the GBA seemed to wipe the save whenever i reset with the START+SELECT+A+B combo. Must be a bug, but took me ages to figure out why my savegame kept disappearing.
  22. So no one tried the South Park game then, with miles & miles of repetitive evil turkeys?
  23. It's already tomorrow & Mischief Makers is on Jealous of tapedeck for owning Rocket Robot on Wheels, i remember being v impressed at all the physics puzzles in that game. Does anyone have Buck Bumble?
  24. extreme-G impessions - Jumped straight into my last savegame. - Surprised how instantly controllable it was after these years. Actually feels really good holding the Z trigger to accelerate! - 90's dance background music is pretty exciting. - Obvious catch-up on computer racers. Other racers seem genuinely aggressive - after 2 races i've been bashed off to the side when approaching a narrowing in the track, hit with well aimed weapons and they seem to know how to avoid my weapons too. - Framerate really suffers during explosions. XG2 was way choppier overall tho. - Would be great with Wii (tilt) controls. F-Zero X impressions Plays as well as ever. Can't say much more that hasn't been said already in this thread, this game's made of pure awesomage.
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