Jump to content
N-Europe

mr_bogus

Members
  • Posts

    1057
  • Joined

  • Last visited

Everything posted by mr_bogus

  1. They should release Dead Phoenix for Wii! *flap flap* Also, Castlevania Ressurection for Dreamcast. And Half-Life for Dreamcast (tho i have a downloaded copy of the beta, hehe) Apparently the original N64 Dino Planet's story was a lot more robust before the Starfox characters were thrown into it.
  2. I've been there 3 or 4 times and this was the first time i saw saw a bunch of cows. Apparently they move them around different parts of the park tho...
  3. Some belated cow pics: Cow in Sutton Park, close enough to lick: Cows crossing over the M6 motorway on the way to Blackpool:
  4. But now you get to pose naked apart from your graduation hat Stop making fun of Dan's nose!
  5. Or completely different, as in, when it mentions the American group being students, and the British group being schoolkids?
  6. But...but...ArabFreak can post what he likes, since he invented the photo.
  7. Retro_Link gets the thread back onto the subject Despite screaming "WHYYYYYYYYY" on the outside, i am kindof looking forward to seeing this. Partly because i enjoyed Secret Rings so much.
  8. ...apparently. http://www.techradar.com/news/gaming/americans-whip-brits-at-wii-sports-433614 Americans - Bowling: 3.9 calories a minute - Tennis: 5.3 calories a minute - Boxing: 7.2 calories a minute British - Bowling: 2.8 calories a minute - Tennis: 3.0 calories a minute - Boxing: 2.9 calories a minute
  9. Yea i remember the "dropping through rails" glitches, really annoying (esp on super-long golden egg stages). Stuck it out tho & managed to get to the end. Remember hatching the egg which unlocked the downloadable NiGHTS demo for GBA Maybe Billy Hatcher And The Giant Sword would've been a good idea after all, considering how many people love it...! (la la la-la... still playing in my head)
  10. *goes crazy singing along & dancing around* LA LA LA-LA LA-LA LAAA, LALALA LA LA LA-LA LAAAA *clicks next track* (Cookaroodldoooo)...G.I.A.N.T.E.G.G! G.I.A.N.T.E.G.G! That will now play in my head for the next 2 weeks.
  11. So, Billy Hatcher and the Giant Sword wouldn't have been good enough then?
  12. Just saw this article today, ironic timing: http://www.pinke.biz/news/239/China-s-Thriving-Gay-Community-Finally-Gaining-Acceptance/ A bunch of gay nightclubs apparently opened recently in Beijing.
  13. I fall into the same boat there... to the point where i now battle to reach orgasm unless it's my own hand. Anyone here prefer a quick solo relief to the act/ritual with someone else?
  14. That sucks, does it seem like they're unaware of what it's like in other countries? Knowing it's easier somewhere else could give them a 3rd option - moving away.
  15. darkjak: Point taken, i've edited my post and separated the ones based on my own "fell short of expectations" opinion into their own section. As you say, games like Prime 2 and Monkeyball 2 weren't exactly "turds made with no care from the developers". It's difficult to comment on games you've never played tho. Which I guess is why this is a thread, rather than a once-off article.
  16. Mine are all (apart from the last 200ish) converted to Wii points, before they try more of their crap. And unless they reply to my mail and refund me either in stars or wii points, i won't be spending any more money on wiiware/vc.
  17. dan-likes-trees: That video's convinced me. Charlie's Angels is officially a stinker. Time for some impressions that are longer than 1 sentence saying "i hated that game", methinks. PART 1: GAMES THAT WERE JUST PLAIN CRAP. The ones which would probably have been better off buried in the Nevada desert. Spyro Enter The Dragonfly Ths only gamecube game I ever returned the same day I got it. This looked like an inexperienced development team got hold of a big license and had no idea what to do with it. From the frontend menu it started hindering you, with unintuitive layout, strange buttons for navigation, and "WTF?!" loading times. The game itself looked like it had some good ideas, but were poorly executed in a very repetitive way, with awkward controls and an erratic framerate. The next in the series, Spyro: A Hero's Tail, developed by Eurocom, was a great return to form for the series with smooth gameplay, great dialog and story, nice music & sound, and interesting scenery. Goldeneye: Rogue Agent This game does not even deserve much of a writeup. Groin gnawingly repetitive scenery, bad AI, illogical level layout, bad sound (apart from the title screen music), disjointed levels, bad quality cutscene videos, you name it. There are 4 Bond games on the cube. Do yourself a favour, play one of the other 3 instead. Buffy: Chaos Bleeds After the enjoyable "Buffy The Vampire Slayer" on Xbox, this should have been a game to look forward to. Unfortunately, it has repetitive gameplay, awkward controls, repetitive gameplay, last-gen 3D models & facial expressions, repetitive gameplay, and repetitive gameplay. It also has repetitive gameplay. Seriously, you will fight the same enemy over and over and over again, ad nauseum. Oh, and Willow looks like Cilla Black (make of that what you will). PART 2: GAMES THAT FELL HORRIBLY SHORT OF EXPECTATIONS These are based mostly on opinion - games I'd been looking forward to, but felt dissapointed on actually playing. Possibly not candidates for this list, since despite bad design decisions, they were still developed with effort and quality. The Incredibles After seeing the excellent movie, this seemed like a fun way to relive scenes from the film and enjoy using the characters' various abilities. What I didn't realise was that these were scattered out in an unforgivingly balanced game, which, the further you played, showed more and more signs of rushed development. I can't even remember the number of times you had to fight that metal sphere, each incarnation containing even more frustratingly elaborate attack patterns than the last. Apparently some kid got arrested for murdering his baby brother after playing The Incredibles. All I can say is that, with the level of frustration brought on by that game, I'm not one bit surprised. Super Monkey Ball 2 Super Monkey Ball was, and still is, in my opinion, one of the most fun and original games of its generation. After playing that game to death, I was very excited to try the sequel, despite warnings from multiple friends about it being a lot more punishing than the first. How right they were. Within a couple of hours of playing, I realised that Super Monkey Ball 2 must have been designed by a complete sadist. The game constantly goes out of its way to be as little fun as possible, works against you at every given opportunity, and uses certain mechanics for absolutely no reason other than to annoy the player. What is the point of starting a level by having to turn around and roll backwards, to hit a switch which makes the platforms slow down to a usable speed? There is no challenge here, only an extra frustrating chore every time you fall off and restart the level. This is one of many examples of how the game constantly works against the player to hinder the flow of the game. Metroid Prime 2 This one hurt. This one hurt a lot. Being a great Metroid fan, I couldn't wait to try the second in the Prime series, after the amazing experience that was MP1. To describe what was wrong with MP2, I'd like to begin with what made its predecessor so great. The first Metroid Prime had pretty scenery, one of the most atmospheric soundtracks in gaming history, gameplay balanced with a fine tooth comb, and playing it had a constant feeling of the game helping you along, wanting you to explore and rewarding you for discovery. Metroid Prime 2 was designed to constantly hinder your progress, and if you put down the game for more than 1 day you would have no idea where you were. The goals were very vague, with no feeling of why you're actually doing what you're doing, and the only scenery that stood out was in the Sanctuary Fortress (the last section in the game, by which time a lot of players would have given up). Add to this an easily forgettable soundtrack, forced backtracking along the longest routes possible, and almost all of the scenery repeated in a dark world which, until almost the end of the game, constantly damaged the player every time they attempted to adventure off the expected path. PART 3: TITLES THAT SUFFERED FROM LAZY GAMECUBE PORTS The Saturn suffered from it, and the PS3 is currently getting a few of these. Games which were made on another system, and a quick port churned out without any apparent care whatsoever, dropping any features or graphical effects that didn't just work off the bat. Baldur's Gate: Dark Alliance Allow me to begin by saying that the game itself is not at all bad. In fact, the original PS2 version was great fun, especially in co-op. The cube conversion, however, is filled with frustrating slowdown, which should not happen on a machine almost 1.5 times as powerful as the original hardware. There are also some noticeable cut corners in both graphical details, and sometimes sound. Spiderman 2 Mainly omitted graphical effects make this the most inferior of the 3 console versions. Reflections in windows, water effects, shadow & lighting effects, which make the Gamecube look way less powerful than it actually was. XGRA This game had all the good things going for it: Beautiful graphics, great sound (music by BT in a futuristic racing game, what more could you ask for?), interesting track mechanics and scenery, and following XGIII (which had been a great racing experience at the start of the generation, after the disappointing Wipeout Fusion on the PS2). What wasn't accounted for, however, was one of the most unpredictably erratic framerates ever. So just as you're speeding along at 300mph toward a corner, everything starts stuttering and jerking, you lose control completely, and bang into the sides of the track. Interestingly enough, it wasn't just a lazy cube port this time round; all 3 consoles' versions of the game suffered equally. PART 4: SUPPOSEDLY BAD GAMES, WHICH I ENJOYED UNEXPECTEDLY These games are included on this list because a lot of other people didn't like them, so they may still be candidates for the "Gamecube's Worst" collection. However, I still enjoyed them. Defender This was slated by reviewers for not being worth the £40/€60 price tag at the time, which it wasn't. But I remember finding this marked down to £10, which made it well worthwhile. It's a basic elaboration of the original arcade game, but in 3D - fly around, shoot things, pick up the cheerleaders, save the world, fly through the warp gate, shop for upgrades. If you can pick this up dirt-cheap, it may prove as enjoyable to you as it did to me. Enter The Matrix Another game picked up a few months after its release for a tenner, this game provided a lot of fast, smooth & slick beat-em-up action, and gave a good insight to the stories of 2 of the less major characters in the second film, with extra scenes shot on the set with the original actors. Super Monkey Ball Adventure Everybody hated this game. Reviewers, friends, people on forums, even Santa himself. However, by the time I played it, I knew what to expect (apart from the ridiculously long loading times), and rather than being frustrated at not getting puzzle after puzzle a la Monkey Ball 1 & 2 (the fact that it's around 1/2 hour before you even get to play your first classic stages probably didn't help), I found it really sweet and enjoyable. It is, however, a very difficult game, and I don't thing I ever got even halfway through it. Star Wars: Rebel Strike Everybody loved Rogue Squadron. Rebel strike was similar, but with on-foot sections that ruined it for a lot of people, especially the dodgy walking/running animations. However, considering it was similar to the first, but with improved graphics, the added on-foot sections (bad or not, they were an addition, not a replacement for something that made the previous game great), and included the whole of Rogue Squadron as co-op, this to me was definitely a worthwhile addition to the series. Smashing Drive (US import, naughty naughty) Very basic arcade game, racing through a city, terrible soundtrack, but was a lot of adrenaline pumped arcade-style fun while it lasted. Well worth the equivalent $CAD of £10 I paid for it at the time. Donald Duck Goin' Quackers (aka. Donald Duck: Quack Attack) Crash Bandicoot clone. Nothing too special, but enjoyable and kept me playing to the end. Sonic Heroes Once i'd come to terms with the glitches, and still stuck it out, it turned out to be the closest 3D experience to the 2D Sonic games at the time. Oh, and the music from Casino Park is made of pure win. Note: If you have a Freeloader, play the US version of this, as the PAL one has a serious framerate sync issue, in both 50 and 60hz modes.
  18. No it's definitely the Wii devkit. The small blue one next to it is a DS devkit.
  19. Gamecock did push the advertising (esp online ads) for Dementium : The Ward pretty well, hopefully they'll do similar for this one.
  20. Angry Video Game Nerd has just reviewed Superman 64!! http://www.gametrailers.com/player/35929.html
  21. Does anyone know if actual Wii points also expire?
  22. Looking good, some nice ideas there. Also looks like they've fixed up the framerate problems from the last footage i saw some months ago.
  23. Apparently there's another, smaller, lower power PS2 coming out soon. darkjak that gamecube mock-up makes me all wet. In the good way.
×
×
  • Create New...