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Everything posted by Julius
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100% agree. It sets up this strange and toxic cycle of: Influencer teases -> follower expectations run wild -> bar is now higher for whatever they were talking about, so influencer must tease something more extreme -> expectations are now even higher, etc. It's just silly. I listen to the GI Show where Imran appears on a pretty regular basis, and he doesn't really go out of his way to needlessly tease people like some choose to. As I mentioned here a month or two back, they were in the middle of discussions about the next 2D Zelda game on the GI Show, and Imran says that he knows something but didn't want to say it on air, and would tell the other panelists after the end of recording. It's just about being respectful -- he probably knew what was up going into this Direct, but, being in the gaming journalism industry, it was wise and respectful to tease the most out there thing he could as opposed to just saying "Yeah, Link's Awakening is coming with an art style which is going to split opinion." Accurate as Emily Rogers sometimes is, she is one of those needlessly teasing and heightening expectations. She goes out of her way to do it, and remains fairly hit-or-miss. That King Zell guy/gal on ResetEra is probably the only faceless source of info for leaks that I'd put any stock into, because after they've got so much right, it's pretty obvious that they have a contact. Were you talking about SMD64 by any chance? I haven't looked the guy up since the Switch came out (for one, he was so far off with the console's internals), but heard the other day that prior to the Direct he practically said (paraphrasing): I mean, seriously, these guys are the masters of non-statements. I'm not convinced that some of these people are even fans of games.
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Good points raised by all. Honestly, I think it just comes down to preference, the size of your hands, and how often/long you use other controllers, too. For instance, the battery life issues mentioned by @Ronnie and @Kav are certainly ones that I can appreciate, and I do think that they need to get rid of the light bar with the DS5 -- even turned down to the lowest brightness, I'd imagine it's a real drain on battery life. I've made a habit of charging controllers after I've used them for more of a couple of hours since the days of the Wiimote, so I don't mind getting up to plug in my DS4 after an average length play session. In addition to battery life improvement, I agree with @Fierce_LiNk that PlayStation should look into having a larger controller variant, because the options should certainly be there for the consumer to choose from. My hands aren't all that large, but the length of my pianist-like fingers makes up for that, and I recall my fingers cramping up a few of years ago, prior to getting a PS4, when I spent the summer playing games on the PS2 with a DS2. I first held a PlayStation controller when I was three or four years old after a family friend gifted us a PS1 with two analogue stick DS1s, memory cards, games, etc., and the only PlayStation home console that I haven't owned was the PS3 (simply due to the price at the time, I ended up picking up and enjoying an Xbox 360; it's controller didn't leave a lasting impression, which probably meant that I thought it was functional, but not to an extent that I'd necessarily praise it). It's probably that consistent presence of a Dualshock in my life, and probably having most of my game time throughout my life on a PlayStation, and it's certainly my preference because of this, much like @drahkon and @Hero-of-Time. I've only heard great things about the Switch Pro Controller though (minus the whole lack of a D-pad situation...), so I'm looking forward to picking one up and trying it out when I get a Switch.
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I mean, almost any Star Wars game is going to sell millions of units. From what I recall, it wasn't exactly sat on and left to die -- weren't Factor 5 going through some legal issues at the time it was cancelled, in 2008? I'd imagine that's why LucasArts pulled the plug. I'm not convinced that LucasArts were desperate for a hit, either. Sure, their golden age for Star Wars games was probably earlier that decade, but I believe that the same year Rogue Leaders was cancelled, The Force Unleashed released, which I imagine was a commercial success -- I just looked it up and it sold over one million units in one month, and over seven million units by February 2010, making it the fastest selling Star Wars game at the time. It wasn't exactly a critical success, but from your phrasing, I get the feeling you were talking about sales? Sadly, I'm with @Ronnie on this. It would be a great bit of goodwill by Lucasfilm, and I think it's a great shout @Hero-of-Time, but I just don't see EA wanting to or caring for this to happen especially with the starfighter mode in 2017's Battlefront II probably being the only saving grace of the game, and feeling good enough to arguably deserve its own game. It's a shame, though, because I'd give an arm and a leg for many of those old LucasArts Star Wars games to come over to Switch, but it just doesn't seem feasible given the direction that the franchise has headed in. The wait for 2023 continues...
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Started playing this last week, and I'm really enjoying it so far. For anyone wondering, I'm nearing the thirty hour mark, and I'm in the third palace. The art style is great, and consistent throughout, resulting in a UI that is not only snappy, but awesome to just simply look at. The vast majority of battles last maybe a minute, in less than ten button/trigger presses/taps? The story is engaging, characters are interesting, and the time management simulation aspect of the game is surprisingly not at all overwhelming. My only real complaint so far in terms of gameplay isn't even that big, and it's that there were a couple of strange difficulty spikes scattered around very early on (Archangels in the first palace spring to mind), as I was still learning the ropes of the game, but those seem to be falling away as more members join my party and my understanding of the game improves. Something that's confusing me about the game so far, and regarding Ann, and perhaps the biggest part I'm down on so far, though... Anyways, back to gushing about the game: Shoji Meguro's OST is the best [opening thirty hours of a] video game soundtrack that I've listened to so far. Easily. I'm pretty sure about 80% of the soundtrack so far is instantly recognisable, catchy, and hummable. That's actually the main reason for my posting; the theme for the third palace is insanely gorgeous, and it's just one of many great pieces in this game:
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Gaming Podcasts: A Thread about Listening to Others
Julius replied to Goron_3's topic in General Gaming Discussion
Great bit Jones gave the narration of his life! -
Imran Khan of Game Informer was on Kinda Funny Games Daily recently (prior to last week's Direct), and teased that Nintendo is planning on reviving a previously cancelled project: Any ideas? From his phrasing, he doesn't seem to indicate whether the project was a first or third party game...and, if anything, perhaps reviving a third party game would make the most sense for Nintendo, in exchange for exclusivity and the potential good will/existing interest in that game? I can't find many cancelled first party Nintendo games that stand out as obvious candidates that should be revived. Perhaps Mega Man Legends 3, or something along those lines?
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Hey guys, this is probably a question with a really simple answer, but I can't figure it out, so thought I might as well ask So, I picked up a new phone recently, switching iOS for Android, and thus Safari for Chrome. I mostly use my phone to use these forums, and think I've used it in Chrome before with no problems. Anyways, my problem: when editing comments containing videos and images before, on iOS, all I'd have to do to delete them was backspace a couple of times and they'd be removed from the editor/my post. However, with my new phone, and in Chrome, I can't figure out how to delete the videos or images. I've tried backspaces, long press (to see if it brought up any viable options), requesting the desktop site, etc., but yeah...I can't figure out how to delete media in my posts now? Any help would be greatly appreciated
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Star Wars Episode IX: The Rise of Skywalker (December 20th 2019)
Julius replied to Julius's topic in General Chit Chat
Aaaaaaaand filming has officially wrapped! Just over ten months to go! It's time for the cogs in the promotional onslaught to finally start churning! We should be getting a title soon, surely? Perhaps even by the end of the month? Can't see them holding onto it until April... -
Dragon Quest XI S: Echoes of an Elusive Age - 26th Sept
Julius replied to Serebii's topic in Nintendo Gaming
The trailer from the Japanese Direct showcased some more of the 16-bit art style, as well as some more Switch gameplay. -
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I mean, all we got in September when it was officially announced was a logo -- I don't think it's too surprising that they didn't show anything here. I've barely dabbled with Animal Crossing games -- the extent of my exposure to it is that I watched a friend play Wild World on DS when I was in primary school for a few hours, and they let me borrow it for a day or two -- but unless something has drastically changed since then (or changes with this upcoming title), there's no reason for there to be a long promotional campaign for this game. From my understanding it's light on story, and is something that is perhaps best enjoyed when fired up every day for shorter play sessions. I don't think that it would stand to gain much from starting it's promotional campaign now as opposed to at E3, even with a release date in the latter half of this year -- simply due to the nature of the game. Don't get me wrong, this game is going to be a juggernaut: it will likely end up the best selling game in the series, and the second bestselling Switch game of this year (behind Pokémon). September sounds about right to me -- Pokémon is bound to return this year with a release date in November (based on the last few release dates for Pokémon games, I think we might even be able to pencil in the 15th as the release date for this year's game, assuming that it hasn't been delayed), and will likely be Nintendo's last major game of the year. Luigi's Mansion 3 in October simply makes too much sense, too, though I don't think the release date of that game has that much of an effect on the release date of AC, so Animal Crossing could even be released earlier that month, with LM3 closing out the if it has a release date sitting next to Halloween, for example. I'm thinking of picking up a Switch in April, so I'm definitely starting to take note of which titles releasing this year catch my interest. From this Direct, which I think was really solid, I think my Day 1 must-buys are Link's Awakening (haven't played the original game, like a few others here, which I've only heard great things about; I like the art style, don't @ me) and Dragon Quest XI (played it on PS4 and adored it, apparently so much that now I'm going to love playing it in 16-bit with added story elements!). Super Mario Maker 2 of course has my attention (I love the idea of making my own 2D Mario levels!), and while I think I'll pick it up, I don't know if it'll be Day 1. I have my eyes on Astral Chain, which has great folks onboard, but I'll wait to see some more; I'm on the fence with Fire Emblem: Three Houses (played Awakening last year - really enjoyed it - but from what we've seen so far, it seems to be focusing too much on the parts which didn't add much of anything to Awakening for me) and feel like I need to see more before making; and I'll wait for reviews with regards to Tokyo RPG Factory's Oninaki, as from what I've read and heard, their games have to this point effectively been "good, but not great".
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Can't help but feel like this got quickly snuffed out in that Direct by the DQXIS news...but it's coming July 12th!
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Dragon Quest XI S: Echoes of an Elusive Age - 26th Sept
Julius replied to Serebii's topic in Nintendo Gaming
You're right, didn't pick up on that the first time. Strange choice. Honestly, the saving grace for me is that it will have the 16-bit mode which we can transition to on the fly, and new story elements. I absolutely adored playing through Dragon Quest XI on PS4, and will very happily purchase and play this again (I hope they don't send it out to die like it felt was the case last year on PS4 and PC), but it does feel like Square Enix have been quite slimy in holding back just how much more this version of the game would have when compared with the PS4 version. I've never purchased a game twice before, but this really was an experience which I fondly look back upon, and I can't wait to read the thoughts of people who haven't played the game yet, like @Grazza! Plus, a second playthrough, and in a 2D format..let's just say that it might help me figure out which is my favourite game that I've played so far! -
The Legend of Zelda: Link's Awakening REMAKE — 20th September 2019
Julius replied to Julius's topic in Nintendo Gaming
Not going to lie, the anime bubbles and the storm immediately took my head to the first Pokémon movie! -
New IP from Platinum!
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Marvel Ultimate Alliance 3 ( Switch Exclusive )
Julius replied to Hero-of-Time's topic in Nintendo Gaming
Coming this summer: -
Coming this summer!
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Honestly didn't think it would be coming to Switch in its current state, but hey! And it's free!
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Tetris Battle Royale?!