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Everything posted by RedShell
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Pretty sure I just had it set to random, that's what I usually leave it on if custom stages aren't available. Anyway, cheers for the games. Was cool to play a bit of Smash again. -
Just a one-off though (for now...) as I'm currently on another NSO free trial. Reinstalled MK8DX the other day and played through a GP, it was not pretty. Man, my MK8 skills have been absolutely wrecked by playing so much MK Tour! I'm guessing because it's not a city/real-life based track like the majority of new courses in Tour. In which case, Merry Mountain will probably not have the "Tour" marker on it either, if that one makes it over to MK8DX as well. Ninja Hideaway is a great course though, probably the best from Tour TBH (the city ones can be pretty bland) so it's great that it made the jump to MK8.
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Looks like content swapping with Tour and 8DX with be going both ways.
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Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Well, I like what I'm hearing about the difficulty level in this review: But the current performance issues on PC mean that I'll probably still wait a while before picking it up. I guess Digital Foundry will chime in soon, be interesting to see what they make of it. -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
I really want to get this, but at the same time... I don't want to get this. Although I (somehow) managed to make it through Dark Souls II and Bloodborne, they were both pretty stressful experiences for me. Nioh is definitely still my favourite when it comes to this type of game. Not that it wasn't also stressful, it most certainly was, but I think perhaps the setting was just more my cup of tea. Shall be keeping an eye on Elden Ring though, I'm especially interested in how it compares to the games I mentioned above in terms of difficulty. -
Probably not, no. Be funny if they did try to bring him (and SMK Mario) over though, as they already look hilarious in 3D karts, so plonking them on bikes would be even funnier.
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Is there no separate mod available for that kind of thing? I suppose mouse cursor control is an option with the PC version too, although I've not tried it myself. While gameplay with the default controller settings in RE4 is indeed pretty clunky (especially when returning to it after a long time playing modern games) it also tends to click quite quickly. I did enjoy IR aiming in the Wii version, but I also seem to recall it making the game less of a challenge as well.
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Don't think the original RE4 thread exists any more so posting this in here. It's a vid that highlights how amazing the fan-made RE4 HD Project is: I've played through the PC version of RE4 twice recently, first playing just the standard version, and then once again with the HD Project mod installed. And yeah, the mod is bloody incredible! They went so above and beyond with this thing, it really does amaze me just how much it improves the visuals while still perfectly retaining the feel of the original game. Top-notch work. Will be interesting to see exactly what direction Capcom take with their remaster, but I am super happy that they didn't get in the way of this one at least, as it is undoubtedly the finest way to experience Resident Evil 4. Also, RE4 now has the distinction of being the only video game that I have purchased 3 times! GCN, Wii & PC.
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Hopefully just in the same way that SFV was exclusive to PS4, i.e. also on PC.
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I played 100+ hours of the launch version of this game, not a single crash. Updated to v1.5 the other day, started playing it... crash. Only happened the one time, thankfully, has been solid since. Still pretty amusing though. Anyway, jumped back into my main save and checked out the new apartments and various other stuff, it's pretty cool (I love the illuminated motorbike wheels ) but nothing really too exciting. I guess the main focus was sorting out the console versions though, so to be expected. It appears that I'm still locked out of completing 2 side jobs in my game as well, which is a shame. Playing this again does kind of make me want to start over with a new character though.
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Lies! Where the hell is Pokémon Sleep!? No seriously... where is it?
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Sky Tour arrives tomorrow!: Always great when Super Circuit courses arrive in Tour, if only to be able to enjoy their music without the GBA fuzz. I wonder if they're going to be wrapping up new content in MK Tour now that the MK8 Booster Course pass has been announced?
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Yeah, the Reverse races in MK Tour are pretty cool, I much prefer it to mirror mode as well. There are also Trick course variants (which add many more opportunities for tricks) plus R/T (reverse + trick combo) courses too! I get the feeling they probably won't bring that stuff over to MK8DX though, unless they also have plans to try and add it to the existing MK8 courses. Also starting to think characters jumping ship won't be a thing either, as they'd obviously have to rework them for bikes (which after playing so much Tour I actually forgot was a thing ) but you never know.
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It's pretty crazy that the N-E MK League has been a thing for around 15 years now! And that 8 of those have been on MK8/MK8DX:
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This is by far the best looking game on the horizon for Switch at the moment I reckon, and it really feels as if HAL Laboratory are putting their heart and soul into it. I imagine the motivation of it being Kirby's 30th anniversary has played a part as well, but yeah, they definitely appear to be on to something special with this game. Those Mouthful Mode transformations are kind of creeping me out though.
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Well, I remain unsubscribed to NSO and it's probably going to stay that way to be honest, so I'm out. I do hope there is enough interest in getting this up and running again though, as it's a great little N-E tradition that deserves to continue. Plus, I want it to still be a thing for when the next Mario Kart game gets released so I can join again then. BTW, if it does get revived @Glen-i, and you need a new logo then give us a shout.
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Just like the MK8 DLC, I’m flabbergasted by how long this took to become a reality. Not that I’m particularly interested in it anyway, I mean Wii Sports and Resort were great and all, but it’s another case of been there, got the T-shirt. And yeah, the new look “Miis” are absolutely atrocious! Will be interesting to see if other “Wii” series games will be headed to Switch at some point… Do we reckon Nintendo has the balls to do Nintendo Switch Music?
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So I guess the fact this thread didn’t get a bump after the direct is pretty telling. But is anybody hyped for Splatoon 3? I have to say I’m really not. Don’t see any need for another entry in the series on the current Switch either, I mean there’s a perfectly fine Splatoon game available already. Gives me the impression that Nintendo is really running low on new ideas, which is worrying.
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They’d be mad not to, as there is just so much content available and ready to go. I think the character count on Tour is up to 140 now! I have about 90 or so unlocked anyway, and it’s similar numbers for karts. Utilising every variation might be overkill actually but they should at least consider bringing over the characters that don’t appear in MK8. Like Pauline and Monty Mole, etc.
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Same here, although in my case it’s really only Kirby that stands out, so it kinda was a dud Direct for me. The MK DLC is cool, but as someone who regularly plays MK Tour I’ve seen it all before. Mario Stikers seems very similar to the previous versions, so not too interested in that. Same goes for Switch Sports and Splatoon 3… So yeah, the wait continues for original stuff from Nintendo. They seem to be playing it super safe at the moment, which is disappointing.
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Well it would be, if that were entirely accurate, but it’s actually just another case of someone talking complete and utter poo on twitter. You see, while it was indeed possible to purchase Diddy Kong in MK Tour like that (obviously not advisable ) it’s far from the only way to obtain the character. Fact is that Diddy is only a gold driver which is a relatively common drop in basically every single pipe on each tour, he’s also been available in the token shop on a couple of occasions and even as a tour gift at one point too I believe. In other words, it would be pretty much impossible to play MK Tour and not obtain Diddy (for free) at some point. I think he was one of the first characters I unlocked back when the game launched, and he has popped up multiple times on free pipe drops since then as well. Anyway, as far as this DLC for MK8DX is concerned, I have to admit that it made me laugh as soon as I saw it. How the hell has it taken this long for Nintendo to get around to doing this I’ll never know! The fact they’re going to be drip feeding it is also quite ridiculous seeing as it’s essentially a copy & paste from Tour and everything is already done. Not including of any of the numerous characters and kart customisations from Tour is quite frankly bizarre as well. But yeah, better late than never I suppose, and it’s obviously better than nothing… Just a bit weird.
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Oh, is it that time again? Can't say I'm excited (unfortunately the days of crazy excitement for Nintendo Directs have long gone) but I shall try to remain unrealistically optimistic at least.