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Everything posted by RedShell
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Nintendo and Sony announce Legend of Zelda live action film
RedShell replied to Cube's topic in Nintendo Gaming
Live action? Hmm... Hollywood? Ugh... Yeah, not confident about this one at all. I also think animated would've been the way to go, traditional even. Will be interesting to see how it turns out, but unfortunately it's pretty much guaranteed that it won't be my cup of tea. You can count the number of modern films that I've truly enjoyed on one hand though, with only one finger! -
Awesome! Is that Matt Berry narrating the trailer? There's seemingly always new stuff coming. Don't think this game is ever going to end! I just wrapped up the latest DLC myself, so am all set for this adventure update. Anyway, check this out: Are you supposed to be able to do that? I can never tell with this game. Hmm... probably not.
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Hey, @Hero-of-Time, great to see you back!
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yep, here it is: https://www.twitch.tv/videos/1968909921?t=0h45m11s Sorry, @Ike. And you're welcome, @S.C.G. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Great theme @Glen-i, made for a hilarious Smash session this week, absolutely side-splitting stuff. Will have to check the replay vid, but I think I may have pinched someone's final smash target as Ness in one battle. Oh, and my Nikki Mii getting KO'd during her final smash was another highlight. Then there's what went down on the infinite custom stage, which was quite frankly... absurd. Cheers everyone. -
I zoned out for a bit there.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Cheers for the games guys. I hope you enjoyed the new (and old-ish ) spooky custom stages too. Oh, and thanks again for switching to the earlier start, think I was a little bit more with it as a result... just a bit. See you next time! -
The credits have rolled. Looks like I've still got some levels and quite a few badges to find though, and I still haven't used any other character than Mario yet! This is going to be a super replayable game though I reckon, so I'll probably end up going through the whole thing with all of the different characters. Will give local multiplayer a go at some point soon too. Do you still get online ghost players during local play? I really do love that feature, it's useful but without being intrusive, not to mention incredibly entertaining at times: Speaking of entertaining, Mario's stance in this pic really made me laugh: Was hoping it'd be the end of level freeze-frame, but unfortunately it wasn't so I did my own capture to preserve his awkward pose.
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Only 2 worlds left to go now (I think) I don't want this game to end though!
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Peach's frying pan miss: https://www.twitch.tv/videos/1956969569?t=1h47m42s Cheers for the games. By the way @Glen-i @BowserBasher @S.C.G @Dcubed, would you lot be ok with going with the original plan of custom stages for 30 mins at 19:30 from now on, instead of at 22:00? I'm finding it really difficult to keep my eyes open (sorry ) for Smash Bros. that late these days. -
I wasn't keeping track of how many attempts it took me, although it was certainly a few more than 3. Maybe around 10... Anyway, I blame Joy-Con drift! And yes, I am using the "D-Pad" to play, but sometimes drift kicks in on the left stick randomly (without even touching it) which still messes me up. So what's everyone's opinion on Mario's new voice? Apart from the very first "It's-a-me!" on the character select screen (that sounded a little bit weird to me) I think the new guy has pretty much nailed it. Not that it's a very difficult voice to mimic but yeah, seems like they made a good choice for Martinet's replacement.
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My word, Nintendo are known for releasing polished games but it's like they've gone completely crazy with this. So much variety and attention to detail. The animation in particular is just magnificent. Anyway, I've just stumbled into...
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This game is glorious! Love the little screenshots it does after each stage (already have some classics ) shame they don't appear to be saved in the Switch's album though (I've been manually taking captures to save them) or is there an option to enable that somewhere? Yeah, I managed to help someone find a hidden block/vine that they were obviously struggling with by just jumping up and down directly underneath it while using the greetings feature. Other players shadows have also helped me out several times too. It's a simple system, but it works very well.
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So Starfield was looking all set to be the game for September, and while I did complete a playthrough, it ended up being quite the disappointment and also got massively overshadowed by several surprise games. I just found the pace of it to be way too slow, things took absolutely ages to get going and once they finally did, the story was over! Having to do so much via the menus was also a real chore as they were badly designed, sluggish and needlessly confusing. Didn't think much of the gameplay either, it was all super generic stuff and basically consists of following waypoints to collect items, shoot some enemies (in often very flaky action sequences) rinse and repeat. There were many issues with bugs as well, like NPCs randomly freaking out and clipping through terrain, or casually trying to converse with you during combat, it all felt incredibly unpolished. Perhaps in the future (with lots of patches and mods) it could potentially be a great game, but for now it's nothing that special unfortunately. F-Zero 99: This was the first nail in Starfield's coffin a surprise announcement from a Nintendo Direct that couldn't have been any more tailor-made for me. All of the 99 (oh- and a 35 ) Switch Online titles have been fun, but this one is extra special for being based on a franchise that I love and my favourite entry in the series, but it also just feels a lot more like you're in an actual battle royale than any of the others, what with all players being plonked on a single racetrack. That also makes it ludicrously chaotic, distractingly so at times, but every race is exhilarating as a result. Anyway, It's fantastic to see F-Zero finally making a return in some form, it's probably not in the way most people were expecting or wanting, but I personally think this was a good initial step in bringing it back and hopefully one that will create some brand new fans and helps pave the way for more F-Zero games going forward. Lies of P: OK, this one came out of nowhere and really took me by surprise, a Dark Souls/Bloodborne-esque game, by a Korean developer that I'd never heard of, based on... The Adventures of Pinocchio!? Yep, and you know what? It's phenomenal! While the gameplay is hugely inspired by From Software's established action-RPG style, it is so unbelievably well made that had I played it without knowing the developer beforehand I would've sworn it was done by Fromsoft! Usually these type of blatant imitations have that cheap knockoff vibe going on, but there is absolutely none of that here, Neowiz Games and Round8 Studio really did their homework, and then some. That applies to the look, sound and feel of the game, and also (unsurprisingly) to its difficulty. The presentation is fantastic, I love the dark atmosphere with the whole creepy puppets thing and early 1900s style they've got going on, and having played suffered through several titles of this gameplay style previously I felt at home with the controls and game mechanics very quickly. That didn't make things any easier though, as in this game your only assistance comes in the form of CPU controlled summons and only for boss battles, no online coop at all, which combined with lots of bosses that have a 2nd phase, let's just say it was a very tough journey for me. But I stuck with it, I had no choice, everything about the game was just so amazing that I simply had to "git gud" and see it through to the end! And in a very unusual twist when it comes to these kind of brutally difficult games, I'm even feeling compelled to torture myself some more and check out NG+ on this! That's how good it is. So yeah, to anyone who's a fan of the souls formula I simply cannot recommend Lies of P enough, and honestly at the moment it's all set to be my game of 2023, in the same year as Zelda TotK! Cocoon: Yet another surprise gem, a very short but oh so sweet puzzle-adventure game. Now I'm not the biggest fan of puzzles, mainly because I'm a bit thick at solving them but this game and all of its challenges are so well designed that I think playing it actually made me a little bit smarter! Every aspect of Cocoon is beautifully designed, there's no HUD, no dialogue, no instruction whatsoever, yet you just grab the controller start playing and it all falls into place. I love that. The game's main feature, and what makes it a lot of fun, is how you can pick up and carry the worlds (in the form of a coloured sphere) around with you, even into other spheres/worlds. Where things get really interesting (not to mention mental) is when the actions you perform inside one world will effect another, and the further you progress the more complex these interactions become. The end-game involves such a crazy amount of jumping between spheres and interplanetary mechanics that it's almost too much to get your head around! But it feels incredible once you figure it all out (pretty sure I had to use parts of my brain that are usually dormant in order to do so ) it's definitely the most mind-blowing gaming experience I've ever had! For anyone that hasn't played it (especially if you've become bored or disillusioned with video games) do yourself a favour and play Cocoon.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, nicely played with Samus on that last match. The fight on Pandemonium had me in stitches once again, especially this: https://www.twitch.tv/videos/1945302553?t=2h25m55s That single bash on the head with the toy hammer just before the throw, genius! I've been trying to fix/modify a few more custom stages recently, you might have noticed a couple of additional platforms on the Epic Flail stage, to make it a bit more forgiving. They can actually be permanently removed during the match (individually or both at the same time) which reverts the stage to its original layout, but it didn't happen last night. I can't remember exactly which of the various items or final smashes detonate the stage builder bomb blocks. @Glen-i do you know? I'm pretty sure there was a list online somewhere but I can't seem to find it now. Anyway, cheers for the games everyone! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I did not know that. After 900+ hours of playing this game! -
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Finally got the damn KO a rival badge: That was actually more difficult than winning a race. Interesting stuff. As I mentioned before, I had no idea that the F-Zero series had sold so poorly, knowing the reality of the situation now though I'm even more grateful for the existence of F-Zero 99. But yeah, hopefully it will be a success (however the success of a NSO "freebie" is measured) and there will be more to come from this series in the future. I'd say ignoring all other players can be a good strategy (well, unless you're trying to KO a rival ) it's easier said than done, but if you can focus as much as possible on the track/racing and less on the absolute mayhem that's going on, then it should lead to a much better position. At which point it naturally becomes less chaotic and is more a matter of just holding your nerve around the CPU obstacles and a few players. Good timing of the Skyway can help a lot too. Holding on to it until there's a tricky section of a track approaching, or sometimes even until the last couple of turns on the final lap can make a big difference. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Speak for yourselves. Anyway, perhaps we could just do a Mii only setup during the 30 min custom stage finale sometime. -
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Hmm... you might have a point actually, just took a look at sales figures for the entire series which have supposedly been in decline with every release since the SNES version! I'm especially shocked by how little GX sold, although there appears to be some conflicting info for that particular title. That's worrying then. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Oh yeah, forgot about that. Weird. Anyway, how about a Mii theme night at some point? -
Which notoriously bad games have you played?
RedShell replied to Ashley's topic in General Gaming Discussion
Wii Music was a notoriously bad game according to many at the time of its release. I thought it was great though, just somewhat lacking in content. Had Nintendo attempted to expand the song list, by either DLC or enabling a way for users to create original melodies to then share with other players for jam sessions, it would've been pretty much perfect I reckon. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Of course, just like everything I do (good or bad) while playing this game. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I've come to the conclusion that random character select hates me. Also, what's the reason again why Miis aren't included when you choose random? Anyway, cheers for the games. Here's a fun moment: https://www.twitch.tv/videos/1927348308?t=1h32m8s "If I'm going down, I'm taking you with me!" -
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Impressive! I still haven't used anything but Fire Stingray (just like when I'm playing SNES F-Zero ) but only got 1 more unlock left for that now so will be reluctantly switching to the others soon. Not going to happen. F-Zero fans have been starved for way too long, so we'll be savouring this meal. -
F-Zero 99 (Available Today! - 14th September 2023)
RedShell replied to Julius's topic in Nintendo Gaming
That’s weird, I get Sand Ocean quite a lot, it’s apparently my most successful track too, according to the records section. Anyone know if there’s any info out there about the schedule for adding the remaining tracks? Also, this is definitely a permanent title for Switch Online, right? (I wasn’t paying much attention to the details during the Direct) None of that Mario Bros. 35 limited availability going on I hope.