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Everything posted by RedShell
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Yeah, that is a valid concern. When it's running at full craziness (past 30 mins) even my gaming desktop can struggle to keep up! The fact they're adding a 4-player mode probably wont be helping matters either. Or perhaps they've come up with some clever optimisations, time will tell.
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Make it four: Playing as Poochy is absolutely hilarious in MK Tour here's hoping they add him to MK8 as well, although I think Poochy might struggle riding a bike.
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Super Mario RPG (for Switch! - 17th November 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Yeah, they've really nailed the look. I'd be amazed if the same can end up being said for some of the dialogue though. Pretty sure this will be altered in the new version: -
No thread for this!? I'll assume most people have already played it elsewhere, but for anyone that perhaps hasn't, do not miss out on this game!! I've played through it on GamePass, mobile and most recently/extensively on Steam (with the DLC), so 3 times now and yet I'm still here contemplating "quadruple-dipping" on Switch! A word of warning though, Vampire Survivors is one hell of an addictive game! It doesn't appear to be up to all that much at first glance, or even when you initially start playing it, but eventually it will get its hooks into you and it becomes practically impossible to stop! If you ever wondered what a NES game with no sprite restrictions whatsoever would be like, here's your answer. When you get a good run going the screen is literally crammed with enemies, items and projectiles, it becomes complete and utter psychedelic madness!
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Bakeru (Totally not Goemon) (3rd September 2024)
RedShell replied to Dcubed's topic in Nintendo Gaming
Think that was someone else, as I'm pretty sure I got it online from PlayAsia. Man, that's a blast from the past! Are they still going?... *has a look*... They are. -
Yes and no. It's my least played WarioWare game, put it that way. Actually, that's a massive lie, just remembered WarioWare Snapped! But Get it Together is certainly my second least played in the series. Something just felt a little bit off in that game. And while WarioWare Move It definitely seems like a step in the right direction again, it's obviously not DIY 2, which makes me sad. I will continue to wait... patiently.
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Absolutely loving the look of this! Been a long, long time since a surprise reveal in a Nintendo Direct really got my attention. I've so missed that feeling of being instantly hyped by a brand new Nintendo game. The attention to detail in the characters and their animations is so good! You can tell they wanted to emphasise that aspect in the trailer by the fact there were multiple cuts to zoomed-in footage throughout. It looks really great. Towards the end of the vid I was also thinking how cool it would be if Nintendo were to make Wonder available as a DLC theme for Super Mario Maker 2. Probably more likely they'd hold that back for a 3rd Mario Maker at this point though. But yeah, I finally have another Nintendo game to look forward to! Zelda TotK will continue to keep me entertained (and actually using my Switch) in the meantime.
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Bakeru (Totally not Goemon) (3rd September 2024)
RedShell replied to Dcubed's topic in Nintendo Gaming
Nice surprise! Shame it was only in the Japanese Direct, but it's still great to see that the project hasn't been cancelled. Wonder if there's any chance this might also release on Steam/Epic, similar to how Monkey Barrels was initially revealed and released on Switch but then later arrived on PC. I don't reckon it's very likely to make it out of Japan though which is unfortunate, but there's always the option of getting it from their eShop I suppose. Although I've not imported/played a Japanese exclusive title for a long time... think the last one was actually Captain Rainbow on Wii! Anyway, here's hoping this game does well. It might convince Konami to offer Good Feel use of the Goemon IP for a remake, or better yet, an original (official ) Mystical Ninja game! Yep, same. -
Like A Dragon: Ishin Remake (PS4/PS5 - Feb 23)
RedShell replied to Hero-of-Time's topic in Other Consoles
Checked out the demo on PC. First impressions were unfortunately not good though as it seems they're using unreal engine (instead on the dragon engine) for this game, and that in combination with DX12 means performance is all over the shop. So much stuttering! After a bit of research I discovered how to force the game to run using DX11 though, and that sorted the problem completely, the game ran silky smooth afterwards. Quite why it isn't set up like that by default I have no idea, but it has put me off picking this up at launch quite a bit. Also, the enemies in the second section of the demo are serious damage sponges, fighting them was actually pretty frustrating and a reminder of some of the notorious bosses in previous Yakuza games that had like a thousand health bars! Pretty sure these are just a standard enemy type though, which will no doubt be annoying if you have to encounter them regularly in the full game. So yeah, bit of a disappointing demo really. I imagine I'll still pick this up, just at a later date once it's on sale. -
Nintendo Direct (8th February 2023 @ 22:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
I don't reckon you would. Yeah... the truth is I remain seriously unimpressed with Nintendo's upcoming Switch plans. That's not to say it was a bad Direct, just that it was bad for me. If I could erase my memory of the past few decades and all of the games I'd already played, then I would've loved it! As things stand though, watching that Direct felt like watching a repeat. Still looking forward to Zelda at least, and the new MK8 track looks good (hopefully they chuck that one on Tour at some point too, although it also just got an original track in the form of Piranha Plant Cove). Actually, Pikmin 4 is looking pretty great as well, but unfortunately I've enjoyed that series less and less with each instalment so it's not something I'm interested in checking out either. But hey, it's all good, I've got enough to keep me going on PC (am re-subbed to Game Pass ) while I wait for Nintendo to get creative again. -
Nintendo Direct (8th February 2023 @ 22:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
Ok, Nintendo, let's see what you got. It can't be worse than the last Direct surely... ...Oh, I guess it could. -
Are You Ready For Nintendo's Next Console?
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Am I ready for Nintendo’s next console? Yes… and no. Yes, because a new Nintendo console should finally bring about some brand new Nintendo games that will hopefully appeal to me. Seriously, it feels like ages since I’ve been excited for something from them, were it not for the upcoming Zelda TotK it’s almost as if they’ve ceased to exist. No, because even though I’d obviously love to play some original stuff from Nintendo again, I’m currently very happy gaming on PC and have such a massive amount of games (past, present and future) to enjoy on there that I’m not exactly thrilled at the idea of having to fork out for a new console (and no doubt re-subscribe to Nintendo’s extortive online “service”) purely to play a handful of exclusives. Unless they really knock it out of the park with their lineup for the Switch successor it could even end up being the very first time I don’t buy one of their systems at launch! Yep, I agree. And the more time I spend gaming on PC the more it’s actually made me realise that the sweet spot for resolution/performance should probably be 1080p/60fps! I know a lot of people that are massively into the high-end gaming scene will disagree with that (and then some ) but the fact is, unless you’re using a ginormous monitor or TV, 4K is complete overkill and something that absolutely tanks performance for a negligible benefit. Stuff like DLSS certainly helps, but not every game utilises it and some actually use it really poorly. And while insanely high frame rates are a nice thing to have, 60 is definitely smooth enough. The difference between 30 and 60 is way more noticeable than when you increase from 60. Perhaps it’s a bit more of a subjective thing, but for me personally, I struggle to see as much of a difference at above 60fps. I think ray tracing and other features that noticeably enhance visuals are a more worthwhile pursuit but they’re also very demanding on hardware, so attempting those kind of things while simultaneously pursuing high resolutions and frame rates is definitely pushing things too far too quickly. -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Hehehe! Yeah, it went on for quite a long time too, so I imagine they might’ve been pretty pissed. Hopefully they saw the funny side though. I started cracking up afterwards at the thought of them potentially streaming their gameplay. That would’ve made for an entertaining show! -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Credits rolled for this last night. It’s weird though, despite having played it for 60+ hours and “finished” the game, it still feels as if I’ve only just scratched the surface! But yeah, I definitely get why Elden Ring has received so much praise, it is absolutely crazy for a game that is so gargantuan to also be so polished, and the amount of content it offers at such a high quality level is quite frankly ridiculous. It’s certainly not perfect, although any complaints I have are pretty minor really, stuff like the mini dungeons becoming somewhat repetitive as the game progresses and UI related things, like not being able to compare the stats of your equipped gear to that of the gear sold by traders. There were a handful of iffy AI situations during my adventures as well, almost exclusively involving winged enemies, where they would end up landing from higher areas and killing themselves in the process, it even happened one time with a boss! Those were some easy runes. I ended up sticking with my starting gear (the bog-standard axe ) for basically 90% of the game, even defeated the fire giant with it. But I switched to a samurai sword for the final sections which had an amazing special move that could easily take out multiple small enemies and deal serious damage to bosses too. Probably should’ve started using it sooner, but oh well. @drahkon, you’ll be happy to know that I didn’t end up using any of the boss runes to level up. In fact, most of them are still just sitting in my inventory gathering dust. Did get a couple of weapons from them, but I was happy enough with my crappy axe/samurai sword combo so never even used those boss weapons in combat. Anyway, think I’ll still be playing this for a while yet, the exploration aspect is really enjoyable and I know for sure there’s a lot of stuff I’m yet to discover. Would also like to spend some more time with the multiplayer aspects. Speaking of multiplayer, I did have a funny experience one time when I summoned assistance for a particularly tricky dungeon. The place was a right maze with loads of intertwining spherical tunnels, I ended up getting separated from my helpers and despite their best efforts to then guide me (using those little light crystals to create a path) I just couldn’t for the life of me figure out where the hell to go! I’d always somehow end up on the other side of a room to them, and just when I thought the situation couldn’t get anymore embarrassing, I was invaded and the invader proceeded to destroy me while my helpers watched from the other side of that inaccessible room! They were probably glad I got killed actually. Anyway, fantastic game, glad I finally got around to playing it and also finishing it before the end of the year. -
It does, yeah:
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Maybe not, World is handled by a different dev team.
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Huh? I take it they just meant to say that it'll be on GamePass. Cool that the game is eventually going to end up everywhere though. Well, it would be... if it had cross-play/save.
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Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
But the weapons look so crappy. And I don’t even currently have the strength/dex to use ‘em. You just want to force me to grind, don’t you? -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Note to self: Don’t constantly back away from a boss without knowing what’s behind and then fall off a bloody cliff. Had a blast playing this over the weekend. Made a lot of progress with exploring the map and pinching loads of items on horseback! Also made it to what I imagine is the first big cheese of the game. Was actually kicking his ass on the very first attempt (with the assistance of my ghost wolves ) but then the bugger started using a dragon head to breathe fire everywhere, and in trying to avoid the flames I did the very stupid thing that I mentioned at the start of this post. Got him on the second attempt though. So yeah, now I have this special rune thingy. Am I right in thinking it can either be changed into one of the boss’s weapons, a temporary buff, or simply converted to a large number of standard runes? I took a look at the weapons it would unlock with creepy no eyeballs lady near the giant fingers, but reckon I’d prefer to just get the runes from it and add a couple more levels to my character. What do those that have finished the game recommend? -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Yeah, that’s fine for you, but I’m blatantly going to need all the help I can get. -
Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
I’d forgotten just how much From Software like to troll players with their games. They really do an amazing job of getting inside your head and messing with you. Enemy placement and traps in dungeons can be so damn fiendish! The messages system helps to balance things out a bit though… mostly. Have to say I’m loving how the horse impacts gameplay in this. Makes getting around the world super speedy and also provides a nice option for cowardly avoiding danger. Shame you can’t ride it inside really. Going to have to spend some time properly looking into all the crafting malarkey soon I reckon, as I seem to be acquiring lots of items but not sure what to do with them. I tend to overlook most of the options like that these days, but it feels like I won’t be able to get away with doing that in this particular game. -
Does the mainline Pokémon series need a break?
RedShell replied to Ashley's topic in Nintendo Gaming
Yeah, if Game Freak were able to take the capabilities of the Switch hardware into account more (or, at all ) during planning and development then they could have certainly made an infinitely better product. There have been numerous examples already of games which have no right even running on Switch getting pretty incredible ports, including open world titles. With that being the case, there can be no excuse for a game that is built from the ground up/exclusive for Switch to perform so poorly. Game Freak just seem to continually make poor decisions though. For example, I see they still insist on using those ludicrously high-polly Pokémon models. Lowering detail there would surely be a good starting point in better optimisation. Of course the worst thing about the situation with Pokémon Scarlet & Violet though, is that it’s highly unlikely the games ever get improved in the future, at least not drastically, like they need to be. With them selling so many copies regardless of all the issues, there’s literally no incentive for them to do it. We unfortunately won’t be seeing improvements like this: A huge shame too, as I have no interest at all in playing Ark, but would love to play a decent version of Pokémon Scarlet. -
But which would get your vote for GotY? I never got into the God of War series, only ever played one of them, on PS3 I think it was. Once I’m done with Elden Ring I might look into to getting the 2018 game though as it’s now available on PC.
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Elden Ring (25th February 2022) | Shadow of the Erdtree (21st June 2024)
RedShell replied to Julius's topic in Other Consoles
Well, I finally plucked up the courage to play it. A few hours in so far and I think I’ve already died way more than I did when starting out with DSII or Bloodborne! Perhaps I just underestimated the difficulty due to so much talk of this being the easiest souls game, or I chose the wrong character type (Hero), or… (most likely) I just suck. Game is fun though, and absolutely stunning! No problems with performance on PC either, but I’m guessing it’s been patched quite a bit since launch, and I’m also using VRR which is keeping things nice and smooth. Here’s hoping I’ll be able to get through the whole game, wish me luck, N-E! -
Does the mainline Pokémon series need a break?
RedShell replied to Ashley's topic in Nintendo Gaming
I saw that on the Steam sale and was tempted to pick it up. Just started playing Elden Ring a couple of days ago though, so now really isn’t the time for anything else!