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Showing most liked content on 05/28/18 in all areas

  1. 4 points
    I hate randomly generated stuff. I'm an older game who grew up with games that were hard but you could get past the difficult spots by learning level layouts and enemy patterns. Having randomly generated layouts means there's an element of luck or chance. Call me ignorant but I feel having this kind of setup seems a bit cheap and easier on the development of the game. Rather than coming up with tight, well thought out stages/levels, the game just generates a bunch of random ones. A lot of indie developers seem to use this approach and it's one I don't really care for.
  2. 2 points
    Honestly, the new Pokémon. I can live with any Gen 1 Pandering or desperate attempts to get the mobile crowd on board. I'll grumble about it, but I'll soldier on. I moan about a lot of stuff with the 3DS games, sure. But when a new generation starts, I could always rely on a bunch of new Pokémon to discover. And then I could experiment with them online to see what new strategies I can come up with. The competitive scene changes quite a bit when you introduce new Pokémon with new moves and abilities. A new popular threat can suddenly make a previously underutilised Pokémon suddenly carve itself a niche. (Marowak, a Pokémon that hasn't been good since Gen 2, overnight became the best counter to Pheromosa. And quickly became the defensive core of my team throughout Gen 7) When I first played Pokemon, my sense of discovery was satiated simply by watching my team throughout the story. 9 year old me ran to my mum, getting over excited about how I finally got the cool dragon on the box. Nowadays, finishing the Pokédex marks the beginning of my experimenting. Finding out how to utilise the new Pokémon I really liked during my playthrough, what other people are copy pasting from Smogon and figuring out new and unexpected ways to punish them for having no imagination. (No Kyogre can stand against my Speedy Thunder Punching Groudon) Say these next games went the "Return to Kanto, only Gen 1 Pokémon" route. Going by the official rules of "Only Pokémon that can be caught in the latest games can be used in competitions" That's effectively reduced the team building options by more than half! And there isn't even new Pokémon to help mitigate that. And that's before we get to the issue of how most Gen 1 Pokémon aren't even viable... I don't believe Game Freak would go so far as to having only 151 Pokémon. At worst, they'll probably have some modern Pokémon available after you see the credits. But without 70-ish new Pokémon to play with, I might as well just carry on battling on Sun and Moon.
  3. 2 points
    Fair points. Developing those games is not as easy as it sounds, though, as you have to account for possible fuck-ups in level/world generation, enemy interactions, item interactions, etc. Testing must be a right pain. There are games that use this mechanic as an easy way out, and those devs can fuck right off, but games like Binding of Isaac, Crypt of the Necrodancer, Enter the Gungeon and hopefully Moonlighter get it just right. Indeed, but the good games of that genre always give you a way to succeed either way. And then skill and adaptability are important to overcome some bad luck. I do enjoy thought out stages/levels, too. For the same reason as you: I grew up with them. You are probably older than me, though, and in turn have a longer history with those types of games) which means I'm not as closed-minded () opposed to randomness in level generation as you
  4. 2 points
    Love how during the "Real Time Hair Rendering" a bald dude shows up By the way, did I mention that I'm fucking excited for this? Downloading right now, will unlock at midnight. I took tomorrow off for Moonlighter...that's how excited I am
  5. 1 point
    This will be @Hero-of-Time's favourite thread. Anybody other than me interested in this?
  6. 1 point
    I am, despite the apparently procedurally generated maps. Pixel art looks great. But if I'm getting it, I'm getting the Switch version, so I have little else to say at this point.
  7. 1 point
    Let's bump this?
  8. 1 point
    Oh BTW, feel free to add me to Doom. Now that it has motion controls, I might be able to not completely fail.
  9. 1 point
    I need to do another 2 play throughs ( all collectibles and the one involving Connor ) but will probably give it a rest and play something else. Don't think I've got it in me to do another 2 straight after doing 2 already.
  10. 1 point
    Can join for BlazBlue, Mario Kart and Splatoon.
  11. 1 point
    I think that’s supposed to be Air Buster..?
  12. 1 point
    I agree with you 100% and the over-reliance on procedural generated content is getting a bit much these days. I hear those words in a game description and I cringe. That said I think it definitely has its place for some games like Enter the Gungeon or Darkest Dungeon where the entire gameplay loop is designed around repeating dungeon runs over and over and throwing the unknown at you each time. But in other games it's completely pointless. Steamworld Dig was procedurally generated, then they realised people are likely only going through the game once, so they made the sequel fully designed.
  13. 1 point
    Almost bought a modded GBA at comic con yesterday but it annoyed me enough that the guy had his games laid out with just the tops of the carts showing, packed in so tightly that you could flick through to see what the games were and not even alphabetised so I decided on principle not to buy one
  14. 1 point
    Tried it at EGX, it was ok but the combat was painful. Not satisfying at all
  15. 1 point
    21:15 works best for me, thanks. I'll be there.
  16. 1 point
    Ew. Not sure if I like the changing some parts of the game to reflect moral/social changes of the times. If it’s small little things I suppose it’s fine but if it’s changing the story simply to be more PC I dislike that. Of course having not played the original I won’t know the difference anyway. So change away I suppose.
  17. 1 point
    I'm interested. I need to get back to the first one, though. Started on the highest difficulty and the grind is unbearable, even for me Will probably start Rainbow Moon again soon on my Vita but on normal difficulty. Rainbow Skies is one for a sale during next Christmas
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