Guest Jordan Posted June 7, 2006 Posted June 7, 2006 Left = Real life Right = Crysis. Have we finally reached photorealism? Crysis is out Q2/3 next year when we finally have Direct X 10 on our PC's. Can we go any further? EDIT: Just to clarify, this isn't pre-rendered its using the main engine.
demonmike04 Posted June 7, 2006 Posted June 7, 2006 That does look incredibly real, but is it ingame?
Domstercool Posted June 7, 2006 Posted June 7, 2006 That's pretty darn close to each other. I think the only problem I've just noticed is the grass in the game. The rest is very nice looking.
Guest Jordan Posted June 7, 2006 Posted June 7, 2006 That does look incredibly real, but is it ingame? Not ingame, but using in game footage.
Ramar Posted June 7, 2006 Posted June 7, 2006 I think graphics can go further, check the grass in the bottom right picture. It doesn't look so good. In saying that, they are some mighty impressive graphics.
mike-zim Posted June 7, 2006 Posted June 7, 2006 WOW what more can i say? although the grass in the second picture was lame. damn beaten too it.
dabookerman Posted June 7, 2006 Posted June 7, 2006 Lighting is superb But what good is photo realistic graphics? Well the shed is fully destructable, trees can be shot down, now you have photo realism WITH realistic environment behaviour. that is NEXT gen.
Guest Jordan Posted June 7, 2006 Posted June 7, 2006 Don't forget that the foliage is totally realistic too, it moves like it should in real life. That and theres active dynamic whether systems and day to night cycles .
gaggle64 Posted June 7, 2006 Posted June 7, 2006 It all looks very relaistic, but I think we are still quite far away from having truly realistic game world. We can move leaves, rustle bushes and destruct almost anything we want now, but I've yet to see a game that comes anywhere near the dynamic do-anything real world we live in.
gorrit Posted June 7, 2006 Posted June 7, 2006 Sure, it does look very realistic for being a 3D realtime engine. But is it even near photo realism, such that you can make a game which looks real? No, first off, humans etc, I haven't seen any 3D realtime rendered character look even near that of TV quality. And then physics, how do things react etc, I haven't seen a game come even close to reality on that part. Sure, it does look nice, but we aren't there. Not even close, despite what people are preaching.
Pit-Jr Posted June 7, 2006 Posted June 7, 2006 Why is grass the new standard by which games are judged? On topic, im underwhelmed with these graphics. Whats wrong with videogames looking like videogames
Haver Posted June 7, 2006 Posted June 7, 2006 For me, real-world interaction is more exciting. For example, it was a very, very small thing, but shooting the lock off a door in Half-Life 2 was enough to make me stand back and say "Woah, that's cool".
Shino Posted June 7, 2006 Posted June 7, 2006 What will happen to gore games with this kind of realism? AND what kind of PC would I need to play this?
conzer16 Posted June 7, 2006 Posted June 7, 2006 For me, real-world interaction is more exciting. For example, it was a very, very small thing, but shooting the lock off a door in Half-Life 2 was enough to make me stand back and say "Woah, that's cool". Shooting the locks off the gates in the "Facility" in Goldeneye made me go "Woah!!....COOL!!!"
Fields Posted June 7, 2006 Posted June 7, 2006 Who cares anymore? I think Nintendo have the right idea to be honest.
The3rdChildren Posted June 7, 2006 Posted June 7, 2006 Getting there, but not quite there yet. Keep trying, graphics boys.
Pestneb Posted June 7, 2006 Posted June 7, 2006 it shows Nintendo were right. the PS3/360 (possibly still wii?) could have acheived photorealistic 480p this gen, next gen photorealist 1080p and the gen after that we'd be enjoying gaming on our UHDV sets.
Hellfire Posted June 7, 2006 Posted June 7, 2006 Don't worry, until we reach photorealism in game we still have a "long" way to go. And it's not just looking at stills, it's the motion that matters the most. Once we reach photorealism, people will get bored of graphics and look at more important things.
Pestneb Posted June 7, 2006 Posted June 7, 2006 Don't worry. why would we worry about photorealism being acheived???
Haver Posted June 7, 2006 Posted June 7, 2006 Shooting the locks off the gates in the "Facility" in Goldeneye made me go "Woah!!....COOL!!!" Great!
mario114 Posted June 7, 2006 Posted June 7, 2006 Apart from the grass I don't think I would even be able to tell the differnce, man those are nice, I think graphic have certianly reached a peak, I'm sure they will get better, but visuals not by the same leaps that have been common in the past.
gaggle64 Posted June 7, 2006 Posted June 7, 2006 Click below fro the tech demo vid which shows of all it's tech wizardry in motion for your convenience. It IS pretty damn sweet, though not quite "photo realistic". http://www.youtube.com/watch?v=N0YuFHSF9sw&search=crysis
James Posted June 7, 2006 Posted June 7, 2006 Why is grass the new standard by which games are judged? On topic, im underwhelmed with these graphics. Whats wrong with videogames looking like videogames Agreed, My cousins Phillips CDI was photo realistic and was shit.
AshMat Posted June 7, 2006 Posted June 7, 2006 I remember seing something like this a while ago... Something paradox i think it was called edit: visual paradox: http://visualparadox.com/wallpapers/altitude640.htm
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