Dcubed Posted April 17 Posted April 17 Dot, dot, dot... So... looks like the base game will have a minimum of 156 character variants that are unlockable. That's... kind of nuts! And there could even potentially be more unlockable ones than this, this is just the minimum! The DLC for this game is gonna be scary lol!
Glen-i Posted April 17 Posted April 17 151. He isn't taking into account that the last tab might have less then 6. But yeah, still nuts. 1
Ashley Posted April 17 Posted April 17 I don't understand why they don't just have the characters and then you pick the outfits. You get to a point where scrolling through all those screens will be a pain. 1
BowserBasher Posted April 17 Posted April 17 6 minutes ago, Ashley said: I don't understand why they don't just have the characters and then you pick the outfits. You get to a point where scrolling through all those screens will be a pain. And the one you want is always on the last page. (I’m looking at you, Mii Cow costume) 1
Glen-i Posted April 17 Posted April 17 (edited) Spike here, getting in well over his head! Edited April 17 by Glen-i 2
Helmsly Posted April 17 Posted April 17 (edited) I just watched through it. We didn't really learn that much than what we knew already across the initial reveal and the Treehouse streams but it was nice to see it all explained in one video. 34 minutes ago, Ashley said: I don't understand why they don't just have the characters and then you pick the outfits. You get to a point where scrolling through all those screens will be a pain. Yeah, I've very surprised it isn't handled that way. Maybe they'll have an option to change the menu to be like that, much how Smash Brothers has an option to make it so Echo fighters share the same slot on the character selection screen. Edited April 17 by Helmsly 1
Glen-i Posted April 17 Posted April 17 (edited) 6 minutes ago, Helmsly said: much how Smash Brothers has an option to make it so Echo fighters share the same slot of character selection screen. Funnily enough, I see that option as utter sacrilege. Might come down to Echo Fighter characters being actual seperate characters. And also because there's only around 7 of them. Edited April 17 by Glen-i
Julius Posted April 17 Author Posted April 17 57 minutes ago, Ashley said: I don't understand why they don't just have the characters and then you pick the outfits. You get to a point where scrolling through all those screens will be a pain. glances over at Breath of the Wild and Tears of the Kingdom Yeah...I'll be honest, modern Nintendo doesn't understand good menus 1
Glen-i Posted April 17 Posted April 17 Just now, Julius said: glances over at Breath of the Wild and Tears of the Kingdom Yeah...I'll be honest, modern Nintendo doesn't understand good menus I have nightmares about The Zelda Line chasing me down a very long horizontal alleyway. 1
Ashley Posted April 17 Posted April 17 I never played it but Mark Brown did do a video where he redesigned the echoes menu for Echoes of Wisdom. The original did look pretty tedious.
nekunando Posted April 17 Posted April 17 The game looks unbelievable! I'm feeling genuine excitement for a game for the first time in ages! 4
BowserBasher Posted Friday at 09:36 AM Posted Friday at 09:36 AM As much as they have changed things, this really is looking to be what the series needed. I think it would have sold millions if it was just another Mario Kart with new tracks and new characters with a new gimmick like anti gravity was. But this adds a whole new way to play, and I can/'t wait till me and @Glen-i actually have something to do whilst waiting for everyone else to turn up to the room on a Thursday.
Glen-i Posted Friday at 09:47 AM Posted Friday at 09:47 AM 8 minutes ago, BowserBasher said: As much as they have changed things, this really is looking to be what the series needed. I think it would have sold millions if it was just another Mario Kart with new tracks and new characters with a new gimmick like anti gravity was. But this adds a whole new way to play, and I can/'t wait till me and @Glen-i actually have something to do whilst waiting for everyone else to turn up to the room on a Thursday. While playing the demo, I never quite realised how much riding on walls can open up stuff. But seeing it in action during that Direct got me mad excited to see what kind of alternate path shenanigans are hidden there. 1
Ashley Posted Friday at 10:31 AM Posted Friday at 10:31 AM 54 minutes ago, BowserBasher said: As much as they have changed things, this really is looking to be what the series needed. I think it would have sold millions if it was just another Mario Kart with new tracks and new characters with a new gimmick like anti gravity was. But this adds a whole new way to play, and I can/'t wait till me and @Glen-i actually have something to do whilst waiting for everyone else to turn up to the room on a Thursday. This made me remember we did discuss what a new entry might look like a few years back: @Dcubed was right about it being a launch window game! 3 1
WackerJr Posted Friday at 12:08 PM Posted Friday at 12:08 PM (edited) I expect that have, but I do hope Nintendo have kept plenty of secrets about the game for people to discover at launch. The number of tracks is the biggest thing for me, as I hope they have more, including those classic tracks. That’s likely to be a hangover from the incredible volume of tracks in MK8. Missions returning is brilliant, as I loved this in the DS game, so hoping there are plenty of these to expand the single player experience. Smaller things they’ve improved upon are nice to see too, such as the accessibility options (auto-accelerate, etc) being easier to find. Like pretty much everyone has said though, there must surely be a way, either at launch or via an update, to make it easier to scroll and select your character & outfit. I’m cautiously excited and can’t wait to play it. It looks great, but as it’s Mario Kart you just want it to be as close to perfect as possible! Edited Friday at 12:10 PM by WackerJr
BowserBasher Posted Friday at 02:04 PM Posted Friday at 02:04 PM 3 hours ago, Ashley said: This made me remember we did discuss what a new entry might look like a few years back: @Dcubed was right about it being a launch window game! A few people mentioned adventure mode, but I only saw one mention of open world. I did say planes and hovercraft (like DKR) so I guess I was close with those. Fun reading back. Also @Glen-i was totally wrong on the costumes being a gatcha only thing. We have got loads of costumes coming in World.
Glen-i Posted Friday at 02:24 PM Posted Friday at 02:24 PM 17 minutes ago, BowserBasher said: Also @Glen-i was totally wrong on the costumes being a gatcha only thing. We have got loads of costumes coming in World. I believe this was before Nintendo decided to get away from mobile games, with the Switch being a huge success. Mobile Nintendo games were definitely a product of the WiiU flopping, and a bit of desperation, glad it didn't pan out. Wish Pokémon spin-offs got the memo.
Recommended Posts