volvis Posted January 20, 2006 Share Posted January 20, 2006 Never gave this one a good look, but damn this would work well with the revo-controller! If the multiplayer is good, I might consider it. Link to comment Share on other sites More sharing options...
Retro_Link Posted January 20, 2006 Author Share Posted January 20, 2006 So confirmed extra characters; Amy Eggman Shadow Rouge Cream Robo 1 (boring!) Robo 2 (boring!) Who's left for the other 4 characters; Chao Chaos Blaze Tikal Big the Cat Metal Sonic Team Chaotix Link to comment Share on other sites More sharing options...
Hero-of-Time Posted January 26, 2006 Share Posted January 26, 2006 My guess would be Blaze and Metal Sonic but as for the other 2 im not really sure. Maybe Big and that weasel from the Triple Trouble game on the GameGear. Link to comment Share on other sites More sharing options...
Retro_Link Posted January 26, 2006 Author Share Posted January 26, 2006 Looks as though there will be unlockable boards/vehicles; Link to comment Share on other sites More sharing options...
Kurtle Squad Posted January 26, 2006 Share Posted January 26, 2006 Robo 1 & 2 are SO completely pointless!!!...They have pleanty of characters to use other then some random crap robots. Link to comment Share on other sites More sharing options...
Guest Jordan Posted January 26, 2006 Share Posted January 26, 2006 Lmao @ some of that texturing. Yeah, the two robots seem very pointless... Link to comment Share on other sites More sharing options...
Stocka Posted January 26, 2006 Share Posted January 26, 2006 LOL!!!!! The floor texturing is a joke, especially for a game made near the end of this generation. Christ. Gives you an idea of how rushed this will be. Link to comment Share on other sites More sharing options...
Mr. Bananagrabber Posted January 26, 2006 Share Posted January 26, 2006 I thought it was running of a DS for a second there. Sort it out Sega. Link to comment Share on other sites More sharing options...
Retro_Link Posted February 2, 2006 Author Share Posted February 2, 2006 New Gameplay Video; http://www.gametrailers.com/player.php?id=9193&pl=game&type=wmv IMO the game looks a bit too manic, with too quick camera changes and some disorientation; such as on the waterfall and the jumps that go REALLY high, but maybe that's just the video, The slip-stream boarding looks cool though!! Link to comment Share on other sites More sharing options...
Kurtle Squad Posted February 2, 2006 Share Posted February 2, 2006 I believe you'll be going too fast, and be too high to notice the ground texturing. It's probably done like that to reduce slowdown and such. Link to comment Share on other sites More sharing options...
Retro_Link Posted February 2, 2006 Author Share Posted February 2, 2006 New Screens and Gameplay details; Single Player; - Free race, time attack, or grand prix for up to four players. If you're playing alone, the computer will fill up the other seven positions with A.I. racers who are quite skilled. - The story mode is strictly for one player; it opens with a gorgeous CGI scene and also has real-time cut-scenes between races. Story mode attempts to explain why all these characters are racing each other on air boards, and it also seems to be the mechanism for unlocking extra characters and tracks. Multiplayer; - Tag mode is a sort of cooperative race in which you and a partner share one air meter and must stay close together at all times. You can ride each other's turbulence streams, of course, so a bit of strategy is in order. - Survival mode is a variant of Capture the Flag, except here your goal is to get the Chaos Emerald and carry it through five gates placed on the track. While holding the emerald, your air meter drains very quickly, while all other characters have unlimited air. The point is for the emerald to change hands often, and it works quite well. - Battle mode set in three specially designed stages. It's a lot like Mario Kart's battle mode, but there are no weapons, only power-ups that increase your attack, speed, or defense. You still have to boost into your opponents to win, and cornering becomes a critical skill since these stages are enclosed and much smaller than the racing tracks. (for the full article; http://www.planetgamecube.com/impressions.cfm?action=profile&id=804) Link to comment Share on other sites More sharing options...
Kurtle Squad Posted February 2, 2006 Share Posted February 2, 2006 Your working for Sega and advertising this game aren't you Retro Link :P Link to comment Share on other sites More sharing options...
skarmachild Posted February 2, 2006 Share Posted February 2, 2006 LOL!!!!! The floor texturing is a joke, especially for a game made near the end of this generation. Christ. Gives you an idea of how rushed this will be. Oh my FUCKING God, I thought when the 1st guy posted this picture, i didn't see the bad texturing, then I saw your post and thought you photoshopped it. My bloody God, I like fast paced racers (XG, Wipeout, F-Zero) but not too sure 'bout this now. My bloody God, Sonic R was awesome, can't they remake that? Link to comment Share on other sites More sharing options...
Retro_Link Posted February 15, 2006 Author Share Posted February 15, 2006 Famitsu score; Sonic Riders (Xbox/PS2/GC, Sega): 7 / 9 / 8 / 8 - (32/40) Better than I was expecting! Link to comment Share on other sites More sharing options...
Kurtle Squad Posted February 15, 2006 Share Posted February 15, 2006 32's really good from Famitsu....even games you expect to get that high only manage high 20s; this game must be good!! Link to comment Share on other sites More sharing options...
James McGeachie Posted February 16, 2006 Share Posted February 16, 2006 There's good reason for the texturing. This is a game that's going to be moving EXTREMELY fast, possibly faster than F-zero. Since you wont notice pixelation at all when moving at that speed, they probably took off the texture filtering in some of the more graphically intense areas to keep the game running smoothly. We love Katamari on PS2 does the same thing, in exchange though it can have thousands of objects on screen with no slowdown. Link to comment Share on other sites More sharing options...
Kurtle Squad Posted February 25, 2006 Share Posted February 25, 2006 IGN only gave it a 6.2?!?!?!? There's quite a difference between 6 (IGN) & 8 (Famitsu)...CONFUSING!!! Link to comment Share on other sites More sharing options...
James McGeachie Posted February 25, 2006 Share Posted February 25, 2006 Other secret characters by the way are AiAi from Super Monkey Ball, Ualala (sp?) from Space Channel 5, NiGHTS from...well, NiGHTS and Super Sonic (although I think he's more of an upgrade to Sonic with a chaos emerald item or something). Link to comment Share on other sites More sharing options...
Hellfire Posted February 25, 2006 Share Posted February 25, 2006 Dear SEGA, Please fire the people in the creative department that invent characters. Thank you, Hellfire Link to comment Share on other sites More sharing options...
Ashley Posted February 26, 2006 Share Posted February 26, 2006 What about those random characters from the Sonic comics from way back. Can't remember their names or what animals they were based on but they were okay. Better then some random green bird. Link to comment Share on other sites More sharing options...
Kurtle Squad Posted March 1, 2006 Share Posted March 1, 2006 They should have Team Chaotix and stuff!!! They could have at least added Billy Hatcher as well Link to comment Share on other sites More sharing options...
Social Posted March 1, 2006 Share Posted March 1, 2006 my god, this game was another boring frustrating piece of shit software. Sega, please re-invent EVERYTHING about Sonic. Go back to the main characters, and try to redo EVERYTHING, cause basicly, it's game over for Sonic, and it has been severn since Sonic Heroes. Link to comment Share on other sites More sharing options...
Hero-of-Time Posted March 1, 2006 Share Posted March 1, 2006 They should have Team Chaotix and stuff!!! They could have at least added Billy Hatcher as well I agree they should give Billy the respect he deserves and put him in the game, Billy owned! Happy to see NiGHTS in the game, now if only they would make a proper NiGHTS game instead of just toying with us and having him make cameo apperances. Link to comment Share on other sites More sharing options...
Kurtle Squad Posted April 20, 2006 Share Posted April 20, 2006 Erm...So that's quite a range of review scores: ONM-40% (Thereabouts) IGN-6.2 Gaming Evolution-7.5 Famitsu-32 (8) So is this game a bit of a Marmite or something?!?! Link to comment Share on other sites More sharing options...
ShadowV7 Posted April 20, 2006 Share Posted April 20, 2006 Ha those scores are messed up aren't they.Guess you like it or you don't. Link to comment Share on other sites More sharing options...
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