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Bioshock: Infinite


Dyson

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Worth mentioning, I was also going for the no-Dollar Bill achievement. I may just give up on that as there's a vending machine in the corner and I have over $2000.... But that means playing the whole thing again if I ever want all the cheevos...

 

Have you bought all the upgrades?

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The shitty boss is forgotten, now that I'm coming closer to the end (I think).

 

Hand of the Prophet, fighting my way to the upper deck.

 

 

Comstock's House was fucking amazing. The atmosphere was great.

And this is the first game ever that startled me. When you open the security gate to get to Elizabeth, turn around and this motherfucking guy is standing right in front of you.

 

185px-Yhqarqs.jpg

 

My heart skipped a beat.

 

 

 

Well, all the good stuff is forgotten.

 

I hate defending anything in games. Almost as much as I hate escort missions.

 

...the fucking zeppelin sucks.

 

It's the ghost battle all over again.

I can see how there are many tactics which make this fight a bit more bearable, but still...my aversion to any 'defend-this-objective' might make me stop playing this.

 

It's a shame though, as it is a good game and I'd like to see the end.

 

Edited by drahkon
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Just finished it. Definitely has two very big difficulty spikes (the same two parts being mentioned on here) that are extremely frustrating.

 

As for the ending just wow and....

 

When you appear in Rapture. It was so well. First you realise the water has that familiar hue, then the framing on the window coupled with the right door. Only for you to turn around and see a door that says Rapture Metro. I loved the illusion of choice when you were walking around the multiple lighthouses.

 

 

Personally I think that this is a stand out moment for story telling in videogames. As the credits rolled and I thought back over the ending I began to piece parts that had happened in the story, everything from incidental dialogue to voxophone recordings to "choices" I made to the way certain scenes are presented and it all is beginning to make sense. What a joy.

 

@dr4hkon stick with it. I got stuck on the same bit you are on left it yesterday and then polished it off this morning and bolted for the end in one foul swoop.

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Impressed. I am thoroughly impressed.

 

Never thought that - after playing 999 and Virtue's Last Reward - a game can deliver such an amazing storyline while also having compelling gameplay.

 

Not going to talk about the ending, as I still have to think about it and the journey itself.

 

But here's a little something that made me get goosebumps (spoilers ahead).

 

...Booker tried to get back Anna in the alleyway but didn't succeed. I actually felt his grief.

And then the finger...good lord.

 

It's a pretty amazing coincidence that I've watched some videos and read some texts about Quantum Physics - or rather thought experiments in that field (Schrödinger's Cat) - and about the Double-slit Experiment in the last couple couple of days.

Multiple realities, is there even one reality, parallel universes/worlds.

 

God, my brain hurts.

 

Now I have to finally play through the original Bioshock.

 

 

Edit: This game should be made into a movie with the voice actors of Booker and Elizabeth being the actual actors.

It's such an amazing story that is so much better than 90% of the stories in movies, and it's a shame that a lot of people won't experience it because it's a video game.

 

 

One of the best games of this generation, no, of all time.

Edited by drahkon
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Impressed. I am thoroughly impressed.

 

Never thought that - after playing 999 and Virtue's Last Reward - a game can deliver such an amazing storyline while also having compelling gameplay.

 

Not going to talk about the ending, as I still have to think about it and the journey itself.

 

But here's a little something that made me get goosebumps (spoilers ahead).

 

...Booker tried to get back Anna in the alleyway but didn't succeed. I actually felt his grief.

And then the finger...good lord.

 

It's a pretty amazing coincidence that I've watched some videos and read some texts about Quantum Physics - or rather thought experiments in that field (Schrödinger's Cat) - and about the Double-slit Experiment in the last couple couple of days.

Multiple realities, is there even one reality, parallel universes/worlds.

 

God, my brain hurts.

 

Now I have to finally play through the original Bioshock.

 

 

Edit: This game should be made into a movie with the voice actors of Booker and Elizabeth being the actual actors.

It's such an amazing story that is so much better than 90% of the stories in movies, and it's a shame that a lot of people won't experience it because it's a video game.

 

 

One of the best games of this generation, no, of all time.

 

I'm not sure how well it would work as a movie. It would lose the impact of errrrr "meaning" of the choices you make. I guess in some ways it would be comparable to how they portray Neo always being destined to end up in the achitects room in the Matrix Reloaded. I just think actually acting that out is so much better.

 

I'm very interested to listen about your views with you having not played other games in the series.

 

Oh and yes to the goosebumps thing...second game after Tomb Raider this year to do that to me.

Edited by flameboy
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I'm very interested to listen about your views with you having not played other games in the series.

 

I have played the first Bishock for a bit before playing Infinite

...I was amazed and surprised when Elizabeth opened the tear to Rapture.

 

Not sure what else I could say, though. I know Bioshock also begins with a lighthouse, maybe one of the doors into a different reality, but I have know idea about the backstory of Rapture. Yet.

 

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I have played the first Bishock for a bit before playing Infinite
...I was amazed and surprised when Elizabeth opened the tear to Rapture.

 

Not sure what else I could say, though. I know Bioshock also begins with a lighthouse, maybe one of the doors into a different reality, but I have know idea about the backstory of Rapture. Yet.

 

What your asking is alluded to in Infinite...

 

It's said there is always a lighthouse and there's always a man. So the events of Infinite are explicitly dealing with bringing about Comstock's downfall across multiple versions of that world as presumably at this point they are the only people who are able to jump between the universes because of their tech invented by Luceue. It opens up possibilties for millions of different new universes and different games in different settings. Also explains how that can happen. I dunno it's weird, I think it was kind of hinted that Fink made vigours as a results of a visit to rapture. There is no evidence of the gene splicing etc....in Colombia.

 

Edited by flameboy
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Just completed the game. Really enjoyed it.

 

I'll probably make another post later once ive given myself a bit of time to mull it all over.

 

I'll be interested to read what you think. I'm having as much fun reading about the game as I did forming my own theories along the way.

 

I'm interested to know if

 

Anyone felt a disconnect when they first jumped universes and it wasn't clear if you ever ended up back in Booker's own. It's something I certainly initially felt as it was like none of this matters. I'm curious because Giant Bomb also commented on it, on their spoiler cast.

 

 

I'm definitely considering replaying on Hard (1999 is too much for me for sure) because other than the two spikes the game wasn't all that hard for the most part and I want to play through more and find more voxophones etc....

 

Also one final thing from the original first ever trailer for this game...

 

to the bit with the horse?

 

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No it was cut, a lot was actually, there's plenty of scenes and lines in early footage which was dropped, changed or just never really became anything. Makes sense, if its such a story driven game things are much more likely to get cut for the sake of the pacing or the narrative.

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I think there's a serious point to be made about that though. Games like BioShock have intricate plots and very detailed characters that aim to elicit emotional responses, but there's a huge disconnect between those aspects and the bulk of the game which happens to be (and often is) blowing off people's heads with bullets and/or magic spells. You can tell great pains have been made to iron the creases between the interactive story moments and the core game, and that stuff is exceptional in Infinite - moments where you're learning vicariously are dotted about all over the place, padding out gaps in the history and whatnot. Where does it fall short then? It falls short when the gaming side butts in and undermines all the preceding subtlety. I wouldn't want this game to play differently because I received precisely the package I wanted; a fun shooter with a compelling story set in an interesting environment. It's attracted so much attention because it does have those tactile, addictive mechanics that make shooters so enjoyable, all whilst handling a complex narrative with panache.

 

But you can only take it so seriously. Take away the gun-play and you have something approaching art (define art, blergh dee blergh, you know where I'm coming from). It wouldn't be 10% as enjoyable if you simply trimmed it but it comes close to an ideal I have in my head about what a game can be. I don't know how it would work or what the gameplay would be, but there must be some way of reconciling those two components in such a way as to have you engaged with the material from start to finish. Something that was still clearly a tactile game, but something the film industry and the mainstream press couldn't ignore. I'm not talking Dear Esther, where you do fuck all and fuck all happens, and I'm not talking Heavy Rain, which granted did a few things right. Whatever my 'vision' is (God I sound like an arse), I wouldn't put it on a pedestal. I still want my shooters and RPGs, but I think there's some method developers haven't explored yet which will can give us both halves of the cake without compromising either one.

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I think there's a serious point to be made about that though. Games like BioShock have intricate plots and very detailed characters that aim to elicit emotional responses, but there's a huge disconnect between those aspects and the bulk of the game which happens to be (and often is) blowing off people's heads with bullets and/or magic spells. You can tell great pains have been made to iron the creases between the interactive story moments and the core game, and that stuff is exceptional in Infinite - moments where you're learning vicariously are dotted about all over the place, padding out gaps in the history and whatnot. Where does it fall short then? It falls short when the gaming side butts in and undermines all the preceding subtlety. I wouldn't want this game to play differently because I received precisely the package I wanted; a fun shooter with a compelling story set in an interesting environment. It's attracted so much attention because it does have those tactile, addictive mechanics that make shooters so enjoyable, all whilst handling a complex narrative with panache.

 

But you can only take it so seriously. Take away the gun-play and you have something approaching art (define art, blergh dee blergh, you know where I'm coming from). It wouldn't be 10% as enjoyable if you simply trimmed it but it comes close to an ideal I have in my head about what a game can be. I don't know how it would work or what the gameplay would be, but there must be some way of reconciling those two components in such a way as to have you engaged with the material from start to finish. Something that was still clearly a tactile game, but something the film industry and the mainstream press couldn't ignore. I'm not talking Dear Esther, where you do fuck all and fuck all happens, and I'm not talking Heavy Rain, which granted did a few things right. Whatever my 'vision' is (God I sound like an arse), I wouldn't put it on a pedestal. I still want my shooters and RPGs, but I think there's some method developers haven't explored yet which will can give us both halves of the cake without compromising either one.

 

I certainly think there is a case that is is a shooter because shooters sell. I mean the cover and it including big hard Booker on the front. I definitely feel if they could get away with it not being a shooter then they would but it wouldn't sell anywhere near as much and it's a side sign of the times (which has no sign of abating)

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I must be one of the few people left to complete this, it's on this pile of "to do" games which has Tomb Raider, Gears Judgement upon it. Maybe with this time off i have in May, maybe i can clear them. As far as i recall where i be

 

I've passed the ghost battle in order to access the property and i'm fetching the 3rd tear to get Elizabeths mother to open the gates

 

 

I plan on clearing it this weekend, then once i've cleared the others i'll go back and attempt 1999 mode.

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I must be one of the few people left to complete this, it's on this pile of "to do" games which has Tomb Raider, Gears Judgement upon it. Maybe with this time off i have in May, maybe i can clear them. As far as i recall where i be

 

I've passed the ghost battle in order to access the property and i'm fetching the 3rd tear to get Elizabeths mother to open the gates

 

 

I plan on clearing it this weekend, then once i've cleared the others i'll go back and attempt 1999 mode.

 

You're really not far at all. I picked it up from where you are and ran with it from there.

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I think this is the first and only game I've finished all year. And when I say finished, I just mean completed the story mode.

 

I keep getting to near the end of games and then don't have the heart to finish them.

 

ZombiU, NSMBU, Luigi's Mansion 2, Paper Mario...the list goes on...

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Man, this is the first game in a while that has really caught my interest.

 

Elizabeth has just killed Fitzroy, its a shame, as I'd liked to have killed her myself

 

 

Its a great game, though I really don't like some of the NPCs you have to kill. >.< Talk about making me jumpy.

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