Arnieboy Posted November 5, 2010 Posted November 5, 2010 The n64 stick was digital, it didn't allow 360 degrees movement. Sony had two analogue sticks.If you are talking motion control you could say the eyetoy was first. I agree on the d-pad. This goes both ways btw, Nintendo copied dvds, backwards compatibility etc. This is how competition works, they both improve on each others ideas and it's healthy. Yeah i totally agree, (if it sounded like i was kissing Nintendo's arse, it wasn't meant to sound like that). A lot of what we're used to came from competition improving upon an idea, like sony using dual analogue sticks. Although it's motion control i wouldn't really compare the eyetoy to the wii remote, i'd say it was closer to the kinect, a different type of motion control if you see what i mean. Fun times cleaning windows with just your hands. :P Two different types of motion control, again showing improvements upon an idea. I always look forward to the next hardware release to see what they come up with next and how people will improve upon it. The Playstation Move is definately better than the wii remote, although i can't compare it to the motion plus as i don't own one, yet. I do think that Nintendo is more daring in bringing new ideas to the table though. The touch screen and motion control were big gambles that both paid off and thus microsoft and sony jumped on that band wagon. Microsoft on the other hand is in my opinion the king of online play, it's revolutionised it and xbox live performs better than both the ps3's and wii's online equivalents. But with Sony you always know your going to get a good piece of hardware with great graphics and something new, which this time is mainly bluray discs and of course 3D, which brings us to now and the 3DS which looks to be a great piece of kit with some decent power (something Nintendo of late has unfortunately not followed as much) and 3D without glasses.
Grazza Posted November 5, 2010 Posted November 5, 2010 Honestly, it's better for us, the gamers, if companies can copy others. The Wii has proven that we can't always rely on Nintendo to make good consoles. What if Sony hadn't been able to copy the analogue stick? All the great games you wanted to experience on PlayStation would have terrible controls. What if parallax barrier technology is really good and you wish the PSP2 used it? It's a mug's game being loyal to one company.
Burny Posted November 5, 2010 Posted November 5, 2010 The Wii has proven that we can't always rely on Nintendo to make good consoles. Lucky Nintendo came up with a bad console that saved their day, as their last two good consoles weren't capable of doing so. :p
Jonnas Posted November 5, 2010 Posted November 5, 2010 While I'm not blindly loyal to one company, it always annoyed me how the Sony consoles would copy Nintendo's peripherals without giving it much thought. Like implementing analog sticks on the PSX. Or applying motion controls on the sixaxis. They copied those at the time in a rushed manner. Hell, launching Move as an add-on instead of being meshed with the console was a big mistake too, I think (though it's still hard to say at this stage) For the record, I'm not against a company copying another's concepts, but at least do it right! Also, another thing that annoys me about Sony consoles: they don't bring many innovations of their own. EyeToy is the only one I recall, and it didn't go beyond minigames.
Arnieboy Posted November 5, 2010 Posted November 5, 2010 Honestly, it's better for us, the gamers, if companies can copy others. The Wii has proven that we can't always rely on Nintendo to make good consoles. What if Sony hadn't been able to copy the analogue stick? All the great games you wanted to experience on PlayStation would have terrible controls. What if parallax barrier technology is really good and you wish the PSP2 used it? It's a mug's game being loyal to one company. The Wii is a good console but Nintendo buggered up what could have been an even better console. Features such as HD compatability, wii motion plus as standard, a sizeable hard drive to store data on and a better online setup than the bloody friend code system would have made it awesome.
Captain Falcon Posted November 5, 2010 Posted November 5, 2010 While I'm not blindly loyal to one company, it always annoyed me how the Sony consoles would copy Nintendo's peripherals without giving it much thought. Like implementing analog sticks on the PSX. Or applying motion controls on the sixaxis. They copied those at the time in a rushed manner. Hell, launching Move as an add-on instead of being meshed with the console was a big mistake too, I think (though it's still hard to say at this stage) For the record, I'm not against a company copying another's concepts, but at least do it right! Also, another thing that annoys me about Sony consoles: they don't bring many innovations of their own. EyeToy is the only one I recall, and it didn't go beyond minigames. And Nintendo had dabbled with camera technology before on the Game Boy remember. But we mustn't forget Gunpei Yokoi's mantra of lateral thinking with withered technology. Nintendo didn't invent analog sticks, as they had been around for a while and Sony had released products prior to the 64s release that did feature analog sticks. Of course, the ones on the old consoles were atrocious and they weren't the standard on the PSX until 97 but we must remember that whilst Nintendo does often popularize this stuff, they seldom actually invent it from scratch.
Jonnas Posted November 6, 2010 Posted November 6, 2010 And Nintendo had dabbled with camera technology before on the Game Boy remember. But we mustn't forget Gunpei Yokoi's mantra of lateral thinking with withered technology. Nintendo didn't invent analog sticks, as they had been around for a while and Sony had released products prior to the 64s release that did feature analog sticks. Of course, the ones on the old consoles were atrocious and they weren't the standard on the PSX until 97 but we must remember that whilst Nintendo does often popularize this stuff, they seldom actually invent it from scratch. Yeah, I know Nintendo doesn't invent things from scratch, but they perfected plenty and set the standard. Just like Sony did with the EyeToy. Of course, this just proves my point of "If you're gonna copy/reinvent, do it right". Otherwise, it just seems like you're capitalizing on a profitable technology without actually understanding or believing in it.
Cube Posted November 6, 2010 Posted November 6, 2010 (edited) - Atari put the first Analogue stick on the controller. - Nintendo made the first thumb stick. - Sega made the first analogue thumb stick - Sony put two together - Microsoft improved the layout A good example of copying and improving. Edited November 6, 2010 by Cube
Jonnas Posted November 6, 2010 Posted November 6, 2010 - Atari put the first Analogue stick on the controller.- Nintendo made the first thumb stick. - Sega made the first analogue thumb stick - Sony put two together - Microsoft improved the layout A good example of copying and improving. Exactly. In each of those cases, each company copied/improved things well. (Except for the PSX Dualshock. Nice idea, but no games for the PSX used it.) (Also, I thought the Xbox controller and the GC controller appeared around the same time? Did Microsoft unveil their idea first?) Another good example of copying/improving is the double shoulder buttons on the Playstation. Why recent Nintendo controllers don't use them is beyond me.
Dante Posted November 6, 2010 Author Posted November 6, 2010 Official Nintendo Magazine lists release date as March 11, 2011. The quest to uncover the North American and European release dates for the Nintendo 3DS became a little bit easier earlier this week, when the megapublisher confirmed that the eye-popping handheld would visit itself upon our store shelves in March. However, the exact date of its arrival is still up in the air -- though scans of the latest issue of Official Nintendo Magazine obtained by VGTribune might just clear up the confusion. According to the mag, the U.S. and European 3DS release date is March 11, 2011. There's no way of knowing if the magazine's report is on the money until Nintendo makes an official announcement -- after all, it's possible the article's mistaken, due entirely to the fact that March '11 looks a whole heck of a lot like March 11 on paper. Also, though Nintendo is accustomed to launching new gaming hardware in European territories on Fridays, those kinds of releases usually come stateside on Sundays. We've contacted Nintendo for a comment on this supposed due date but, as is the case with these things, we're not likely to get anything official until the Big N puts it into a press release.
D_prOdigy Posted November 6, 2010 Posted November 6, 2010 Shopped. Nice avatar, though. Are you feeling okay?
Dante Posted November 6, 2010 Author Posted November 6, 2010 Shopped. Nice avatar, though. Are you feeling okay? What makes it you think it is shopped and yes I am okay.
ShadowV7 Posted November 6, 2010 Posted November 6, 2010 It was shopped. There was a scan a few hours ago, stemmed from a fake scan from someone lying on vgtribune.com. Was proved fake shortly after.
ShadowV7 Posted November 6, 2010 Posted November 6, 2010 Just for future reference. Real scan: Fake scan that got made said "March 11 2011" instead of just "March 2011".
canand Posted November 6, 2010 Posted November 6, 2010 How long does it take for Nintendo to announce the date and price come on Nintendo I want to pre-order.
Debug Mode Posted November 7, 2010 Posted November 7, 2010 How long does it take for Nintendo to announce the date and price come on Nintendo I want to pre-order. Pre-orders should already be open in the form of 'Registering your interest' at your local sellers be them Game specialists or general electronics. Chances are, just Game & Gamestation right now.
Debug Mode Posted November 7, 2010 Posted November 7, 2010 Yeah I 'Registerd my interest' Then you will be notified when pre-orders are open! No one knows when that will be, so sit tight, enjoy the upcoming festivities and then join me in January and February when we can both crave the shit out of the imminent 3DS launch.
Arnieboy Posted November 7, 2010 Posted November 7, 2010 Another good example of copying/improving is the double shoulder buttons on the Playstation. Why recent Nintendo controllers don't use them is beyond me. The classic controller pro has them, maybe Nintendo have finally seen this as a good idea, although Nintendo are known for not sticking to a set controller design.
Frank Posted November 7, 2010 Posted November 7, 2010 Looking forward to this Money is an issue though with all the games debuting with it I'm too lazy to look for it :p, anyone remember the price of the 3DS? I think it's like €200, right?
ShadowV7 Posted November 7, 2010 Posted November 7, 2010 There's no price or details at all for us or the US. Only details Japan has is the date and price. Pretty much it.
killer kirby Posted November 9, 2010 Posted November 9, 2010 The classic controller pro has them, maybe Nintendo have finally seen this as a good idea, although Nintendo are known for not sticking to a set controller design. Funny story about the controller pro...the design was made by the Monster Hunter team (Capcom) Not Nintendo
Burny Posted November 9, 2010 Posted November 9, 2010 I'm too lazy to look for it :p, anyone remember the price of the 3DS? I think it's like €200, right? It really should be. But that might be wishful thinking. The japanese price translates to 300 USD, as far as I know. I fear we can count ourselves lucky, if it's an lower than 300€ over here. Nintendo probably thinks they can get away with it and I wouldn't be surprised if they can...
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