STOOPIDDITTIES Posted April 26, 2010 Posted April 26, 2010 I stopped playing this... I really should pick it up again before I forget all the moves.
lostmario Posted April 27, 2010 Posted April 27, 2010 I stopped playing this... I really should pick it up again before I forget all the moves. No.. don't!! Monster Hunter 3 rules your life now!!
Tales Posted May 3, 2010 Posted May 3, 2010 Just bought the game, quick question: Should I choose easy or medium difficulty?
D_prOdigy Posted May 3, 2010 Posted May 3, 2010 Just bought the game, quick question: Should I choose easy or medium difficulty? I went for medium. Died a few times, but never did I get stuck for ages.
STOOPIDDITTIES Posted May 3, 2010 Posted May 3, 2010 I completed this today! Hurray for me! Ending was rather underwhelming, but the gameplay was a joy through out. What is the 'Challenge' mode though? Is it just an easier way to access different parts of the game? I was hoping it was some kind of score attack mode, then when I realised I was basically going through the whole thing again without a few talks I did this - So then I put the game back in it's box and remember that was one more game I could tick off the 'not completed' list. Which made me do this - And the world was a better place for it.
Strange Cookie Posted May 5, 2010 Posted May 5, 2010 (edited) Well, I did my part for the salesfigures. I was initially put off by the controls, but after a bit of customizing, it works well. It's fun, I'll give you that, but it feels slightly too... fabricated and artificial. It's too much going back and forth between segmented areas (with each a small loadingtime), where there are X number of foes waiting for you. It's a good, game, don't get me wrong, but it's not as... adventurious or ambitious as I had thought. It's too much style over substance. But, as I've said, I'm having a great time. Who'd have thought one could get rich by slaching garbagebags and boxes? =p And the main character is a badass! =p But not as badass as this gunslinger: Now, for that Dark Tower-game... Edited May 5, 2010 by Strange Cookie
LostOverThere Posted May 5, 2010 Posted May 5, 2010 Don't get put off, Strange Cookie. The later levels are far superior to the ones at the start (which I agree are quite dull).
King Hippo Posted May 10, 2010 Posted May 10, 2010 Just bought the game, quick question: Should I choose easy or medium difficulty? NINJA DIFFICULTY all the way! It's simply no challenge otherwise. Seriously, that's not some dumb stealth brag (!) your game will last longer and you'll get a deeper sense of mastering all the moves. Funny one, this. Enjoyed it very much whilst playing but can't imagine ever going back to it. The linear progression and lack of a new game+ don't help. It's a solid 7/10, but people looking for a last great hope for third party sales on Wii should temper their expectations...
STOOPIDDITTIES Posted May 10, 2010 Posted May 10, 2010 Welcome. I loved this game while it lasted but I can see the issue with replayability. But I will undoubtedly pick this up again next year to play it on the hardest difficulty and actually complete all the side missions. Not completing those the first time round really bugged me.
LostOverThere Posted May 23, 2010 Posted May 23, 2010 Turns out Red Steel 2 happily met Ubisoft's sales expectations!
STOOPIDDITTIES Posted May 23, 2010 Posted May 23, 2010 I doubt that will convince them to make a third one though.
Dante Posted August 16, 2010 Posted August 16, 2010 Red Steel 2 Sells 270,000 Worldwide VandenBerghe talked at length about the underlying problems behind Red Steel 2's lacklustre sales figures – the game only managed 270,000 worldwide, he claimed. As well as the restrictions of being single-platform and requiring a peripheral, he thinks it has a lot to do with players themselves. “I isolated this factor called audience willingness. There is a small group of people that is willing to get up and move and exert themselves for fun ... We had to ask ourselves: how many gamers are willing to move? I don't know how many there are, but it's no higher than 20 per cent. That's actually probably optimistic.”
Grazza Posted August 17, 2010 Posted August 17, 2010 There is a small group of people that is willing to get up and move and exert themselves for fun ... We had to ask ourselves: how many gamers are willing to move? I don't know how many there are, but it's no higher than 20 per cent. That's actually probably optimistic.†Quite right too. It's not about laziness, it's about convenience. People like to play games in certain positions - kneeling, laying down - and Red Steel 2 was a pain in the neck to play, the way it asked you to swing hard and do the full movements etc. This type of motion control should not be the future of gaming.
Zechs Merquise Posted August 17, 2010 Posted August 17, 2010 (edited) Quite right too. It's not about laziness, it's about convenience. People like to play games in certain positions - kneeling, laying down - and Red Steel 2 was a pain in the neck to play, the way it asked you to swing hard and do the full movements etc. This type of motion control should not be the future of gaming. I played it sat down in a chair in front of the TV! However I do agree. The Wii remote can be a blessing and a curse. For games like Resident Evil, Call of Duty and other shooters it can be great. In fact I prefer it to analog sticks by a mile. But in contrast, there have been some games that basically have you pulling your hair out with the elaborate and needless gestures and jumping around. There is a line and developers need to know where it is. I remember playing Far Cry on the Wii, and it wasn't very good. But the controls were such a mixed bag. The aiming was perfect, but to zoom in with a scoped weapon you needed to thrust the Wii remote forwards. It didn't work and was a jarring experience which actually broke up the gameplay and made sniping so painful it was basically useless. What developers need to realise is that the Wii remote can add so much to gaming, but at the same time often a button press is far more convenient than a motion - and it's actually more fun that way too. Just look at COD, great aiming, but you just push a button to ADS. Developers need that balance. Ubisoft are probably one of the worst Wii developers - they make a hardcore Wii game that is strenuous to play, needs a peripheral and has no online play. They then dumb down games like Ghost Recon and turn them into rail shooters. To be fair Ubisoft do everything wrong. Why they haven't done with Ghost Recon what Treyarch has done with COD for the Wii is beyond me. Edited August 17, 2010 by Zechs Merquise
Konfucius Posted August 17, 2010 Posted August 17, 2010 VandenBerghe talked at length about the underlying problems behind Red Steel 2's lacklustre sales figures – the game only managed 270,000 worldwide, he claimed. As well as the restrictions of being single-platform and requiring a peripheral, he thinks it has a lot to do with players themselves. “I isolated this factor called audience willingness. There is a small group of people that is willing to get up and move and exert themselves for fun ... We had to ask ourselves: how many gamers are willing to move? I don't know how many there are, but it's no higher than 20 per cent. That's actually probably optimistic.” The funny thing is I couldn't play it some times because I like to move. My arms were so tired from training in some cases I could hardly do the slashes required in RS2. There were actually some times when I wanted to play but couldn't because of that. When I played it I really enjoyed the movement required. I did not like though that some of my movements got interpreted wrong and resulted in a different special moves than what I wanted to do.
Goron_3 Posted August 18, 2010 Posted August 18, 2010 From what I played of this game the shooting mechanics were brilliant, but the sword play was just unnecessary and annoying. It worked but I don't want to swing my arms around, just give us a button press. The best part of the Wii's controller is the pointer and games use that well (i'm playing RE4 atm, brilliant!) but even the motion in that isn't needed.
Fierce_LiNk Posted August 22, 2010 Posted August 22, 2010 Hmm, I'm going to have to disagree with some of you guys. I really enjoyed the controls and the gameplay aspect involved. It's different to how it works in Zelda, where you can just sit down and flick your wrist when you want to slash something. Its effortless, but its also effortless in terms of thought. You don't have to think about what you're doing, because the slashing system is really not that intelligent in Twilight Princess. In Red Steel 2, I liked the way that the special moves were incorporated, as well as the different angles you could slash at. It was more thoughtful. There's more thinking that has to be done by the gamer, but I found that to be more engaging than anything. As time with the game went on, I found that I could just roll off the special moves with ease. I can see how some would find it off-putting, but at the same time, you know what you're buying before you purchase the game, so I don't have any sympathy for you, I'm afraid. I don't see the fun in just sitting down and flicking your wrist like how it might work in other games.
welsh_gamer Posted August 23, 2010 Posted August 23, 2010 This is currently £13.99 at PowerPlay Direct WITH the Wii Motionplus+! Link
The Peeps Posted August 29, 2010 Posted August 29, 2010 Just ordered it from Play.com (2 for £25) so if you have another game you haven't gotten round to buying yet (and it's in the 2 for 25 list) then it's worth it. Looking forward to some sword action!
flameboy Posted September 27, 2010 Posted September 27, 2010 this is available with motionplus for just 11.95 from zavvi: http://www.zavvi.com/games/platforms/nintendo-wii/red-steel-2-includes-wii-motionplus/10076106.html
LostOverThere Posted September 28, 2010 Posted September 28, 2010 (edited) Everyone buy this or I'll beat the shit out of you all. Seriously guys, it's fantastic. Edited September 28, 2010 by LostOverThere
flameboy Posted September 28, 2010 Posted September 28, 2010 I've bought it. Just waiting for it to get despatched says 3 days.
Zechs Merquise Posted September 28, 2010 Posted September 28, 2010 I've bought it. Just waiting for it to get despatched says 3 days. You won't regret it. It's amazing! The graphics are stunning, I was blown away by it. The gameplay is superb and the sword play really works. This should have been a million seller.
flameboy Posted September 28, 2010 Posted September 28, 2010 It's sold out at £11.95 with motion plus but now for sale without it for £14.95!
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